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Hi. Does the official Titanfall 2 profile still work with the newest Version (version v2.0.11.0)?
I got Titanfall 2 on steam sale. Wanna give it a try, as some Youtubers recommend it. After launching the game window opens and closes immediately. No VorpX hooking message windows, no error message. I tried the alternative hooking method as well. No VorpX hooking message windows, no error message. VorpX works(hooks) just fine with other games like FS22 or Kingdom Come: Deliverance.
(VorpX)Excluded EA/origin programms: EABackgroundService.exe, EACoreServer.exe, EADesktop.exe, EALauncher.exe, EALaunchHelper.exe, EALink.exe, Link2EA.exe, EALocalHostSvc.exe;
Topic: Help Gesture Setup
So many small questions that I am to dumb to figure out alone. I’ve been and will continue trying to google, and read through these forum topics. But the main difficulty is that many of the other help with type stuff deals with steps farther than where I am. Even the video on the page starts out with hey look this is the open gesture menu!
So firstly I would like confirmation on what all I actually need.
Do I need only the purchased Vorpx?
Do I need the beta Vorpx (even though the edition is now older?
Do I need the Cyberpunk Mod to use gestures with other games?
-Follow up Do I need to own Cyberpunk in order to run Gestures at all?Do I need to own Virtual Desktop?
Do I need to use a cable, or can Airlink Suffice?
Do I need to run the general option in Vorpx as Quest2 or Do I use SteamVR
–Some Videos of watched seemed to imply Setting to steam vr even if using quest 2 was importantInstallation
If I need the beta, Do I install the better over the Regular Vorpx?
Do I install beta then overlay Vorpx?
Do I only have the Beta installed?
Continue logic for if I need Cyberpunk Mod.Actually Running
The videos seem to imply using steam VR. However I haven’t gotten any version of Vorpx to work like that so far. As I’ve been making semi random shot in the dark attempts to get this going with some combinations of the above questions implemented.
The only way I’ve currently gotten anything to work with Vorpx So far is by Opening meta, Airlinking in headset, then Opening Vorpx; then said game. Currently testing Battlefront2 2017edition.
But obviously I have no Gestures in the options menu.
And going through Steam Vr first I haven’t gotten Anything to actually hook correctly.Also with some setups using the Beta mainly, I would have an issue where I could open the Vorpx Configure Menu, and after clicking apply and close, the icon would be visible in the system tray area. BUT then it would simply disappear when hovered over. Seemingly implying it didn’t actually start running.
Forever Skies is a new Unreal 4 game. I have tried various unreal profiles of other games with no success (it hooked depending on the settings but without 3D-effects). Finally I got it running with the:
Medieval Dynasty (G3D) cloud profile
As with many other unreal games you need to link the profile to the Shipping.exe hidden deeper in the game folder (ForeverSkies-Win64-Shipping.exe). Do not link it to the standard ForeverSkies.exe
…Steam\steamapps\common\Forever Skies\ProjectZeppelin\Binaries\Win64\ForeverSkies-Win64-Shipping.exe”
Do not forget to set the game to DirectX11.
All 3D modes work. As usual Geometric 3D is the best but some (not often used) special textures have wrong weird reflections effects. (Perhaps that could be fixed with the global illumination treatment settings in vorpx.)
The immersive VR mode comes with a mismatching mouse pointer. It seems optimized for full VR-mode-use and is a bit off in the immersive mode. Annoying but after a while you figure and learn where to click.
Have fun
hi thanks for reading.
i’m using the beta vorpx version from the forum.
i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!
i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.
i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.
i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.
here is when i get stutterjudder in vorpx and how bad:
worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)
very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)
bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)
i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.
some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.
one official G3D profile i tried worked perfectly fine: warband.
all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.
please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.
Topic: Linux support?
Has anyone had luck getting vorpX to attach to games using Steam? I tried installing vorpX in the same Proton installation folders as Tomb Raider 2013 and Cyberpunk 2077 and can not get the games to launch even with Steam VR active.
Hey everyone,
So an Elden Ring First Person mod got posted on Nexusmods.
The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.
The mod is easy to install.
I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”
This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.
Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.
The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.
I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.
If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.
If you have any questions, let me know.
https://www.nexusmods.com/eldenring/mods/3266?tab=files
https://www.nexusmods.com/eldenring/mods/3471
https://www.nexusmods.com/eldenring/mods/3405
For the Posture Bar Mod, you need to fix one thing
When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:
HideBarsOnMenu = true
change to
HideBarsOnMenu = false
____________________________________________________________________________________________
Overall Modding Guidance for Steam Games in General:
Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.
Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.
Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.
So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring
There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.
If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.
Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.
Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.
