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  • #183805

    In reply to: A shout-out to modders

    Ralf
    Keymaster

    Short update on this. A first version of the API is now largely finished and working great in the test scenario.

    The important thing now will be to get the word out to the right people. Whenever you hear of a camera/FOV mod for a popular game, let the modder know about this. The API won’t work for every camera/FOV mod, but any mod using actual C/C++ code is a potential candidate.

    Potential candidates don’t have to be VR specific mods, any C/C++ mod affecting camera FOV/rotation/position is suitable.

    As an example of what would be possible in the best case: adding the vorpX API to script extenders for heavily moddable games like Oblivion or Fallout 3/NV would provide a solid foundation for capable modders to create VR mods that come very close to the native Skyrim/Fallout 4 ports in terms of functionality.

    Serious contenders could of course get a free vorpX license if they don’t own one.

    Gordon
    Participant

    Hello :)

    I have several games, where I am used to bind CAPSLOCK and LEFT-ALT to certain maneuvers and functions.
    In Skyrim @vorpX, this works.
    i.e. in Assassin’s Creed 1 @vorpX, it doesn’t.

    Up to now, I wasn’t able to find any solution.
    I already rebound every vorpX-default-function to LEFT-CTRL + xxx, so CAPSLOCK and LEFT-ALT shouldn’t be blocked any more.
    But first, this wasn’t / isn’t a problem with Skyrim @vorpX, second it doesn’t solve my issue with AC1.

    Is there any solution to it? :)

    Thanks for any advice :)

    Regards,
    Gordon

    #183642
    RJK_
    Participant

    Solution !

    Put a 64bit version of the d3dcompiler_47.dll into the game directory, this will make VorpX hook again, the same counts for Skyrim SE.

    You can find one for example in your steam x64 subfolder.

    Probably an incompatibility of a syswow64 dll installed by an unknown application. (or the user himself )

    #180666

    In reply to: SSAO and VR

    jjensson
    Participant

    Great post, dellrifter. Especially those infos about Z3D vs G3D.

    The only question mark for me ATM is the Index. It could change my plans completely, but we’ll see. The problem with the other HMDs you mentioned: As much as i don’t care about proper VR games ATM, i’m still interested to play some of the narrative titles like Lone Echo or Stormland, and i don’t think that i could live without SkyrimVR. :) So that’s the reason for Rift S. Besides, after all i’ve read, Oculus HMDs tend to run better and more reliable w- VorpX than SteamVR and WMR stuff. :shrug:

    PS: One other consideration is health. I’m sitting way too much every day, and i figured that a HMD will allow me to play standing, so motion controllers (with gamepad emulation) may be better suited than an XBox or Steam controller.

    #180414
    Ralf
    Keymaster

    vorpX 19.1.1 has been released.

    This is a maintenance release that mainly adds support for Pimax 5K/8K headsets. Also some semi-critical bugs have been addressed and various profiles for popular games have been updated to support the most recent game versions.

    New/Changed:

    • Support for Pimax 5K/8K which require special treatment in various regards. Make sure to check the vorpX help for recommended PiTool/SteamVR settings.

    Bugfixes:

    • Gamepad emulation button ‘press & hold’ did not work for trigger axes.
    • DirectVR scanner FOV wasn’t changed correctly when switching play styles.
    • Launching games with vorpX shortcuts only worked for lowercase .exe names.
    • Control and config app could crash after updates on Windows 7.

    Game Profile Changes/Fixes:

    • Middle-Earth: Shadow of Mordor: profile wasn’t visible in config app
    • Watch Dogs: profile wasn’t visible in config app
    • World of WarCraft: graphics API was not set to correct value for WoW 8.1.5
    • Skyrim SE: pre-cached DirectVR FOV updated for latest game version
    • Fallout 4: pre-cached DirectVR FOV updated for latest game version
    • GTA V: HUD/map shader fixes, VSync wasn’t set correctly with latest game version
    #180140
    nieda113
    Participant

    Hi just want to share things.
    I am using an xbox elite controller ( with paddles). I alway had problems getting the controller fit to Skyrim,fallout4, witcher, gta5 just to name a few.Alway missing funktions,, and keyboard funktion mostly not available. I had xpadder installed but the paddle cant be remapped. So yester day i found the rewasd mapper.
    It tooks a few hours,, but now all keyboard funktions, macros and different profiles are now programmed. Its almost unbelievable now i can use my elite contoller that can handle four single controller setups for each game and best the profiles can be switch with one click at a dedicate combo programed .I v can have mouse, keyboard and xbox controller activated simultaniously. I tested today with vorpy and so far no problems. I even can use one controller mapping for all my games…..

    #180000
    Michelangel0
    Participant

    It’s possible you are hitting a memory limit and crashing the game. I imagine Enderal is using heavy modification to push the limit beyond skyrim’s memory limit. Keep in mind that vorpX needs additional memory usage on top of what the game uses alone.

