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  • #207903

    In reply to: RE7

    dellrifter22
    Participant

    I don’t recall Resident Evil 7 having Z3D, only G3D, but I could be mistaken.

    Are you sure you don’t mean re8 Village? That only has Z3D, it’s dx12.

    #207406
    CrackerBrand00
    Participant

    1. Resident Evil 2 Remake (immersive mode)
    2. Resident Evil 7 (vr mode)
    3. Resident Evil Revelations (immersive mode)
    4. Resident Evil 5 (immersive mode)
    5. Resident Evil 6 (immersive mode)
    6. Batman Arkham Asylum (immersive mode)
    7. Dead Island Definitive Edition (vr mode)
    8. Sonic All Star Racing Transformed (Theatre Mode)
    9. Quake Champions (Theatre mode)
    10. Tekken 7 (Theatre mode)

    BONUS: GZDOOM VR MOD, not VorpX, but it’s probably my favorite VR game period. Everyone should try this, works with Doom, Doom2, Final Doom, Heretic, Hexen, and more.. near perfect experience.

    #207314
    bravekat
    Participant

    Top 10 so far. I play in 3d theatre mode w/ custom HMD ceiling suspension mod:

    1. Cyberpunk 2077
    2. Red Dead Redemption 2
    3. Resident Evil 2
    4. The Witcher 3
    5. Rise of the Tomb Raider/ Shadow of the Tomb Raider
    6. Code Vein
    7. Nier: Automata
    8. Resident Evil Village
    9. Dark Souls Remastered
    10. Remember Me

    #207002
    luka2099
    Participant

    Work with G3d very fine! Try it!

    luka2099
    Participant

    Work with g3d ! Too cool!!

    #206946
    Ralf
    Keymaster

    @ moarveer:

    The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.

    Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).

    @ dellrifter:

    Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.

    There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
    #206598
    Oisin
    Participant

    Note I play exclusively in immersive screen mode.

    Resident Evil Revelations 1&2:
    There is a good chance many of you have these games in your library and didn’t give them much thought.
    They are elevated immensely by the immersive screen experience.
    RE:REV2 in particular ranks up there with my best RE experiences (with vorpx, I haven’t played it in pancake). What might have been typical campy schlock in non-VR was turned into one of the most intense game experiences in recent years for me.

    Resident Evil 6: Similar to above except I could never get into this game before, I tried so many times to enjoy this game and failed before vorpx, now it’s kind of a crazy 3d action rollercoaster.

    Subnautica -Below Zero: (I think there may be other VR mods for that these days but I haven’t tried them.

    Titanfall2 Single Player: If you know how the momentum system in this game works and can chain slides and jumps across the levels then you have to play this with vorpx.

    NaissanceE: This game is free nowadays, give it a chance, some great spectacle. A walking sim with some light puzzles

    #206439
    Ralf
    Keymaster

    I know, that’s what I had here too, turned out to be the issue I described above.

    You can check whether it’s the same for you by saving a trouble shoot data archive to the desktop (config app/trouble shoot). The logfile in question is called vorpX.log.

    #206413
    luka2099
    Participant

    Hard Reset
    bioshock infinite
    titanfall 2
    Necromunda hired gun
    Vermintide 2
    Resident evil 2,3,5,6 with first person mod , 7 and 8
    Legendary
    Prey 2006 and Pray 2017
    Halo Master Colection
    Doom 2016
    QUake 4
    Outlast 2
    Duke Nuke Forever
    Earth From another Sun
    Metro series
    Far Cray Primal
    Space Hulk Death Wing
    Dream Cycle
    A sTory about my Unlce
    and more more moooooore

    #206068

    In reply to: Best game for VORPX?

    haints
    Participant

    You can start with bioshock infinite, titanfall 2, bulletstorm full clip, resodent evil 7, resident evil 2 and 3 wot forst person mod.

    Titanfall 2?

    The official Titanfall 2 Vorpx profile is completely broken. By which I mean there is zero depth perception between your weapon and the background environment. Look at the ground and your weapon is a flat 2D object with the same depth as the ground. I can’t believe anyone would consider this playable, much less recommend it.

    Bioshock Infinite, on the other hand, is indeed an excellent representation of what Vorpx can do at its best.

    #205935

    In reply to: A plague;Innocense

    Ralf
    Keymaster

    The majority of Gamepass games should work, just the ones that are compiled as Windows Store (UWP) apps won’t. For the most part that will affect Microsoft first party titles, third party games are more likely regular (Win32) programs. That’s just a rule of thumb though, there are exceptions. E.g. Resident Evil 7 Gamepass is a UWP app.

    There also is another, less dramatic, pitfall: even if a game works in principle, the game devs may have chosen to use different .exe names for the various stores. That can easily be addressed by adding the actual .exe to the profile (for user profiles) or creating a profile copy for the actual .exe.

    #205913

    In reply to: Best game for VORPX?

    luka2099
    Participant

    You can start with bioshock infinite, titanfall 2, bulletstorm full clip, resodent evil 7, resident evil 2 and 3 wot forst person mod.

    #205746
    nieda113
    Participant

    will there be a g3d profile in near future? The current z profiles are not my flavour. Thx 4 reply.

    #205710
    luka2099
    Participant

    Hello vorpx fans!
    I bought Resident evil 6, of which there is an excellent G3D profile on the cloud (thank you very much Rjk for your support), which already without mods makes it really good. With a first person mod it’s something really crazy! with the right settings it’s a great experience! even better than THE village personally speaking. I also leave you the link of a video recorded directly from the viewer!

Viewing 15 results - 61 through 75 (of 197 total)

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