After running the Direct VR scan, vorpX switches to Skyrim’s native X-Box controller support. If you enable the X-Box controller in the Skyrim options, you can use the controller like you normally would once the Direct VR scan completed successfully.
Thanks for the suggestion. I use to do this when I was using my 1440p monitor as my main screen. For Skyrim VR I have been just using the 16:9 3840×2160 resolution and tweaking the distance settings.
I tried to create some 4:3 resolutions but my 4k TV wouldn’t allow me to create any. So I plugged back in my 1440p monitor and created them with that instead. I created 5 new 4:3 resolutions for experimentation but Skyrim only detects the 2800×2160 for some reason.
After doing some testing and tweaking at 2800×2160 I think I’m very happy with this resolution. I can have Skyrim at High settings with AF=16 AA=off, vorpx z-buffer at my original custom preferences and be running 90fps everywhere, including in the forest with tonnes of grass & flora all around. This is also running 15 visual mods. Literally runs liquid smooth. An incredible experience…nearly as good as playing on my 4k TV graphically…but many times more immersive due to 90fps VR.
I did try geometry settings but after experiencing how liquid smooth and rock solid 90fps is outside I can see the slight jerkiness when turning with my mouse (yes, still a K & M user in Skyrim, haven’t yet setup touch) with things locked at 45fps…due to G3D. I guess we all have our preferences.
Thanks again for reminding me with the res suggestion. Get your 1080Ti…you WILL love it. Hope you can get one before the price increase.
Cheers!!!
Hey Nivarius,
I have the same problem Skyrim looks great these days with Vorpx it is just a shame you can’t remap the keys of an Xbox controller it should function just as it does in Skyrim running without Vorpx I leave it set to keyboard and mouse so the Xbox controller works there is a way to remap the keys but I would be very careful doing this and back up your save files, I some how changed a key or something to using thumb moving to open the map so I had to restore my save files lucky steam keeps a backup so I did not lose any saves but it’s better to keep a backup on a separate USB HDD.
There is a feature in the Vorpx menu you get to by pressing Del key to allow you to remap your keys but I would be extremely careful using this feature, the main thing I’m missing is the shortcut bar, shame it doesn’t work the same as in Skyrim.
Opening the vorpX menu is hardcoded. To open it press the left and the right grip buttons. The current mapping is shown on the rendered controllers. It’s all pretty self explanatory if you take a look at the visualized mapping.
In case of odd Direct VR glitches (flicker, misplaced camera, falling through the ground etc.) please first and foremost try to disable the positional component of Direct VR if available. Shouldn’t be on per default in Skyrim anyway. The normal positional tracking will still work in most G3D games.
Sorry, I was referring to 4k as SS in Skyrim loader menu (which 1080Ti is fully capable of)…which looks astronomically better than just running native Rift resolution. It literally makes Skyrim look almost like a native VR game running at that res. Incredibly clear. Once you try SS at that level and succeed…you won’t want to go back to just the native res. Just a thought for you to consider if you get a 1080Ti. Give it a try on your system…just to see what it looks like…it will prob be a slide show but will at least show you what to expect.
As for just running at the native oculus res…just crank everything to max and go for it…the card will handle that without even breaking a sweat!!!
Cheers!!!
I’m using a Rift in my setup.
You might find you will need to tweak the distance settings for Skyrim a bit too much to get geometry to run to your liking in 4k. That makes the immersion level drop…especially when you hear an enemy yelling at you that you can’t yet see and then he all of a sudden appears a short distance in front of you in attack mode. You could probably set the distance for enemies up to a more comfortable level and other objects to less but that still brakes immersion…when you consistently see trees, bushes and rocks all of a sudden appearing in front of you as you walk. It’s a balancing act of performance vs visual when you are pushing 4k in VR & G3D…even for a 1080Ti…but that’s prob due to Skyrim optimization or lack of it.
I just find geometry robs too much performance when running in 4k for my liking (have to turn down distance settings in Skyrim loader menu to much). I agree, geometry looks more natural in Skyrim but only marginally. I did forget to mention that I also turn off fluidsync in z-buffer so that my card is not restricted to 45fps. I don’t notice the fps fluctuations above 45fps to 90fps without it on…and that gives me a smoother experience (outside) in game play when running 4k in VR with z-buffer (Skyrim distance settings just under ‘high’). Inside I get consistent 90fps.
