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  • #166952
    Tiggerdyret
    Participant

    Try starting Oculus home first. Disable all your anti virus software and turn off windows defender. Also try Bioshock Infinite, Skyrim, New Vegas or Dishonored just to make sure it’s not the game. That is all I can think of for the moment.

    #166927
    Fredthehound
    Participant

    RJK_

    Unfortunately that’s a belief that’s outlived it’s truth. Some games used to benefit from disabling hyperthreading but that’s long been sorted out. the issue was that it could cause stuttering. Games like Skyrim that REALLY needed all the power you could give it had that issue but code updates have long since fixed the problem. The other meme that overstayed it’s welcome is about ram speed not mattering. It does today with the amount of data being moved at high CPU clocks in most games. Some like the Bethesda games see double digit frame increases going above 3000mhz. Others, less. But it’s a rare exception today in games, when faster ram doesn’t help.

    Today, the issue is that there are too many PHYSICAL, much less virtual cores for games to fully utilize. Which is a good problem to have, all things considered ;). I’ll give you my standard advice. Buy the biggest and fastest you can afford. ESPECIALLY ram. Fast ram will help a LOT. As in 3200 and up. A 4 core/8 thread I7 of 6700K or above clocked to the hilt is a beautiful thing and will do the job admirably on any game out today in VR/VorpX even with a lot of mods (as in Skyrim or Fallout). It will likely be a couple years before the games catch up to Ryzen and the new Intel core monsters so for now, clock is still very much king…but a 4 core/8 thread chip really is a must for VR.

    #166879
    PhoenixSpyder
    Participant

    LOL…nice to have the luxury of Dad.

    I didn’t try the Skyrimpref.ini yet…but will at some point. 2800×2160 is doing great for now.

    Good luck with the card when you get it.

    #166874
    Tiggerdyret
    Participant

    Have you tried setting a custom resolution through the Skyrimpref.ini? That’s usually how I do it with VR aspect ratios.
    Thanks for the heads up on price increase. Luckily my old man is just as big a gear freak as me, so he totally understood why I needed 300 bucks right now, haha!

    #166869
    Ralf
    Keymaster

    After running the Direct VR scan, vorpX switches to Skyrim’s native X-Box controller support. If you enable the X-Box controller in the Skyrim options, you can use the controller like you normally would once the Direct VR scan completed successfully.

    #166865
    PhoenixSpyder
    Participant

    Thanks for the suggestion. I use to do this when I was using my 1440p monitor as my main screen. For Skyrim VR I have been just using the 16:9 3840×2160 resolution and tweaking the distance settings.

    I tried to create some 4:3 resolutions but my 4k TV wouldn’t allow me to create any. So I plugged back in my 1440p monitor and created them with that instead. I created 5 new 4:3 resolutions for experimentation but Skyrim only detects the 2800×2160 for some reason.

    After doing some testing and tweaking at 2800×2160 I think I’m very happy with this resolution. I can have Skyrim at High settings with AF=16 AA=off, vorpx z-buffer at my original custom preferences and be running 90fps everywhere, including in the forest with tonnes of grass & flora all around. This is also running 15 visual mods. Literally runs liquid smooth. An incredible experience…nearly as good as playing on my 4k TV graphically…but many times more immersive due to 90fps VR.

    I did try geometry settings but after experiencing how liquid smooth and rock solid 90fps is outside I can see the slight jerkiness when turning with my mouse (yes, still a K & M user in Skyrim, haven’t yet setup touch) with things locked at 45fps…due to G3D. I guess we all have our preferences.

    Thanks again for reminding me with the res suggestion. Get your 1080Ti…you WILL love it. Hope you can get one before the price increase.

    Cheers!!!

    #166848
    Paulob
    Participant

    Hey Nivarius,
    I have the same problem Skyrim looks great these days with Vorpx it is just a shame you can’t remap the keys of an Xbox controller it should function just as it does in Skyrim running without Vorpx I leave it set to keyboard and mouse so the Xbox controller works there is a way to remap the keys but I would be very careful doing this and back up your save files, I some how changed a key or something to using thumb moving to open the map so I had to restore my save files lucky steam keeps a backup so I did not lose any saves but it’s better to keep a backup on a separate USB HDD.
    There is a feature in the Vorpx menu you get to by pressing Del key to allow you to remap your keys but I would be extremely careful using this feature, the main thing I’m missing is the shortcut bar, shame it doesn’t work the same as in Skyrim.

    #166844
    Ralf
    Keymaster

    Opening the vorpX menu is hardcoded. To open it press the left and the right grip buttons. The current mapping is shown on the rendered controllers. It’s all pretty self explanatory if you take a look at the visualized mapping.

