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  • #169975

    In reply to: Skyrim with FOV Zero!

    brown66
    Participant

    Just to correct to things I said in the previous post…

    The tweaks I use in Vorpx inside Skyrim is Sharpen Amount set to 1,75 and Internal Resolution Upscale set to 2,0.

    Sorry my mistake.

    #169958
    brown66
    Participant

    Hello

    Sorry my english, but it’s not my native language.

    I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.

    For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!

    Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.

    I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.

    You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.

    And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!

    Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.

    Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.

    Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!

    Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!

    #169914
    iankemp
    Participant

    Right now i’m testing this list and good results with Skyrim(DX9) and Dishonored, Direct VR works really impressive. But Borderlands Pre-Sequel Rotation: Fail, FOV: Fail, Position: OK, any magic config tipps for me?

    #169911

    In reply to: Use of Oculus Touch

    Tiggerdyret
    Participant

    Impossible unless someone makes a mod, which they probably won’t or I’d have already been done. It might not even be possible with the current modding tools anyway. I think your best bet is to wait and hope for a PC release of SkyrimVR, when the PS exclusivity has been lifted.

    #169895
    Harnestify
    Participant

    Hello
    Can anybody tell me if it is possible to configure or to add a mod to skyrim that makes me swing my controller to swing my weapon ? (or the equivalent with the bow ?)
    thanks in advance

    #169810
    Novaliz
    Participant

    How does Skyrim work now with 17.30? Has anyone tested it? I doesnt have Skyrim and the Vorpx installed atm and wanted to ask before I am planing to do it.

    #169748
    prinyo
    Participant

    Cool, the ini solution is perfect, thanks!

    About the feedback – the message has no value in a real use situation (for me). If the user has decided to map the DirectVR switch to a button (which is not by default) then they have a use case in mind and activate it when they need it. And in those cases it is quite obvious if DirectVR is on or off.
    In practice the shortcut is needed when the control is detached from the player character (free cam or animations) and DirectVR can’t handle that situation which is immediately obvious by the fact that there is no more head tracking.
    For example one of my uses of this shortcut is together with a free cam. I have the free cam and the DirectVR switch mapped to the same key and whenever I feel like flying around or checking out different items or spaces around me, I press the button and everything works.
    For me this message is the same as a message that would appear every time when I press “w” to inform me that I have taken a step forward. However I do understand that there may be use cases that I’m not aware of where such a message has a meaning, that’s why I asked for an option to disable it (together with the other 3 similar messages).

    Added:
    I understand some people will consider this a small problem, but I do believe the conventional UI elements are a bad thing for VR. I do use a HUD removal mod for Skyrim, I spent quite some time editing the ini files of FO4VR to hide as much of the UI as possible, I have disabled the Steam overlay completely so no popups for achievements, I did refund Mage’s tale because of it’s constant “Game saved” message that can’t be disabled. I understand different people have different priorities, but for me the flat UI elements and logic in VR is a serious problem. Just wanted to explain why I’m complaining so much about the messages.

    Findian
    Participant

    Hello,

    first off, thanks for great software.

    I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.

    One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
    1) there is no hotkey for Positional VR
    2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menu

    If I try to set the hotkey for quick menu key bind looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim.

    Is there any chance to add hotkey for Positional VR which is possible to set up for VorpX quick menu?

    I made a video which shows the problem:

    * 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
    * 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
    * 01:43 Direct VR off. Crafting works normally.

    Findian
    Participant

    Hello,

    first off, thanks for great software.

    I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.

    One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
    1) there is no hotkey for Positional VR
    2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menu

    If I try to set the hotkey for quick menu the key binding looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim. Is it possible to use these hotkeys as options in VorpX quick menu?

    Is there any chance for Positional VR hotkey to be added in the software?

    I made a video which shows the problem:
    VorpX Skyrim SE Positional VR

    * 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
    * 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
    * 01:43 Direct VR off. Crafting works normally.

    #169707
    prinyo
    Participant

    Oldrim + MO works with the new version. Two things to try to debug:

    1. It seems the updates still reset the VorpX settings, so make sure to enable Run as Administrator in VorpX config after every update. There is a warning shown when you do that, but if you play modded Skyrim you need this enabled.

