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Search Results
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Topic: Skyrim with FOV Zero!
Hello
Sorry my english, but it’s not my native language.
I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.
For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!
Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.
I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.
You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.
And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!
Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.
Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.
Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!
Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!
Topic: Use of Oculus Touch
Hello
Can anybody tell me if it is possible to configure or to add a mod to skyrim that makes me swing my controller to swing my weapon ? (or the equivalent with the bow ?)
thanks in advanceTopic: Skyrim and Vorpx 17.30?
How does Skyrim work now with 17.30? Has anyone tested it? I doesnt have Skyrim and the Vorpx installed atm and wanted to ask before I am planing to do it.
Hello,
first off, thanks for great software.
I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.
One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
1) there is no hotkey for Positional VR
2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menuIf I try to set the hotkey for quick menu key bind looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim.
Is there any chance to add hotkey for Positional VR which is possible to set up for VorpX quick menu?
I made a video which shows the problem:
* 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
* 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
* 01:43 Direct VR off. Crafting works normally.Hello,
first off, thanks for great software.
I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.
One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
1) there is no hotkey for Positional VR
2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menuIf I try to set the hotkey for quick menu the key binding looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim. Is it possible to use these hotkeys as options in VorpX quick menu?
Is there any chance for Positional VR hotkey to be added in the software?
I made a video which shows the problem:
VorpX Skyrim SE Positional VR* 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
* 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
* 01:43 Direct VR off. Crafting works normally.
