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Topic: Skyrim and MO
I have seen several threads here about problems when running Skyrim via MO.
I’ve made some experiments today on a Vive and it seems it works perfectly fine.Using MO makes sense if you already use it and want to keep using it. Or if you want to keep playing Skyrim not only with vorpX but also on a normal screen.
The profiles of MO are not only about the mods. They have their own ini and save files. This means that you can switch from flat to VR with a single change of an option in a drop down list. The VR and flat profiles will have the correct resolution, FOV and other tweaks as well as the appropriate mods. Switching between flat and VR takes a second. No need to constantly rename files and directories as you would do with NMM or if not using a manager.In my setup I use ENB Boost Injector that I also start via MO. I didn’t see any performance problems. It seems to me the new vorpX version allows more mods to be installed ( :-) ) which makes ENB Boost essential to prevent crashes.
One important thing that people can be missing when setting up the VR profile are the ini files. They contain not only the resolution and the FOV values, but also the tweaks vorpX makes for the shadows in the game.
The best way to deal with this is : Run the vorpX config, open the default ini files (in Documents/My Games/Skyrim) that are now optimized and copy/paste their content into the ini edit window of MO. It is under Tools – the fifth icon on the MO’s toolbar.Hope this info helps somebody. This is only for Oldrim. I don’t play SSE (yet) for reasons and have no idea if MO2 will work correctly or not.
Hey Ralf,
There is a game breaking bug with skyrim now. The skills screen shows the large black box instead of the skills menu. I suspect it has to do with FOV, as the black box is the screen size it should be without the FOV changes.
BTW, have you considered not auto-updating everyone’s vorpx version, because a lot of times I just get a game the way I want, and then a new bug is introduced which prevents me from playing.Hi Ralf my skyrim is working really well with an injected ENB but won’t run in Geometry mode, is this meant to be the case? If I set it to Geometry 3D, restart, there is no change.
When I start the game I don’t get the black square in the main menu, instead I get a zoomed in version and have to zoom out. I’m hoping this is an easy fix
TL;DR: Skyrim SE + VorpX + DirectVR = Gold Standard for VR wrappers
First off let me say I bought VoprX a long time ago, so I’ve seen the progress, the hard work, and all the noise surrounding this product. I know it has been too complicated for some, and just plain doesn’t work for others, but that hasn’t been my experience. I’m also a huge Elder Scrolls fan since Daggerfall, and Skyrim has been one of the best gaming experience I have had even before VR came along. I have used VR wrappers with DK1, DK2, and CV1. I’ve used TriDef, Veirio Perception, and VorpX because let’s face it they all had their strengths and weaknesses when things were first being researched and experimented with. At the very end of 2016 Ralf released version 17.x of VorpX and once again changed the game for me. I thought I had a solid Skyrim profile dialed in previously, but Direct VR changed everything. So much so, that once I got Skyrim and Skyrim SE all dialed in again I started a new games all over from scratch. I can’t say enough about how great the experience is now. I can play longer without eye strain, the scale of everything is spot on, and warp/distortion (that was minimal already) is gone. The sense of presence and immersion went way up again. I find myself walking everywhere instead of running. I walk around just going WOW! I wanted to take a moment just to say that the $40 I spent on VorpX would have been worth it for Skyrim alone and I really appreciate all the hard work and effort Ralf has done to keep this software advancing and improving with every new release. Skyrim with VorpX is the experience I compare all other VorpX profiles to. Don’t get me wrong there are a lot of games that VorpX works great with and the new Direct VR has improved those as well. For me though, Skyrim SE is the gold standard, and to be honest I haven’t had time to try many of the other games yet because I’m completely lost in Skyrim all over again. Thank you Ralf and VorpX.
Topic: Skyrim – Perk Tree invisible
Hey guys, I’ve been enjoying Skyrim with VorpX for a while but now that I’ve leveled a little bit I’ve encountered a new problem:
The perk tree is not visible, even edge peek doesn’t help. It looks like there is a black screen over the regular screen. Only the skill names are readable, but you don’t see the actual perk tree.
The same black screen overlay is visible during the loading screen (where the in-game tips are shown and in the background should be some kind of object, either people, monsters or items).
Anyone who has a solution to this problem?
