You should be fine pintman getting this game to run in VR with your 1080. With the broken text I have been playing the mission also on my 4k tv. Bouncing back in forth trying to experience the story through the missions and great cutscenes and freeroaming in VR. I never new just how good this game looks not having as nice a GPU when I last played. Never got into modding GTA before its not that difficult really one you aquire the basic tools. Was not bad at modding SkyrimVR with at one point nearly 300 selected mods. Very different modding that game compared to GTA.
I will try to look at what earlier essential vids I checked out and important bits. Possibly provide some tips later to help get you started. Yeah with the Oculus Rift and the 1080 you should have no problem, I’m trying to drive a Pimax8K with higher resolutions.
Hi Ralf, Probably not many will jump through the hoops of getting GTA IV working in first person mode buy I will say it is amazing the stereoscopic 3d pops as good as any VR experience when settings are dialed in properly. I have tried yesterday dellrifter22’s suggestion unfortunately the texts on phone and in the menu’s do not show up using whatever vorpx mode immersive screen, z adaptive still no go.
Having played through all of Resident Evil 7 i’m very good at using edge peek being essential in that game at least when i last played it.
If you have the time to look into this it would be great. Besides SkyrimVR and Fallout 4VR and probably more than those I found playing GTAIV using Vorpx with first person mod, at times more realistic and immersive that those two made into VR games. It was the closest thing I have honestly experienced to entering a living breathing lifelike Virtual World. I may try GTAV again but last time i couldn’t get it to work as well.
There is something about the open world design of these gta games having such attention to detail the sounds effects everything works so well in VR for what VR can be using Vorpx.
Ralf,
I wanted to expand on my other post about VorpX and it rotating the screen.
Recap: VorpX will rotate the screen 95 degrees to the right whenever I enable Edge Peek or bring up the in-game menu (pressing Del). If I do not enable Edge Peek and bring up the in-game menu (pressing Del) that menu is always rotated 95 degrees to the right.
If I load a new game and bring up the in-game menu they will be fine. If I bring up the in-game menu and browse through the different settings/menus but do not actually make any changes it will eventually rotate the game screen and the menu 95 degrees. Once that happens it is all over. I cannot get it to go back.
So I have done the following with no luck in restoring these game to normal:
-Restored every game file that VorpX modified.
-Factory Reset VorpX (no change)
-Reset WMR and calibrated my O+ (no change)
-Rebooted/Cold Started
-Reviewed Steam VR’s settings but they seem fine
-Plugged O+ into different USB3 Ports
Finally, I can play my normal VR games fine (Skyrim VR, Vacation Simulator, Steam VR Home, VR Chat, etc…)
I have all the updates for Windows 10 Pro, Steam, Steam VR and VorpX.
I’m so frustrated with VorpX…
Mark
I answer as much as I can:
You shouldn’t have to do anything besides running the DirectVR scanner once you entered the game world (not in the menu).
Use the official profile with default settings. If you already tinkered with settings, restore the profile in the config app (trouble shooting page) or do a full factory reset.
I would recommend to set the Skyrim SE graphics details to medium for a decent performance/quality ratio.
For custom resolutions please check the ‘Custom Resolutions’ section in the help. Ideally add all resolutions listed there (except the wide ones for Pimax headsets).
You can restart the headset in the Oculus app: Settings > Beta. Your issues aren’t normal though, so you might also want to check for potentially interfering background programs. The trouble shooting guide in the help lists typical candidates.
Touch controllers work either as mouse/keyboard or as gamepad, no force feedback.
I just got Rift S, and was before playing Skyrim SE. Don’t feel like buying the SkyrimVR and messing with mods again. I’ve been looking through forum posts and can’t seem to find any “all-in-one” post that would show how to get Skyrim SE working through VorpX. I did get VorpX installed and it seems to be injecting, but the game only shows on my monitor screen with VorpX logo on the bottom and nothing in the Rift S headset.
I use 4K monitor. RTX 2080, 32GB RAM and a good i7 8000 series CPU, SSD M.2.
Oculus works fine. When VorpX tries to inject (all latest versions), it sometimes crashes the driver, and even Oculus interface stops showing in the Headset. I have to restart PC to resolve that. I believe before you could reset the headset in the Oculus settings, but I cant see that setting now.
Can someone please point me to a good thread/link, that explains
1. how to properly inject Vorpx into Skyrim SE? Seems to be obvious, but it doesn’t seem to be injecting. I know I need to disable GeForce Experience and probably switch to a single monitor. I can do that. Anything else?
2. what custom resolution should I set on my monitor that would be good for my PC specs and provide smooth gamplay
3. what VorpX settings are preferred for Skyrim SE, I tried one profile, but something wasn’t right.
4. are there any VR specific mods I need to get for Skyrim SE to make the game more enjoyable through VorpX. I currently have about 200 mods, but they are not VR related.