    2. It seems the new VorpX versions breaks with some ini optimisations that were working until now. I haven’t narrowed it down yet, but for me the game was unplayable after the update until I got a fresh set of ini files.
    Copy the current ini files somewhere and delete them. Start the game in a normal way and quit it. It should have created fresh ini’s.
    If using MO – copy/paste the content of the new ini files into the ini editor of MO.

    #169698
    MarkG
    Participant

    Yep, they broke it somehow.

    Today I thought, ‘I know, I haven’t played Skyrim in ages, let’s have a go’. But, lo, VorpX must update, which is so often bad news.

    And so, it turned out that VorpX no longer works with Skyrim and Mod Organizer. My Mod Organizer profile works fine without VorpX. Skyrim works with VorpX without Mod Organizer. I created a brand-new VorpX profile with only the default Skyrim files, and it still crashes on startup when run with VorpX.

    Can you fix this, please? This is pretty much the only thing I use VorpX for, so breaking it has made the software pretty much useless for me.

    Alternatively, can you give me a way to go back to a previous version, as I was quite happy with the working setup I had before this.

    #169677
    Heccer
    Participant

    Thanks Ralf
    Thums up fore Ralf

    #169613

    In reply to: Skyrim SE

    Heccer
    Participant

    Thanks Ralf i read a lot on the forum from you.
    I have change it in SkyrimPrefs end it works now the next thing is my big hands.
    and it is possible without mods because when I start mods, I can not reach game achiefments.
    and it is possible that you only play via your headset I think that saves a lot of FPS. i have Nvidia i look already in my control center but i am a newbie!

    PS my fps is around 42-45 outdoors in snow its a test place if i have it working a start a new game.

    #169559
    PhoenixSpyder
    Participant

    To chime in on present vorpx…Ralf (a single person doing all aspects of vorpx…as far as I know) has made it very easy for anyone to use his program on many of the past PC games and also some of the latest ones. Any user can now take what ever vorpx auto settings and experiment further to try to squeeze more performance out of their system (provided they have the overhead). They already have a perfect starting point with the latest release. It’s as easy as remembering what auto settings are applied for a particular game, then turn off vorpx control and apply those settings in whatever games own graphics settings, then begin to push things more through tweaking. If things get screwed up, it’s as easy as going to voprx config and resetting to default.

    I do say though, for G3D, the vorpx auto settings will probably provide the best experience for the average person…and trying to push things further in G3D will most likely not provide an any better experience (even with the overhead available) based on experience. Z-buffer settings is where one can really get a substantial increase from tweaking due to the simple fact that it doesn’t already cut ones performance in half (things just don’t look as good in z-buffer though…but given a bit of time using it, you get use to it). Skyrim is a great example of what I am describing. Check out my prior posts (my profile) on running Skyrim at extreme resolutions. Other games do not run as well as Skyrim when tweaking to the level that pushes the fastest systems to the limit. Half life 2 series is another great example of being able to push things to the extreme on fast systems. I have HL2 running on my system at 4:3 4k, G3D, 8x AA, ultra settings, fluid sync=off, running rock solid 90fps. It looks visually like it was designed for VR at that res…but without actual VR controls (if you know what I mean).

    Anyway, getting back to the post. Vorpx is still the same vorpx…it’s just more streamlined (which you already know)…and for the average person, that is what counts. It still has all the same tweaking ability as before…you just have to turn off 2 or 3 things (vorpx in game menu) for full control. As a long time user myself…I don’t see what there is to complain about (not trying to be offensive here). Also, providing G3D profiles isn’t always possible due to the way some games are designed. If it was easy, then we would have G3D profiles for every game. For what Vorpx presently does, it’s a feat in itself.

    Cheers!!!

    #169543
    kiuytrd
    Participant

    I restarted my computer, only ran the required programs and am still getting the same results running a completely clean skyrim install, as well as fallout new vegas. I also have already tried disabling my antivirus, discord, steam overlay, ect. I honestly have no idea what could be wrong…

Viewing 15 results - 406 through 420 (of 2,057 total)

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