    In case of odd Direct VR glitches (flicker, misplaced camera, falling through the ground etc.) please first and foremost try to disable the positional component of Direct VR if available. Shouldn’t be on per default in Skyrim anyway. The normal positional tracking will still work in most G3D games.

    #166833
    PhoenixSpyder
    Participant

    Sorry, I was referring to 4k as SS in Skyrim loader menu (which 1080Ti is fully capable of)…which looks astronomically better than just running native Rift resolution. It literally makes Skyrim look almost like a native VR game running at that res. Incredibly clear. Once you try SS at that level and succeed…you won’t want to go back to just the native res. Just a thought for you to consider if you get a 1080Ti. Give it a try on your system…just to see what it looks like…it will prob be a slide show but will at least show you what to expect.

    As for just running at the native oculus res…just crank everything to max and go for it…the card will handle that without even breaking a sweat!!!

    Cheers!!!

    #166828
    PhoenixSpyder
    Participant

    I’m using a Rift in my setup.

    You might find you will need to tweak the distance settings for Skyrim a bit too much to get geometry to run to your liking in 4k. That makes the immersion level drop…especially when you hear an enemy yelling at you that you can’t yet see and then he all of a sudden appears a short distance in front of you in attack mode. You could probably set the distance for enemies up to a more comfortable level and other objects to less but that still brakes immersion…when you consistently see trees, bushes and rocks all of a sudden appearing in front of you as you walk. It’s a balancing act of performance vs visual when you are pushing 4k in VR & G3D…even for a 1080Ti…but that’s prob due to Skyrim optimization or lack of it.

    I just find geometry robs too much performance when running in 4k for my liking (have to turn down distance settings in Skyrim loader menu to much). I agree, geometry looks more natural in Skyrim but only marginally. I did forget to mention that I also turn off fluidsync in z-buffer so that my card is not restricted to 45fps. I don’t notice the fps fluctuations above 45fps to 90fps without it on…and that gives me a smoother experience (outside) in game play when running 4k in VR with z-buffer (Skyrim distance settings just under ‘high’). Inside I get consistent 90fps.

    Definitely get yourself a 1080Ti though…it gives you more ability to tweak things…and that’s what it’s all about… ;D

    #166827
    PhoenixSpyder
    Participant

    Nice find LukeRoss.

    I decided to use z-buffer for Skyrim as it give me the best performance at my preferred res settings at the cost of slightly inferior 3D as apposed to geometry robbing half the performance for marginal 3D improvement. Very important when pushing SS resolution limits. So much smoother for my liking.

    Cheers!!!

    markbradley1982
    Participant

    So I started on the DLC content of New Vegas since I am nearing the end game and am contemplating playing my next non VR game in VR using the amazing VorpX. With New Vegas I’ve effectively been playing the game in VR from start to finish.

    I am thinking of playing Oblivion next. I don’t want to play Skyrim or Fallout 4 since these will have native VR modes in the near future. I want to focus on gems that will unlikely have native VR support in the future, like New Vegas which VorpX helps make it feel like a native VR game especially when played standing.

    If I recall correctly, Direct VR doesn’t support Oblivion. This means there won’t be positional headtracking right? And rotational head tracking would simply be emulating the mouse? What should I expect when trying to play Oblivion in VorpX vs my present experience with New Vegas where I rely on Direct VR?

    JayJ
    Participant

    It seems the SKSE-plugin called “Crash fixes” (link to Nexus) is doing something (memory related stuff?) that causes vorpX’s Direct VR rotation scan to fail every time. As soon as I disable the plugin or change UseOSAllocators from 1 to 0 in the plugins ini-file the scan works perfectly.

    This plugin has made my modded Skyrim a lot more stable, I just wish I could get the smooth Direct VR head movement + game stability at the same time.

    #166814
    LukeRoss
    Participant

    IIRC, what did the trick for me to see under water was a simple tweak to SkyrimPrefs.ini: in the [Imagespace] section, change

    bDoDepthOfField=1

    to

    bDoDepthOfField=0

    #166805
    PhoenixSpyder
    Participant

    I’d be interested if anyone who owns this headset and has a 1080Ti…if they could give their feedback on how it performs with the 1080Ti. I know it lacks some of the features that say a Rift or Vive has but it would be interesting to know how well it does in games like Skyrim. Things like tracking, DOF, etc.

    I’ve looked at some reviews and it looks tempting as a second VR headset for games that don’t require touch controllers but can use HOTAS joysticks and VR gloves (my glove is on its way as I write this…been waiting for months for it to ship) and keyboard and mouse setups.

    Cheers!!!

Viewing 15 results - 556 through 570 (of 2,059 total)

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