5. Will the Oculus touch controllers work in VorpX, or do I have to download a mod
6. Will the force feedback work for controllers, or do I need a mod. I know there are some heptic mods for controllers, but those mods are for SkyrimVR
7. Any other recommendations, I would greatly appreciate.
I’ll do some more forum browsing, as much as work will allow me, but I’d definitely appreciate some guidance on the above.
Much thanks in advance!
Also, I am really glad that Ralf keeps pushing the envelope further. Bought VorpX in 2016, so big kudos for constantly improving the VorpX.
Under normal circumstances WMR headsets like your Odyssey+ should work just well as any other headset with SteamVR support.
Could you describe a bit more detailed what your problems were in each game? Can’t really say much without knowing the actual problem unfortunately. Especially games with full DirectVR support like HL2, Bioshock Infinite, Skyrim are more or less plug and play, except maybe for choosing a different game resolution for better image quality.
Just in case: please make sure to read any potential hints that are shown in the top left corner of the game window and/or in the headset.
I was considering buying Skyrim VR at a discount, but I tried out the old version first and guess what… such a surprise – hands and weapons are of normal size! I didn’t expect that… thanks Ralph that you tuning profiles
I have a Rift S, and I can tell you that buying VorpX was a VERY wise, good investment. I can play many games successfully (even Skyrim – and I don’t need to spend $60 on Skyrim VR). Yeah, you’ll need to tweak settings in individual games, but this software is incredible. I prefer Immersive Screen Mode so I can look around at my HUD and see everything. I can play Gothic 3, one of my most beloved games of all time, in perfect 3D, because of this software.
That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno Clash
Are you only interested in isometric RPGs, or do you enjoy other RPGs?
I enjoy many of the classic-style isometric RPGs, but also enjoy many of the newer ones. Probably the best “blend” of traditional and new was Dragon Age Origins, which I would whole-heartedly recommend even to people who “only like real isometric-style RPGs. Other than that one things go non-traditional pretty quickly, but if you can adjust don’t hesitate to try the rest of the Dragon Age series, the Mass Effect series, Fallout 3, NV, and 4, or even Skyrim (not a very good RPG, but a nice open world wandering-around kind of thing), and don’t forget Witcher 2 and 3. All good, or even great, RPGs that you might enjoy.
Oh, and I don’t know if it will work with VorpX, I’m not quite there yet, but NWN2 is still a fairly good RPG even by today’s standards, and it did work with TriDef so there is at least some chance you can get it to work with VorpX.
19/07/19
vorpX 19.2.2 has been released.
This is a maintenance release, it’s most important change is support for Index and Windows Mixed Reality controllers, including full keyboard/gamepad mapping ingame visualization and (alternatively) animated hands.
- SteamVR input redone. Now uses the (not so) new VRInput() system.
- Valve Index controller support
- Windows Mixed Reality controller support
- Oculus Touch support in SteamVR mode
- Fallout 76 Geometry 3D fixed (was broken with latest game version).
- Correct hand/weapon scale for Skyrim/Skyrim SE
- Positional tracking improvements
- Unity 5 base profile fixed.
- OpenVR (SteamVR) library updated to 1.4.18
- Various minor fixes and improvements.
Nice post :-) I got few titles lined up:
– Skyrim SE
– Morrowind (pity it does not work with distant lands)
– GTA V
– Deus Ex: Mankind Divided
– Mafia
– Mafia II
– A Story About My Uncle (is surprisingly nice in vorpX)
– Giants: Citizen Kabuto (idem; this is a fantastic retro)
and I hoped also for some of my sims: Flight Sim World, Il-2 1946, Il-2 Cliffs of Dover Blitz and Rise of Flight… however unfortunately these do not work in 3D (but are fun also in 2D).
The question is – when will I get the time to give all these a shot? :-)
Milan
Thank you Ralf. Looking forward to trying Skyrim SE out again.
vorpX 19.2.2 will be released towards the end of next week, probably July 19. While this is just a maintenance release it will come with a few noteworthy changes:
- SteamVR input redone. Now uses the (not so) new VRInput() system.
- Valve Index controller support
- Oculus Touch support in SteamVR mode
- Fallout 76 Geometry 3D fixed (doesn’t work currently with the most recent game version).
- Correct hand/weapon scale for Skyrim/Skyrim SE
- Positional tracking improvements (thanks to Lathander for insisting that something may not be quite right under some circumstances)
- Unity 5 base profile fixed.
- Various other profile fixes.
I agree that VorpX is what saves VR for me, for the time being. Almost none of the current native VR games is interesting to me. I’m not interested in demos, wave shooters and short experiences. I want long story driven games, expansive RPGs with exploration, things like Mass Effect, The Witcher, Skyrim, Half-Life (2), Unreal etc etc. We’ll have to wait for those for sure, but at least 2019 shows that VR is gaining speed now.