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This has been a fun trilogy project the last couple months, and I think they are ready to share. Much like these games get better upon each installment, their vorpX compatibility does also. Still, I enjoyed playing them all and believe they each have good VR experiences to offer. You can find them quite cheap on sale these days also.
Three new profiles now on the cloud. Enjoy.
Sniper Ghost Warrior (G3D)

Something about the jungle setting and ability to pick up assault rifles might make me prefer this one to SGW2. Native FOV was extremely low and remains a bit low still even after extreme FOV Enhancement. Still a good fullVR 3D experience if you can tolerate some culling near top and bottom and have the shadows disabled.
– use a 16:9 resolution (2560×1440) any other ratio can cause glitches
*Don’t trust the red aim dot to be exact at long ranges, toggle Z3D hotkey for critical shots
*Disable raindrop effect with vorpX Shadow Treatment if distractingTopic: Build engine games profiles?
Hi Ralf :)
I was thinking if it was possible to get some of the build engine to work with vorpx?? Mostly the redux or remaster versions.
I was thinking of Shadow Warrior Redux, Blood fresh supply and the new Ion Maiden.
I know you once made Blood work, what profile did you use to make it hook??
Most of these games use Opengl or dx11.
Do you maybe have some suggestions on what game profiles I should try to use??
G3d is not a must, z3d would be just fine :)Topic: Shadow Warrior 2
I want to know if the profile for SW2 is better now?
Last time I tried it, it didnt run well.. Nearly unplayable. I found a guide for it, but having programs running in the background to set the screen right, is just a bit annoying.If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the WildTitanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite ForceJust tried playing The Darkness 2 in immersive screen mode based off the official profile and Geometry 3D is absolute screwed on my system. I’ve played multiple games (Bishock Infinite, Dishonoured, Shadow Warrior, ect) and none of them have displayed this behavior. It just looks like a jangled mess of polygons, almost like I’m looking through walls or something, and both eyes are different. Other modes work fine but really hoping to get Geo3D working. Any ideas?
Also, anyone have any FOV fixes? I tried some widescreen hack but I think it’s outdated and no longer works.
can vorpx support Shadow Warrior 2 Bounty Hunt DLC ?