Definitely get yourself a 1080Ti though…it gives you more ability to tweak things…and that’s what it’s all about… ;D
Nice find LukeRoss.
I decided to use z-buffer for Skyrim as it give me the best performance at my preferred res settings at the cost of slightly inferior 3D as apposed to geometry robbing half the performance for marginal 3D improvement. Very important when pushing SS resolution limits. So much smoother for my liking.
Cheers!!!
So I started on the DLC content of New Vegas since I am nearing the end game and am contemplating playing my next non VR game in VR using the amazing VorpX. With New Vegas I’ve effectively been playing the game in VR from start to finish.
I am thinking of playing Oblivion next. I don’t want to play Skyrim or Fallout 4 since these will have native VR modes in the near future. I want to focus on gems that will unlikely have native VR support in the future, like New Vegas which VorpX helps make it feel like a native VR game especially when played standing.
If I recall correctly, Direct VR doesn’t support Oblivion. This means there won’t be positional headtracking right? And rotational head tracking would simply be emulating the mouse? What should I expect when trying to play Oblivion in VorpX vs my present experience with New Vegas where I rely on Direct VR?
It seems the SKSE-plugin called “Crash fixes” (link to Nexus) is doing something (memory related stuff?) that causes vorpX’s Direct VR rotation scan to fail every time. As soon as I disable the plugin or change UseOSAllocators from 1 to 0 in the plugins ini-file the scan works perfectly.
This plugin has made my modded Skyrim a lot more stable, I just wish I could get the smooth Direct VR head movement + game stability at the same time.
IIRC, what did the trick for me to see under water was a simple tweak to SkyrimPrefs.ini: in the [Imagespace] section, change
bDoDepthOfField=1
to
bDoDepthOfField=0
I’d be interested if anyone who owns this headset and has a 1080Ti…if they could give their feedback on how it performs with the 1080Ti. I know it lacks some of the features that say a Rift or Vive has but it would be interesting to know how well it does in games like Skyrim. Things like tracking, DOF, etc.
I’ve looked at some reviews and it looks tempting as a second VR headset for games that don’t require touch controllers but can use HOTAS joysticks and VR gloves (my glove is on its way as I write this…been waiting for months for it to ship) and keyboard and mouse setups.
Cheers!!!
Okay, so after experimenting with z-buffer in 4k Skyrim VR…I have come to a good setting…at least for myself. I have z-buffer set to adaptive, Stereo – strength=0.25. This is giving a satisfactory level of 3D at the benefit of amazing performance instead of Geometry reducing performance by half…and only a bit of 3D glitches (meaning less funny looking items and double characters, etc.).
I have Skyrim set to a custom level of ‘high’ settings. I have AA=2, AF=16, all distance items backed down a bit from high settings but much higher than medium settings, object detail fade= ticked. This is giving me 88-90fps most of the time with the exception of the odd drop to 57-80+fps outside. I am also running 15 visual mods for better immersion…and will be trying more as I go.
So, if you have a 1080Ti, there is no reason to run Skyrim at lower resolutions. It is incredible to upscale it to 4k in the Skyrim loader screen. Do not use the Vorpx internal res upscale…it just robs fps. I tried it using a lower resolution and it just makes skyrim very jerky.
Cheers!!
One more note on 4k setting in old Skyrim. I have tried turning off geometry and going with z-buffer for the best performance…and can get nearly consistent 90fps outdoors depending on the area (sometimes dips to 60+fps), but the stereo separation looks kind of funny sometimes. I guess if I tweak the separation setting I could get it to look mostly proper. I’ll need to experiment a bit.
The strange stereo separation looks like an object is half in stereo and half not…sort of… Also, characters take on a double image look…like another copy of them is in the same spot but a bit further back in the z-axis. I guess I could get use to it though…just for the performance gain alone.
Okay, thanks. Hoping this can be sorted out somehow. Could an option be added in Vorpx that detects Skyrim and gives the option of turning on/off the offending shaders for those who don’t mind occasional glitches while under water?
This is probably already here but I can’t seem to find it.
I have finally ordered touch controllers.
Can I use them for SKYRIM? I currently prefer to play with x-box controller. Can touch controllers simply replace the x-box controller?