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  • #220784
    Boblekobold
    Participant

    Concerning FOV in standard edition :
    If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).

    A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.

    Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.

    90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).

    Enhanced Edition has this mod for FOV :
    https://www.nexusmods.com/metroexodus/mods/62
    You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).

    And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
    https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
    You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…

    #220714
    Detective_Yoshi
    Participant

    Thabks for your answer, Ralf. I really dont know what happened here.
    After Titanfall 2 and Mirror edge, I tried Fallout 3 (wooooow!!! It worked!!!), Deus ex human revolution (bad;psvr 1 like resoulution and distúrbing tiny hands) and Dishobored 1 (good visuals but had to use direct scan sometimes during gameplay because it messes up in game) and all of them hooked first time maybe just changing in hook helpers.
    Maybe these games didnt had any issues because were started in Steam, while Mirror and Titan needed Ea play to start? But why then Mass effect original 1 worked with ea play on (and then stopped working) and The Witcher 1 Steam wont start? Well ots a bit frustating but I cant be happier playing these games in VR and very afraid that Rdr2 and Cyberpunk maybe wont hook too if I try. Im very happy with your work and that you still want to improve in future releases.

    #220544

    Topic: Race 07 (Steam)

    in forum User Profiles
    RJK_
    Participant

    Race 07 (Steam) / DGvoodoo2 v.2,6 – G3D

    We finally have a Race 07 with proper G3D. Not tested with the retail game.
    Also not tested with add ons.

    – Required: DGVoodoo2 v.2,6
    – Optimized for Cinema Modes
    – Full VR not recommended
    – Profile available at the cloud

    Detective_Yoshi
    Participant

    Hi! These games start the loading screen but wont attach and wont start, just load the title of the game, says its attaching and turn off without showijg ay message or open the vorpx hook helper menu. Titanfall 2 from game pass wich starts with the Ea play app, and Witcher 1 with steam.
    With Titanfall I tried the Windows 8 compatibility mode and excluding ea apps in the vorpx menu too, like I saw in some forums here.
    Played Psychonauts on Steam and it entered just changing the hook helper, and New Vegas with tweaks, both of them started without ahy problem and I did the seme steps fot those other games.
    Trying tô play with Quest 3.
    Anyone can help with these issues? New Vegas still works after I tried thoso two. Thabks!

    #220500

    In reply to: Fallout New Vegas

    Boblekobold
    Participant

    It’s just a guess but i think…

    If the image is out of proportion, it’s probably because your FOV (field of View) is too low (narrow), so you’re zoomed in.

    It seems you can adjust FOV with this mod :
    https://www.nexusmods.com/newvegas/mods/55085

    Or simply with console command :
    https://steamcommunity.com/app/22380/discussions/0/522730700808149795/
    (But beware the achievements in this case, if it matters for you).

    I suppose world Field Of view should be setted arround 120, then you lower it until it’s perfect for you.

    Remember your perfect FOV value, it won’t change that much between games (except when games use vertical FOV, in which case you have to use lower value – multiply by 0.75 in 4:3 ratio).

    I assume you use a 4:3 headset (Quest 3, Reverb G2 ?). Did you choose a 4:3 resolution ?
    You should choose your resolution ratio and adjust zoom before adjusting FOV if you want a perfect experience.
    You can raise resolution up to 2880×2160 or 3840×2880 (or more) if you want a very detailed image, but start with something low, as long as it’s 4:3.
    Don’t forget using ClarityFX and raise sharpness before raising resolution (because it could be enough).

    If you use an Aero, Pimax or other headset, it’s not 4:3.

    Remember you can bind VorpX shortcuts (edgepeek, VorpX menu, recenter).

    #220461
    RJK_
    Participant

    Iron Sky Invasion (Steam/DX11/SBS)

    Note: This is an SBS Profile !

    – Required: DX11 game
    – Required: SBS Mode
    – Profile available at the cloud

    #220394
    adam1972
    Participant

    I normally play using my steam link/moonlight in my living room on my 3Dtv… I understand Vorpx monitors my environment for certain games to launch, in order to hook into them.
    Is there a method to do it manually?
    My intent is to be able to add a batch file (or anything else if possible) to steam (as a game)… Add it as a separate game that will specifically launch the game using Vorpx. This way if I’m in the mood to play a specific game with Vorpx I can selectively start it in this mode?
    Or is this basically an all or nothing situation? (Meaning I have to go to my PC and either start or quit Vorpx for any specific game)?

    matteo39
    Participant

    now i’m on 21.3.5, and some games hook (jedi order and others), but many not (hl2, alan wake, jedi outcast)…is very strange…maybe only games on steam?

    #220372
    matteo39
    Participant

    alan wake

    kotor 1 e 2

    many games, before i can play it in 3d with vorpx, now, i can’t

    why?

    do i must change something? (steam configuration ecc..)

    #220306
    Spinelli
    Participant

    Sorry for the spam detection troubles you encountered. The alternative to having spam detection on in the forum software would be a 3:1 spam:content ratio unfortunately, extra bad since the beautiful invention of drivel bots like ChatGPT etc.

    Your actual issue:

    Maybe some weird issue related to Pimax’s software that puts itself in between vorpX and the headset. Reversed eyes are conceptually impossible with vorpX’s G3D method (at least unless the profile author intentionally inverted them, which obviously isn’t the case here).

