@Ralph. Hiya, I have also been looking closely at the head tracking controls for Skyrim in VR.
I’ll try to explain what I currently do to make the experience better for me and what would make that even better.
Perhaps this is what you mentioned is to follow in the new version. I am not certain.
With headset tracking on it obviously allows me to look around but I find that I still use the controller right stick (the standard skyrim look functionality) simultaneously to replicate the same actual head tracking movement direction on the gamepad. I manually keep the stick offset proportionate to my center view offset angle in the same direction, if that makes sense? This allows me to physically turn in the direction I am looking in a rate more or less proportionate to how far across I am looking
It makes the experience far more natural flow in 1st and especially in 3rd person with far less motion discomfort.
The ideal would be to physically “turn” the avatar in such a way using my head tracking only and not have to needlessly duplicate this range of motion with the stick. Perhaps only for left and right with a setting to dampen up and down.
I am not sure how that would be made possible? As a VorpX feature or as a Skyrim mod? If it is not possible in VorpX settings this approach may be useful for someone look toward a Skyrim VR camera mod.
Hi all,
I’m not sure what i’m doing wrong, but i don’t seem to be able to get any of the supported games to work. I load vorpx, then run the game from a vorpx created shortcut, but then all i get is the game displaying on the monitor. When i put on the headset, i just get the Oculus lobby…
What am i doing wrong? There’s no Nvidia processes running and and i’ve disabled pretty much everything else i can find..
Games tested so far:
Alien Isolation
Skyrim SE (with fallout 4 profile)
Fallout 4
ESO
None seem to work. The only one that ironically even acknowledged vorpx was The Assembly, which doesn’t even need vorpx! :(
Please help!
I see these posts about games working so well with vorpx, but all I ever see is a flat screen, like I’m playing the game in cinema mode. I’ve tried Oblivion and Skyrim. I checked the menu and it’s using Geometry mode. What other setting am I missing?
Thanks a lot for the feedback guys! And thanks for the advice, there’s some stuff I didn’t know. Really appreciate it.
An edge up was what I was looking for, so I’ll go with the Rift. I like the controllers a lot more too (even if I can’t fully use them in skyrim).
I’ll try both original Skyrim and SSE. My processor will be the 6950x and I’m expecting better CPU performance from SSE. I have a pretty good idea what FPS I should be getting as I’ve actually been reading these forums extensively. Although I’m interested to see how well my 3200mhz 14cl ram will change things up.
I’m playing throught Skyrim in Vorpx and enjoying it alot – here are some optimization tips:
– Once Vorpx strips the unsupported elements from the special editions it doesn’t look much different than original Skyrim – I recommended playing the original for a slight speed boost.
– Use the vorpx configure tool to set the resolution to 1280×1024 – you can then use the in-skyrim vorpx menu to boost up the ‘internal resolution’ (original skyrim only) without using a ‘wasteful’ widescreen setting. I don’t go much past 1.2 as it starts to look too ‘gamey’ :)
– you don’t really need antialiasing pass 2…or maybe 1?
– The detail falloff menu in skyrim is your friend – I’ve gotten nice fps gains by turning object detail fade on and adjusting the lod setting down.
My settings:
http://dl.dropboxusercontent.com/u/7821363/settings.png
Keep in mind bethesda games run a little slower in vr than you might expect but it’s still pretty incredibly immersive.
Hi I’m building a new super computer and will mostly be using Vorpx to play Skyrim. I read something about changing the FOV for the rift to 120 and the vive to 110 because the vive has higher pixel density, but is there any real difference between the two picture wise after making that adjustment? Is the higher pixel density better? Maybe a minor difference?
Doesn’t the rift have a taller aspect ratio? Does that matter with Vorpx?
Thanks so much to however helps me answer these questions. I’ll be buying one later today.
Been playing a bit getting Skyrim SE working. Seems I might be limited by resolution so will move to normal Skyrim and give it another go.
One thing I did notice though is that I can get 70 fps using G3D at ‘low’ in game display settings if I set my resolution to 1080×1200. I know this aspect ratio isn’t recommended, but it seems the only way for me to get G3D working at native resolution.
This seems to work fine except for UI readability (which I believe there’s a mod for via UI scaling), and some of the UI (conversations) gets cut off.
Any idea if a UI mod might be able to fix that as well?
One other, more important thing: Is there any way to get perfect 1:1 head movement i.e. most importantly remove the camera tilting when you look to the side, and when looking vertically it gets a bit funny as well.
Also, if I tilt my head it works fine until about 30 degress, then I get something like too much vertical movement and not enough sideways: not such an issue but again would be nice to sort out this sort of thing.
