I’m pretty new to VorpX. I have played RDR2 and Titanfall2 without any problems but when I tried BF4, first thing I noticed is the menu is mostly black with white writing but does not look how it usually looks. When the actual game loads it’s a glitching mess. The map and the subtitles are normal but the game is a disaster and cant be played. I’ve seen people play this game online so I know it’s possible. Anyone else have and solve this problem?
Thanks Ralph, I appreciate you taking time to respond. That makes perfect sense.
Possibly I will be able to play the game in full VR with my Index motion controllers when they arrive, or just be happy with Cinema mode. TBH the one thing really going for CP77 is the graphics engine with RT; it makes little sense to sacrifice that in the name of forcing it into a VR experience.
Now, when the NEXT gen cards come along, I think I’ll actually be able to push enough pixels, even through vorpX, to play a game like this at the clarity I want in full VR mode.
For now, older games that I can push at 4K using a G3D profile (F03, etc.) look absolutely amazing in full VR, but modern games, ironically, with their newer-but-much-softer AA in the first place, and needing to use Z3D to push the frame rate I need: Even at 4K they often end up too soft.
Not a complaint, just an observation of the limits of technology. TriDef was always much softer in Z3D than G3D mode as well.
One thing that might help: Is there any way you could try to make ReShade work more consistently with vorpX? Right now it’s hit-and-miss. The error pops up, but with some titles it works just fine (Greedfall). With others it will cause an instant CTD (CP77 is one of these). I have LONG used AA, sharpening, and very importantly the Film Grain ReShade filters to manage games that otherwise look poor with various 3D techniques. A small amount of Film Grain, for example, can help to mask Z3D halos and will trick the eye & brain into perceiving a scene as being more detailed than it actually is (the brain interprets a certain amount of grain as added sharpness/detail for some reason, a trick photographers have used for ages to ‘fix’ photos that are too soft.)
If you can’t work to allow ReShade to work the normal way, is there any way you could set it up so that vorpX can handle ReShade itself and apply it to games that way?
Just briefly checked the log. There is a bunch of stuff running that obviously falls in the categories mentioned in the touble shooting guide as potentially interfering (e.g. MSI Afterburner, Skype, Slack). The logfiles are of no use in regard to checking for other issues as long as obvious trouble maker tools like Afterburner are running.
Please check the trouble shooting guide again in that respect. If the issue still occurs afterwards, please resend logfiles without potentially interfering backgrounds tasks running. Rule of thumb: disable everything you have running in the background that doesn’t actually belong to Windows.
Please also check whether your Lenovo headset works with SteamVR instead of OpenXR, that’s a good way to check whether the issue is really headset related.
Last but not least please check whether all SteamVR settings are at their default values. Judging from the log files there is some SteamVR supersampling active, which looks kind of odd considering the headset’s already high native resolution.
Since i play almost all of my games with vorpx or bigscreen (except those games where you mostly see statistics and text, like certain tycoon or management games) i tried a few on my regular monitor again, to see and remember how it feels there, well….LOL…it was almost like an “awful” experience.
While certain games don´t feel as awful on my monitor, a game like JUST CAUSE 3 loses all of its “theaterscreen-glory”, falling back to a more “mediocre” experience, almost “shallow” and “boring”.
So hopefully VR doesn´t die like regular 3D is dying (Most of all 3D-TVs, not sure how it looks with 3D-Blu-Rays, especially since you can watch 3D-Movies in virtual theaters now thx to VR!) would really hate getting used to play games the old-fashioned monitor-way again….yuck.
Ryse: Son of Rome (G3D)
This profile took me almost half of a century to get it done. Now you can finally play the game with properly adjusted S3D. Sometimes i wonder if i would do all that if i was Gates instead of living from Welfare :/
Important Note:
When making changes to shader settings, the game randomly falls back to 2D. If that happens to you, simply switch to Z3D and then back to G3D.
– Full VR with Headtracking
– Cinema Mode on Default
– Important Note: When making changes to shader settings, the game randomly falls back to 2D. If that happens to you, simply switch to Z3D and then back to G3D.
– Profile available at the cloud


The game is currently 70% OFF Here
An HMD isn’t always the better option compared to a monitor. It depends on the HMD itself, mostly the resolution, the PC hardware, whether you are susceptible to motion sickness, if you are playing competitively etc.