    Possibly related to the time vorpX hooks into the game (before or after Pimax initializes its stuff). Enabling alternative hooking in the config app may be worth a shot. That aside maybe check whether there is some stuff in the Pimax software you can turn off. Haven’t checked a Pimax headset in a long time, but a few years back they had some custom reprojection that could change the IPD and make things appear cross-eyed occasionally.

    vorpX does not change the power plan. Some VR runtimes do howewer. At least the Meta (Oculus) runtime does. Not sure about Pimax.

    OK, update.

      Starting Game Consistently

    It looks like I have VorpX, rFactor, and SteamVR consistenly playing good with eachother. I just try to start them in the following order: PiTool, VorpX, SteamVR, and reversed order for closing, and also I make sure to always close SteamVR (not Steam as a whole) once I’m out of any game along with starting the games from PiTool (which automatically opens SteamVR). Some of those steps may not be neccessary but the formula seems to work every time. I also make sure not to alt-tab out of the game. This caused issues last time with the SteamVR grid-environment being superimposed in the rFactor game and led to other issues too (had to end up closing game from task manager and then restarting all VR-related programs/services).

      Parallel Projections

    I forgot that Pimax’s Parallel Projections is a requirement for VorpX. It says right in the VorpX Pimax guide (which I’ve read multiple times). 3D is fine now

      Remaining Issues

    1. I still can’t get the head-movement to work without the entire game’s screen being locked to my head (unless I run in 1 of the interactive movie screen modes or whatever which). If I enable head-tracking, the entire screen is still locked to my head but, mixed with that, there’s a teeny, tiny but of proper head movement relative to the locked screen but it’s like 3% of the entire head movement compared to the locked-screen’s head movement.

    If I enable the game’s mouse free-look setting, the camera / driver’s head suddenly looks upwards while spinning and falling to the ground.

    If the game supports TrackIR / head-tracking (like rFactor and all games based on it’s engine), do we just rely on VorpX’s head-tracking being enabled? Or is the game’s mouse free-look setting supposed to be activated instead (via a game’s hotkey)? Or are they supposed to simultaneously be enabled/activated?

    2. The 3D is basically perfect – the ISImotor (commonly referred to as the ISI GMotor) engine that rFactor runs on has always been one of the best native Nvidia 3D Vision games anyways so I’m not surprised – however there’s one issue. Lots of the vehicles’ in-car dash’s gauges (or on the car’s dash, steering wheel, etc.) are almost impossible to look at as they’re being rendered in only 1 eye but not the other (or sometimes only partially in the other eye). It’s extremely disorientating and headache inducing even if you don’t look at it.

    This issue used to only occur with games running on the ISImotor engine if the particular game didn’t have a 3D Vision profile assigned to it. The fix is incredibly easy. With Nvidia Inspector in the Stereo section, make sure “StereoProfile” is set to “Yes” and “Stereo TextureEnable” is set to “0x00000001 COMMON_STEREO_TEXTURE_ENABLED”. After that, all the games’ cars’ dashes, gauges, display screens, etc. were fixed and PERFECT.

    The problem is, there’s no more “StereoProfile” setting in Nvidia Inspector, and the “Stereo TextureEnable” setting only has literally one option to choose from: “0x00000001” (no writing after it). I know Nvidia removed 3D support from their drivers but I thought simply enabling these “bits” in Nvidia Inspector would still be available.

    #220221

    In reply to: Psvr2 profile

    Ralf
    Keymaster

    That shouldn’t be necessary since PSVR2 works with SteamVR. You should be able to use vorpX with the headset type set to SteamVR on the ‘General’ page in the config app.

    Since that might be somewhat confusing: you can also play non-Steam games with SteamVR. Steam needs to be installed for SteamVR to work, but you can play any game with SteamVR.

    #220214
    furiousgeorge
    Participant

    Hi,

    I’m having trouble with vorpX and a HTC vive.

    I’ve gotten the SteamVR part working (can see the background with mountains, etc. But when I launch vorpx, then a game – it displays on the headset as a big cinema screen with the “SteamVR mountains” in the background. None of the vorpx keys work so I don’t think vorpx is being launched at all. Think I’m still in SteamVR somehow.

    I also get the can’t hook in screen. None of the various options on that screen works.

    Behaves the exact same way with several games. Haven’t launched succesfully at all yet. Suggestions?

    Thanks!

    #220169

    In reply to: PSVR2 and VorpX

    arimojo
    Participant

    Thanks a lot for replying Ralf, I really appreciate it. Makes the decision to take the leap feel a little easier :)

    I’d also love to hear from anyone who has a PSVR2 and GOG games, if it all works smoothly… You’d think it would work the same as any other VR headset, but I’ve heard that people have had issues with getting the PSVR2 to work with some UEVR games (some say it only works with the Steam version), so I’m hoping there aren’t any issues with PSVR2 and VorpX as well.

    Really excited to experience some of my favourite AAA games in 3D!

    #220162

    In reply to: PSVR2 and VorpX

    Ralf
    Keymaster

    vorpX supports the SteamVR VR runtime, so it works with everything that can handle SteamVR.

    Steam has to be installed for SteamVR, but you can use it with games that aren’t on Steam just fine.

    #220160
    arimojo
    Participant

    Hi, I’m new here. I have a PSVR2 and I’m excited to dive into PCVR, especially VorpX (because I already have most of the current VR games on PS5). Does PSVR2 (with the PC adaptor) work with VorpX? Particularly with non-Steam games, because I’ve bought so many games over the years from GOG for my ageing PC (many of which are apparently VorpX compatible) so I’d love to know if they will work with PSVR2, before I spend lots of money on a new PC that can handle VR :)

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