Also any idea of how to improve performance would be great. Kind of thinking I need to move to the old version but thought it’s worth asking!
Having read back some pages i see the same questions asked before, so thanks for having the patience to answer them again :-)
Will have another go tomorrow at getting this setup. Looking like i might give the original skyrim a go and see if that gves a better result.
Stick to 4:3/5:4. Easier to handle since these are common resolutions, also has some advantages in regard to vorpX’s custom async timewarp. 1280×1024, 1600×1200, 1920×1440 depending on performance.
You should always try to reach 45fps. Depending on how sensitive you are to low framerates, you might consider 30 or so playable, but steady 45fps are required for really fluid gameplay.
The main difference between Geometry 3D and Z-Buffer 3D is that G3D uses two cameras like native VR apps (natural 3D effect, but slow), while Z3D only renders once and applies 3D in post (less natural 3D for nearby objects, but a lot faster).
The FOV in Skyrim SE is independent of the resolution’s aspect ratio, 120/120 is always the right value. For Rift it may be a bit lower. Try 110/110.
Hi,
Just got Vorpx and Skyrim SE today and so far setting it up is OK but I’m unsure on a few points:
1. What aspect ratio should I set for fov 120 120? In the preliminary profile thread Ralf suggests 5:4/4:3 whereas in another thread I see to use 9:8. I’m confused :-P
2. At your suggested rati, what would be native resolution (or at least a 1:1) for the rift CV1? Or do i set 1080 or so height and then extrapolate from there for example?
3. What is the target frame rate? Should I aim for 45 with ATW and ASW on, or should either of these be disabled for Vorpx and go higher? I do seem to get judder around a fps of 40 even with them on…
4. Where can I find out the features of each of the render modes?
Thanks!
Hello there,
i just bought this and try to play but no game will start my vive…
Desktop Viewer starts the vive, so it should work?
I start Vorpx and then start any game i have… the game starts but Vive stays black and the boxes dont lid up.
Games testet so far: Skyrim SE, GTA5 and space engeneers.
(skyrim SE i use the user made profile on this forum.)
What should i do now?
(im german so my english is bad :P)
Thanks
Basic operation is pretty straight forward. Normally you just have to start vorpX and then the game. vorpX should automatically hook into known games then. For both games you tried, you will need a profile first since vorpX doesn’t have a default profile for either of these currently.
For Battlefield 1 you can import a custom profile in the vorpX config app (Cloud Profiles page).
For Skyrim SE please use this profile.
Just in case: if you didn’t do so already please also read the Essential Hints Guide in the vorpX help, which contains a few very important infos for beginners in regard to configuring games for vorpX.
Hi, thanks for the reply, most of this knowledge i already had gathered, the problem i found most frustrating was that i had to search and gather this information from other player threads, chats and YouTube, where had it been right up front pinned to the top of the forum, i could have easily found it and been playing for the last day or two instead of spending my time searching for it, also it’s other stuff like do i need SteamVR open as well, I literally just found out that i need the Origin overlay turned off if i want to play BF1, most of your Essential hints Guide only pertains to when your in the game, i couldn’t even get that far, I think you really need to add a FAQ for getting a game started, written up and posted, anyway i think i got how to do this now and i’m going to try again.
cheers for listening.
The Upscale Internal Resolution option is not available for the Special Edition, which runs on DX11, It’s only available for some DX9 games. An implementation of this option for DX11 may follow at some point, but priority for that isn’t high since with later vorpX versions you can reach the same goal by running games at a higher resolution.
Hint 1: if you run games windowed, you can often run them at higher resolutions than your monitor allows.
Hint 2: in contrast to the original Skyrim, the Special Edition’s performance depends very much on resolution, so be careful.
Basic operation is pretty straight forward. Normally you just have to start vorpX and then the game. vorpX should automatically hook into known games then. For both games you tried, you will need a profile first since vorpX doesn’t have a default profile for either of these currently.
For Battlefield 1 you can import a custom profile in the vorpX config app (Cloud Profiles page).
For Skyrim SE please use this profile.
Just in case: if you didn’t do so already please also read the Essential Hints Guide in the vorpX help, which contains a few very important infos for beginners in regard to configuring games for vorpX. That should get you started.
I can’t really help with the Steam Client issue, sorry. Did you maybe change the Steam settings to make the client open in Big Picture Mode?
Your Skyrim looking “oval” issue sounds as if maybe you chaged the aspect mode in the vorpX ingame menu (image page) to “Stretch”. Make sure it’s set to “Pixel 1:1” (the default value) and then adjust the FOV.
If you already made a lot of changes to the vorpX ingame settings, it might make sense to reset the profile to default (config app, trouble shooting page).