2. Bioshock 2
I’m puzzled. On my machine (Win10) the DirectVR hack of “Bioshock 2” crashed every 10 minutes, it was unplayable. I had to play it in normal Vorpx mode. I found the gameplay very annoying, repetitive and pointless. It was a struggle to finish the game.
“Bioshock 3” works well in DirectVR, but has some issues with shadows, lighting and in-game videos not showing. You will miss some facets of the story without even noticing.
My personal list:
Since I’ve never expected a true, native VR experience from VorpX, I mostly enjoyed the 3D cinema mode. I still have to reset my headset way below my normal head position, because Ralf doesn’t seem to be able to deal with or even acknowledge this bug, but whatever: It works. No longer neck stiffness from looking above all the time.
That said I had lots of fun in “Dragon Age 1”, “Dragon Age 2”, “Dragon Age: Inquisition”, “Resident Evil Revelations”, “Gothic 3”, “The Witcher 3”, “Brothers: A Tale of Two Sons”, “Bioshock 1”.
Has anyone tried getting to make Resident Evil 5 run in 3D (either G3D or Z3D) using VorpX?
The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.
For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…
The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)
Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.
Here’s a pic of my new rig, most people seem to get a kick out of it :)



I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
If the game supports G3D (like RE7 does) it supports positional tracking
Hi Ralph and users…
Not sure if I´m the only one, but when I try to play Resident Evil 7 with Vorpx, since 17.2 I can see a transparent shadow that is right next to the weapon I´m handling in the game. If I adjust the 3d strength in VORPX to reduce it, the shadow goes closer to the hand until a point when it joins correctly and dissapears but that is when the 3D strenght is 0 and therefore the 3D effect dissapears from the game.
How can I fix that effect?
I do not understand why anyone mentioned this, you are not seeing this problem?
I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
Anyone experiencing a big ghosting effect on a first handgun? Its like holding 2 or ever 3 guns at the same time with texture flickering…
Same problem here!!
Big ghosting effect. If I reduce the 3D effect the ghost comes close to the gun model but everything loses the same ratio of 3d…so it is not a real solution.
yep for me as well, ghosting on weapons, and blood effect is not displayed correctly.
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
With the steam vr way? elaborate…………
yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao
Andrewcd wrote:
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
Didnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<
lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
this is a gem for sure, and i hope p.t gets resurrected and brought to vr too
So i know resident evil 7 isn’t sulported yet but I was curious what would cause it to not even open. When i try to start the gsme it comes up like its loading. It then it gets to the capcom logo while at the same time the vive is the normal grey screen and its laggy. Then the game crashes saying re7 crashed. I got it to boot 1 out of 35 tries. All drivers, firmware and directx has been installed.
Whenever I open CE after opening RE7 i get an error saying this game is not compatible with cheat engine and my game closes is there any fix for this?
You can use fileunsigner to remove the signatures on the 3 cheat engine exe(s) to bypass the check.
I used a simple Tool Named FileUnsigner. In my Installation Directory were 3 .exes from Cheat Engine. I dragged all 3 of them over the FileUnsigner (Make sure it Starts with administrator privileges). After all 3 exes are clear start Cheat Engine, then start Resident Evil 7 and if everything works correctly there should be no problems anymore.
If access denied.
Click right on FileUnsigner.exe and Click Properties.
add /f to target
Hope that helps :)
pfff.
your how to youtube video is just bullshit.
sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.
fov is not high enough.
it’s absolutely not playable, not immersive, nothing.
so no, this game right now doesnt work with vorpx, far from it.
the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.
your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.
First of all, it’s not my video, it’s a video I found by somebody else and I thought it would a nice thing to share my findings with other people.
Secondly, I already stated the FOV wasn’t high enough, thank you again for pointing that out captain obvious.
There is depth, head tracking is fine and there is NO flat image, you obviously done something wrong because I am not having this issue. It is definitely playable, incredibly immersive and you’re being obnoxious with your comments.
I don’t care if people LIKE you get disappointed, because people LIKE you, don’t seem to understand that this is far better than nothing.
Don’t come here making accusations and claims if you can’t even get the damn game working properly. Or if you didn’t read through my experience first before trying anything, because you obviously weren’t paying any attention.
I am receiving nothing but thanks everywhere else, and here you are with your salty attitude making claims on something you can’t get working properly.
To sum it up, the video I found isn’t bullshit, YOU are bullshit.
Geometry 3D and a good FOV or it’s worthless.
Yeah, you’re welcome.
you obviously never played a game with vorpx with geometry 3D, you’ll see what depth is.
i didnt want to be mean to you but i got disappointed, you cant say the game is working with vorpx when it doesnt.
a game working with vorpx means vorpx rendering methods work with that game either geometry 3D or Z3D.
you cant play a game in VR with a fov of 90, not a first person game at least.
and yep image is flat, nothing wrong on my side, i didnt wait for this youtube video to make the game “works” that way, i just uninstalled re7 until this game is really VR ready either with vorpx or official capcom Vr patch.
please get it to work if you can in 3d and everything when it releases, im so mad that evil sony made that exclusive deal with capcom for a year on the inferior psvr
Thank You
Do you know resident evil 5 because of his static shooting system and has also a cursor aim mode for PC would be perfect 3rd person for be experience.Do you think you can create something for this game? Or arcade shooters like time crisis or house of the deadBut re5 is a better game imo. At least making possible to aim with the controllers on the screen calibrating them would be greatAlso do you know if you play in controller option on mode b and a you have one camera controller by one of the sticks like it’s your head moving tracking and mapping system . So if you do certain movements it does certain mapped actions on keyboard or controller could allow us to give us more freedom with the games we like.Also we could share this settings. I would love if you consider my idea
I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.
All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.
I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.
You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.
I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.
I’ve only run into one issue.
The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.
However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.
Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!
Hello Ralf,
Could we have the ability to change the mouse sensitivity to a different value while the Right Mouse Button is held down.
this would make a HUGE difference to many games, it would actually make some games go from unplayable to fully playable, at least in terms of full on head tracking.
if I can give an example, A perfect one would be the sniper scope in Far cry 3, it is unusable with headtracking as the sensitivity is just too low, in that case you can have your standard HT sensitivity say 1.0, then you can have an option in vorpx menu HT sensitivity w/RMB and that can be set to anything, lets say 2.0.
now in this case it is useable, this would also fix resident evil revelations mouse problems and the game would be playable with full headtracking.
In general a lot of games are kind of broke when it comes to using your head for weapon aiming if the weapons is using any kind of scope, even an assault rifle, its not all games, but many.
Thanks