I’m new to VR. I got vorpX because I saw a rumor that it supported WRC Generations. So, I installed vorpX. Then I fetched the WRC Generations profile from Cloud Profiles and made it a Local Profile. I double-click the icon on my desktop, the game loads and I see a loading screen hint in the headset, and then it crashes to desktop and prompts me to send an error report.
I can get the hang of technical stuff but I’ve never dealt with VR. So far, it’s been hit-or-miss whether I can play flatscreen games in VR. I’ve tried the Resident Evil praydog mods and they work fine, and I can play Silent Hill 2 Remake with UEVR, but I’ve run into dead ends with other games. I just wanted to add vorpX to my toolbox.
Oh it has sounded fun for a long time. Trouble is the online BattleEye aspect of the game. Anti cheat blocks injectors like vorpX. But if you can find or make a server without BattleEye enabled, and play in dx11 mode if that’s possible, you might be able to create a working profile.
Otherwise, if it’s now dx12 only like Arma Reforger, you would only be able to play in Z3D, by cloning a profile from RDR2 or Resident Evil Village.
Sorry to necro this post but I have it working in full Z3D.
I uploaded a Dragon Age: The Veilguard profile but if you want to make one choose a Dx12 game profile (I chose Resident evil village) it hooked just fine when other profiles didn’t.
in game settings:
Full Screen
Upscale Method – NONE
AA – Native FSR AA
Render Scale – 100%
Minimum Resolution Scale – 50%
I don’t have this game myself, but I would suggest you try a profile based off of Resident Evil Village. It has a high compatibility rate across dx12 games I have tested, and the strongest base Z3D.
Sometimes it requires that you use an upscale method like DLSS/FSR for the Z3D to work with this profile, so experiment with the different AA modes if 3D is not recognized immediately.
The Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.
Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.
Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.
I cant use the official Vorpx Starfield profile in vorpx 24.1.0 because the Z3D turns OFF/ON when close to objects, so I made a vorpX 21.3.5 Starfield profile from Resident Evil Village that works in Cinema mode/3rd person view. You could downgrade your vorpx version to 21.3.5 and try that profile to see if it works.
Beware though once you downgrade/upgrade Vorpx versions, you wont be able to install the beta again.
I also have a new problem with Starfield since the new update, unrelated to vorpx, in which I can not see planet textures. Hopefully this will be fixed in a future patch.
Resident Evil Village profile works quite nicely in Z3D for Dragon’s Dogma 2. You must set the in game graphics setting -Rendering Mode from ‘interlaced’ to ‘progressive’ for Z3D to work.
The official profile for Starfield is causing the 3D effect to rapidly turn off and on when close to a wall, large object or confined space. It makes a kind of vibrating/shaking effect with your character as the 3D rapidly turns off and on. Sometimes the 3D effect stays off in certain areas of the game like caves or certain hallways.
I turned the 3D effect down to 0.34 to reduce the effects of this happening but there is not a lot of 3D effect happening at that level.
I noticed the same thing would happen with a USER profile before the official profile was released with version 21.3.5.
There was a profile when the beta was available based on Resident Evil Village profile that this vibrating/shaking 3d effect was not occurring.
It is playable with the 3D effect turned down though and is still quite good.
Is there a graphics setting I have turned on that is causing this?
Has anyone else experienced this issue?
So far I have found the Resident Evil Village profile to work Z3D with this game, and I’ve added that to the cloud with settings you can try. You might need vorpX Beta version to see and import it.
The world Z3D isn’t quite as strong as I generally like it, but I had to compensate for the hand/weapon viewmodels that are overly strong. Not perfect, but I found an okay balance.
FOV maxes at 105 in the game currently, so I had to bring image zoom down to 0.69 to feel right. Using a 4:3 resolution seemed to grant a small fov gain compared to standard 16:9.
I use 2880×2160, DLSS on Quality, and custom framerate cap of 35 to give me a decent looking playable experience on a 2080ti, High settings.
Extra notes:
*Turn off Sprint FOV Change
*Assign a walk toggle button for slower walk
*If Z3D is flat on first load, Esc button to menu and back should fix it
*Can turn off HUD elements and hacking mini game that don’t look right in VR
*Don’t attempt to use Frame Generation, it crashes game
*Game is VRAM hungry, may require periodic restarts after changing graphic settings, or streaming textures become low res.
If anyone is interested, I uploaded a new Beta vorpX Starfield profile based on Resident Evil Village. It is configured for Cinema mode and called ‘Starfield-Cinema Mode #2’. The Z3D is quite strong and can be turned way up.
Only 4K resolution 3840×2160 works, lower resolutions have glitched textures. Custom resolutions above 2000p would probably work. First person gun view is also slightly glitched. No issue with third person view. Restart game if FPS drops. Hit ‘Delete’ key twice if gamepad stops working.
Set these game settings for best Z3D:
-Set Particle Quality to ‘LOW’.
-Set Motion Blur to ‘OFF’.
-Set Film Grain from 0-12.
-Set Enable Depth of Field to ‘OFF’.
DLSS only works without glitches on max quality or max performance.
It’s very different than the original kinda like the difference Resident Evil is doing with remakes so they’re not the same games, Mass Effect3 isn’t the same as the remake. Anyone had any joy geting Mass Effect Legendary Edition working with Vorpx cause it’s on steam sale again
You can test some profiles with the vorpx beta on your own, because most of the dx12 games working with one of the list. Try first of all Resident Evil Village, Grounded, Death Stranding, The last of us, Cyberpunk 2077 and Red Dead Redemption.
It is very simple, check the local profiles for all DX12 Games, and if no profile can be forked and give you 3D vorpx is not compatible with that game.
You will get used to it to do things on your own, if you want to use vorpx.
If no user profile is working well, there will be released a official profile by Ralf of vorpx. But you will have to wait weeks, if no user profile works.
But you can test some profiles with the vorpx beta on your own, because most of the dx12 games working with one of the list. Try first of all Resident Evil Village, Grounded, Death Stranding, The last of us, Cyberpunk 2077 and Red Dead Redemption.
It is very simple, check the local profiles for all DX12 Games, and if no profile can be forked and give you 3D vorpx is not compatible with that game.
You will get used to it to do things on your own, if you want to use vorpx.