If you have any questions on the mods, Ill try to help.
hi, this is a feature request
i’ve added every possible custom resolution to my pc and most of the time it still doesn’t behave right in a lot of games.
for example one problem lots of people must have is that higher resolution makes gui’s glitchy, stuff like that. or a game just wont allow you to choose anything except a couple resolution options, even with .ini and registry tweaks.
now in steamvr and dgvoodoo and even some emulators you have the option of increasing the internal resolution of 3d graphics while leaving 2d/hud/gui elements unchanged–
in fact you can even select from low resolutions in-game, if it is the case that the game was never made to support especially high resolutions, and yet when you play the game obviously all 3d graphics are being rendered at many times the resolution.
even some games have this setting and call it “render scale” or similar .
i know there’s a sharpener function in vorpx but that’s totally different.
obviously antialising with supersampling exists but that too is kind of different in practice, it never seems to look quite as good as having a higher render scale, and also there doesn’t seem to be a way while in-game with vorpx to change a supersampling setting there anyway (so why fuss about adding it when render scale is better to add anyway?).
having custom resolutions or even an alternate range of resolutions (like with the new virtual monitor feature) are good to have of course, but really to just get most of these games working without tons of tweaking to account for every possible gui/hud glitch, this kind of 3d resolution scaling would be the best
I happened to have a GTX 1080Ti, RX 6750XT and a RX 6800XT for some time. And decided to test a few games with vorpX on the same system.
Most games work fine on all three, performing as you’d expect for the GPU.However there were a couple where the FPS tanks in geometry 3D for radeon cards. The ones I found are Mass Effect 1 and 2 of Legendary Edition, Mass Effect Andromeda and F1 2020.
The RX cards drop to 2-15 FPS in ME1/ME2 LE, and 30-40 FPS in ME Andromeda and F1 2020. Compared to 60-80 in ME1/ME2 LE and Andromeda, and 100+ in F1 2020 for the 1080Ti.
This considering the 6750XT and 6800XT are both more powerful than the 1080Ti.I scoured a bit in the forums and found a few complaining of poor performance on the 6000 series. That is actually how I decided to test F1 2020.
There doesn’t seem to be something obviously in common between these games. For example standalone version of ME2 doesn’t have this issue.
Also Z3D works close to native FPS, with RX cards preforming better as expected.I used DDU on every GPU swap, disabled all AMD features (active sync, boost, chill etc.), disabled AMD overlay, forced Vsync OFF globally. I tried lower game settings, different resolutions, fullscreen/borderless/windowed, OpenXR/SteamVR/Generic 3D Display, all sync options in vorpX.
I’m not sure what else to try.
Resident Evil 4 remake and Death stranding have official profiles and either one are working for me.
I’ve been reading the forums in Vorpx and they work fine for everyone else apparently iN DX12 .
apparently theres some instruction that people are using and im out of the loop..can someone please assist me on what steps to perform..i purchased Resident evil 4 remake on steam and death stranding on epic games.. Once again i am using VorpX official profiles (for DX12) but will not hook to the assigned games ( resident evil 4 or death stranding)Hey everyone,
Sekiro has a 1st person mod that works quite well. I wouldnt recommend it for your first playthru, but great for NG+ or second playthrus in general.
Here is the mod along with a small video from the mod for you to know what it is going to look like.
https://www.nexusmods.com/sekiro/mods/474?tab=description
https://www.nexusmods.com/sekiro/mods/474?tab=videos#lg=2&slide=0
The mod, unfortunately, only works with 1.04 of the game, so we need to “Downpatch it”. My recommendation, once you successfully downpatch it, is to make multiple copies of the game on a thumbdrive, or a spare hard drive, in case you ever have a crash, because downpatching it through Steam does take some time; you are not getting the same speed of downloads as you get from normal steam.
Here is how Speedrunners downpatch their games. One added thing, though. Make sure to also follow these steps, at the end, if the game is not launching for you
Add ‘pack.dat’ and add it to the game’s folder.
after the download is complete you will do 3 things – download the 1.04 executable in the instructions, download steamapi.dll if it wasnt included in your download – AND – this is what I messed up on, make sure to create the .txt document they want, these instructions here:
“2) Create a new text document in this folder titled “steam_appid” and in that document copy only the number “814380”. If you have file name extensions showing, the name of document will be
“steam_appid.txt”, if you don’t you’ll only see “steam_appid”.”If the game is successfully downpatched to 1.04, when you get to the launch screen and press Start, before entering the game, it will tell you what version youre on the bottom right corner.
Here are the speedrunners full instructions on downpatching
https://www.speedrun.com/sekiro/guide/kr7w8
Then, launch the game with the Vorpx profile and youll have yourself in Sekiro first Person, with 3d.