There are some games for which 3D on a big screen adds so much to the experience that using a monitor would be missing out. Most RPGs fall in this category, lifelike characters add a lot to the story and the interactions. Some unexpected ones like GRIS which is a 2.5D side-scroller. Various others that for some reason look like a different game in 3D, Bayonetta, Everreach and DMC5 come to mind. Colorful settings or generally great environments tend to work well in an HMD, ex. ABZU, Planet Alpha, AER: Memories of Old.
Then there are some for which 3D either doesn’t work or doesn’t add much. Many FPS titles probably fall here, especially the fast-paced ones. Classical 2D/2.5D/Isometric games with no depth information or no underlying 3D models. You would still get a big screen so it depends whether you are willing to trade in some clarity and maybe performance for that.
There are also some for which the experience takes a big hit. Controls for example, not all games play that well when you cant see the keyboard. In Ghostrunner chapters I played though with a controller took twice as much compared to the average. Then there might be performance. Even in plain 2D the VR environment will take quite a chunk of GPU time, on a 1080ti it seems to be around 20-30%. You might not be willing to trade in some quality just for the bigger screen.
Personally I only use my HMD for gaming ever since I got the G2 which has a decent resolution. But mostly because I’m currently skipping most games that don’t work well.
I implemented the fallback hooking mechanism that I mentioned above for the latest vorpX version. Unfortunately it seems to cause just as many problems as it solves, so it might get removed again.
The RE2 first person mod should work now incl. GUI in the headset, at least sometimes…
The underlaying issue is that the mod hooks into same functions as vorpX to display its GUI. Multiple hooks into the same functions always potentially causes problems. The best course of action in such a case is removing the conflicting mod.
I’m having a new issue I haven’t encountered before: I’m getting Steam VR crashes when playing Cyberpunk 2077 and Greedfall consistently and repeatedly when I’m trying to spit the output to my Pimax 5K+ through vorpX. They do NOT crash when using vorpX to spit them to my generic 3D display (Steam VR is not running in this case, and therefore can’t crash.) I’m playing other titles just fine vorpX -> Pimax, including some relatively demanding ones (Outer Worlds etc.) The only difference off the top of my head (beyond those being entire different game-engines) is that I’m playing these in Virtual Cinema mode, not as full VR titles.
Things it is not: it’s not overclocking or overheating issues. My rig runs very cool and I can push both the GPU and CPU to 100% with zero stability issues under extended testing (both benchmarking and real-world.) For example, Cyberpunk 2077 routinely pegs my GPU at 98-100% usage and runs between 45-60fps with vsync on (I’m using RT on a 2080 Super) and my temps remain below 70c. CPU usage under *any* game scenario isn’t enough to even make my system blink (liquid cooled 5900x running stock frequencies as there is zero point in overclocking it at this point.) So I’ve made very, very sure that I’m running a stable configuration in terms of the hardware; it’s only when adding vorpX -> HMD that this issue appears.
Any obvious things I could be doing wrong? I’ve been wondering if it’s a vram thing, but that should maybe cause a hitch in performance, not a lockup.
This isn’t really about evolving or opinions, it’s a conflict of goals between what VR is and the exaggerated Stereo 3D that S3D enthusiasts like you prefer.
The strength of the 3D-effect in reality (as well as virtual reality) is defined by the distance between your eyes. “More 3D” than that is simply wrong in terms of replicating reality. If you consider the 3D effect in native VR games not immersive enough, you must also consider reality not immersive enough… Now one could argue who cares, it’s all virtual, but as far as Z3D is concerned, it can only do so much before things start to fall apart due to its inherent artifacts.
To cater for the needs of S3D enthusiasts in G3D mode vorpX typically allows a 3D-effect that corresponds to having your eyes 30cm apart, i.e. about five times stronger than what is realistic, but with Z3D something like that is just too glitchy unfortunately. I will however revisit a bunch of older profiles and adjust their base parameters to match how the RE8 and CP2077 profiles work.