    You could trying lowering the resolution and see if that helps, and turn all settings down to low for testing.

    I did it and it worked!! thanks for the recommendation!!

    Somehow disabling all the optimizations and lowering to 1024×768 worked correctly and I could even run the DirectVR!!!

    Now I will keep testing to see how much I can improve the quality without any crashes but yesterday I managed to play 1 hour without any crashes :)

    And it looks amazing in VR!!!!!!!

    #179976
    Michelangel0
    Participant

    You say the game runs fine without vorpX? does the crash happen on it’s own, or only when you try to do a directVR scan?

    The game runs perfect without VorpX, actually I’m playing it, and that is why I would love to see it in VR.

    The crash happens just by loading any savegame or starting to play, I cannot even try to do DirectVR or change any settings as it happens really fast.

    What are your system specs? what video card, how much ram memory?

    I7 4790k + 16Gb + EVGA 1080ftw (factory oced) + Vive Pro
    Other games work flawlessly

    It’s possible you are hitting a memory limit and crashing the game. I imagine Enderal is using heavy modification to push the limit beyond skyrim’s memory limit. Keep in mind that vorpX needs additional memory usage on top of what the game uses alone.

    You could trying lowering the resolution and see if that helps, and turn all settings down to low for testing.

    Thanks I will try that too, and yes, Enderal is using some optimizations I will try to disable everything just for troubleshooting.

    #179975
    dellrifter22
    Participant

    You say the game runs fine without vorpX? does the crash happen on it’s own, or only when you try to do a directVR scan?

    What are your system specs? what video card, how much ram memory?

    It’s possible you are hitting a memory limit and crashing the game. I imagine Enderal is using heavy modification to push the limit beyond skyrim’s memory limit. Keep in mind that vorpX needs additional memory usage on top of what the game uses alone.

    You could trying lowering the resolution and see if that helps, and turn all settings down to low for testing.

    #179973
    Michelangel0
    Participant

    Noboy tried a way to set VorpX to work correctly with this latest version of Enderal?

    The only 2 available profiles in the cloud are for the old mod (total conversion) and this new Game version on Steam crashes really fast.

    HELP?
    If the old skyrim works flawlessly with VorpX why this new version crashes so fast? :(

    #179958
    GreenGhost115
    Participant

    Once again, I have already tried a fresh install.

    To clarify, I renamed the root Skyrim folder, then verified my game files through Steam, which redownloaded the entire game from Steam.

    I ran the game before making my initial post, found it didn’t crash. Added SKSE, ran through it, crash on finishing loading.

    I honestly don’t know what else I can do at this point.

    #179955
    Ralf
    Keymaster

    The only thing I can recommend in addition to everything above is trying with a completely fresh install. Skyrim is still is being played quite regularly and was the most used vorpX game for a long time before the VR version was released. Since others have no problems with SKSE, it’s safe to assume that something about your specific setup causes your issue. A completely fresh install (also without any tools like ModOrganizer) might help you to identify the issue.

    In general you should be aware that everything that also hooks into games in addition to vorpX is a potential source of problems. So always try games completely unmodded if you encounter issues with mods.

    #179953
    GreenGhost115
    Participant

    Sorry for the delay, saw the reply when I woke up, then promptly forgot about it. My memory is not the best.

    I also forgot to mention in my previous two posts that I tried it without SKSE, it works fine. However, considering SKSE is required for almost all modding of any capacity in Skyrim, I think the compatibility issue ought to be looked at.

    Unless of course I’m missing something that could get it working. In which case, please enlighten me.

    #179942
    GreenGhost115
    Participant

    Let me just reiterate what I said: Completely vanilla game, no mods, just SKSE.

    I’ve disabled the official high-res textures, no change.

    I have also deleted SkyrimPrefs.ini and it still refuses to not crash.

    Probably should add that I’m using Mod Organizer, though I still encounter the crashes from the official launcher.

    I’m half-asleep while writing this, please forgive me for anything I might be leaving out (but I don’t think I am).

    #179940
    Ralf
    Keymaster

    Sounds like it could be a memory issue. 32bit programs can only address so much RAM on both your CPU and GPU. With RAM consuming mods (e.g. HD texture packs) or even just certain .ini tweaks (e.g. uGridsToLoad) you may push the game over the edge with vorpX in the mix since it requires a considerable amount of CPU and GPU RAM on its own.

    First try to remove obvious candidates like huge texture/model packs. Many texture packs have a less resource heavy version, so with some luck you don’t even have to remove one you are particularly fond of completely but can instead switch to a lower res version. If that does not help, the best way is to start from scratch in regard to mods and then just add the ones that you consider absolutely indispensable.

    Also try to delete/rename your SkyrimPrefs.ini in case you made changes to it before. The game will create a new one when you start it next time.

    If you experience this with just SKSE and no mods installed, please also try without SKSE.

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