Even the 3D of many “nativ” VR Games is not good enough to get the maximum immersion. For example in Asgard’s Wrath and Fallout 4 VR. It depends subjective how many hours i play in vorpx every week. I play often 4 Days a week for 4-5 hours per day, and that weakens the 3D more and more, and you don’t take that into account. I’m no hostile of vorpx, on the contrary i’m one of the biggest fans and i use it many hours every week. But I’m very impatient in the progress of vorpx and also stereoscopic gaming in general. But I’m a nice guy, and that is why I’m looking like a please guy. I exercise my constructive criticism with gentle pressure, but in a nice way. You don’t respond well to criticism either,not even if she is meant nicely. I’m not your hostile, i love your vorpx. But i want the progress of vorpx faster, because I’m impatient ! You like your Z3D like it is, thats your opinion and that’s perfectly fine. We don’t have to argue about that ! To mention that in RE8 or CP77 thread was a mistake, i also had other older game profiles in mind.
When you run the DirectVR scan, make sure to look straight ahead. Although I don’t recall Fallout:NV to be among them, in a few games that may be important to get the horizon calibrated right.
In FNV I find the centre of the hud/crosshair to be angled way too high for where I wear my headset. I’m constantly having to tilt my head down to keep the horizon “level”.
Is there any way to lower the angle it sets the crosshair too? I haven’t been able to find any mods outside of vorpx to help either.
Most passive 3D displays work better with Half-TAB due to how the polarizing filters are oriented.
Frankly I don’t know why we don’t have a common/standard format based on color space.
The idea is you will lose details unless all of your software and hardware in the chain supports Full-SBS/TAB.
Yeah, ‘back in the day’ I ran all industry-standard HDMI 1.4a stereoscopic rendering on a 720P DLP (projector) using frame-packing (hence my familiarity with TriDef for quite some time, as it supported this format). This meant I was getting a full 60hz 720 display at 30hz per eye. I put this together very carefully as driving stereoscopy was really fringe back then, and the power to do so meant that driving 720p was way easier than driving 1080p. The quality, even at 6 feet wide was BETTER than any HMD I’ve ever seen because you were getting (except for 2d elements) a different set of 1280×720 pixels in each eye. In many ways the entire VR craze has been a step backwards for me. It’s been great for a few things, like racing SIMS where it’s absolutely the bee’s knees, but in the end the VAST majority of what I like is really more about stereoscopy and CLARITY than ‘VR’. It’s why I had to wait for a relatively high-quality HMD before I could invest; I absolutely cannot tolerate the blurry mess of anything below the Pimax 5K+ resolution; and it’s only barely enough. Even with this I have to push the in-game rendering resolution as close to 4K per eye as possible to get the clarity I consider minimally acceptable (for VR mode. For virtual cinema mode 2560×1440 is good enough.) I can’t wait to get something better. Someday.
Anyway, the difference between SBS vs Top and Bottom is enough to make me use SuperDepth3D instead of vorpX in every possible case where it works on my current 3D display (unless vorpX were to happen to have a working G3D profile for a game I suppose, but so far only Fallout 3 has worked well for me in G3D mode and I play that on my HMD.) In general, you don’t really get a quality degradation over ‘flat’ 1080p anywhere except in 2D elements, where it can be very apparent. But if you are rendering 2 different sets of pixels, each at 1/2 1080p resolution, and presenting those different pixels to each eye, then your brain basically reconstructs them as just as high-quality as 1080p.
I would hope that adding support for a number of other 3D formats wouldn’t be that big a deal? In the end it would be great to use vorpX alone for many of these titles.
BTW, while I’m being a nagging pest and asking for features; being able to use ReShade with vorpX would be *huge*. ReShade can downright *fix* many problems with modern games. Fallout 4, for example, has two AA modes; ‘jaggy’ or ‘vaseline all over the lens.’ Can be completely fixed in 5 minutes with ReShade and can’t really be fixed without it. Not being able to use ReShade in combo with vorpX is a pretty big bummer, at least in some titles. It’s great to have the basic vorpX adjustments of course, and they are very much appreciated; sharpness, saturation, etc., but in the end they are limited compared to ReShade.
That’s because you apparently also set Fallout 76 to run as admin. Normally the game doesn’t run with admin rights. When you run a game as admin, vorpX also needs admin rights to access it, of course. Most (almost all) modern games don’t run with admin rights normally though.
Ok, so I read the tips about various programs and such and I did have two that were mentioned to cause issues, teamviewer and Nvidia control panel. I disabled them from startup and restarted my pc. I also took Vorpx off of admin permissions however when i attempted to launch after that it said that Vorpx didnt have access to Fallout76 and suggested I try giving it admin perms. Doing so of course just causes it to crash. Thoughts?