Hi,
Just purchased VorpX. Running a Win10 pro machine with an Nvidia GTX 970.
So, what now? I’ve started Vorpx, configured it, didn’t see Fallout 4 in the list.
But whenever I start the game, it does nothing different. No VR, nothing.
Did I forget anything? Any first-timers guides out there I missed? Win10 comes standard with DX12, is that an essential issue? Read VorpX works with Win10…
Hope you guys can help me out a bit. :) Thx in advance!
So I tried using vorpx on fallout 4 and I noticed that I needed to be crossed eyed to see the image so I went into the in game vorpx settings but every time I change the IPD slider it doesn’t actually do anything I tried going from the smallest to the biggest IPD but the screen didn’t change at all. I’m pretty sure that once it allows me to change the distance I will be able to play fallout fine with it but I don’t know what to do.
I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.
Struggling to resolve a Y-axis problem. Hope you can help.
With the DK2 and VorpX I like have the game-world view go UP when I pitch my head BACK (like any sane person).
I play with an XBox360 controller, normally with y-axis inverted in the in-game settings so that the game-world view goes UP when the right stick is pulled DOWN (like any sane person).
Many games allow both inputs to behave together perfectly (Portal2, for instance), but for some titles (GTA5, Fallout4) I can either have :
(1) 360 right-stick DOWN -> view UP
Head-pitch BACK -> view DOWN
(2) 360 right-stick DOWN -> view DOWN
Head-pitch BACK -> view UP
But I can’t get right-stick DOWN and head-pitch BACK to both map to game-world view UP.
I’ve tried combinations with the VorpX settings (overriding Xbox controller, HT as gamepad, inverting HT y-axis, etc) and in-game y-axis invert settings, but no joy.
Am I missing an obvious solution?
Hi,
have you tried to disable ambient occlusion in the nvidia control panel, this fixed black flicker in games like skyrim for me and also doubled my fps in games, when using vorpx.
This worked for Fallout 4 – thank you.
Z-Buffer 3D does not create fully natural Stereo 3D by design, instead it’s a lot faster. It’s usually dialed in to provide a pleasent (even stronger than with Geometry 3D) 3D-effect in the distance, but has ‘weaker’ 3D for nearby objects. Geometry 3D for Fallout 4 will be available with the next vorpX update.
Just be aware that both methods each have one advantage and one drawback. While G3D provides the more natural 3D, Z3D is roughly twice as fast. High framerates are as important in VR as Stereo 3D.
In case of Fallout 4 that means that G3D will not allow you to achieve a VR compatible frame rate in many situations unless you own an extremely fast PC (fastest Core i7, GTX980Ti). You’ll be able to decide yourself soon.
I played a bit of Fallout 4 with VorpX using Z3D. It does create a 3D effect, but it isn’t quite correct, most noticeably the ground around my feet doesn’t appear flat (parallel to the horizon), instead it slopes lower as it gets closer to me.
1) Do other people see this distortion? Or do I have something configured wrong?
2) If it’s expected, is it caused by a bug in the conversion of z-buffer depth to eye separation amount? Or is it an unavoidable limitation of only having a z-buffer to work with?
Witcher 3 runs pretty well with vorpx also without cinema mode. brilliant qualtiy and 3 d, for me better than i fallout 4. only free camera is missing, or at least a camera zoom would be great. If no zoom is possible: Anybody knows how to set up a better fov in the ini files?
Vorpx 9 is best vorpx ever :)
– fPipboy1stPersonFOV for the Pipboy
– fDefault1stPersonFOV for your Player
– fDefaultWorldFOV for the Rest
– http://www.nexusmods.com/fallout3/mods/11269/? to remove the weapon zoom
There should be a FOV option in the Fallout.ini and FalloutPrefs.ini in C:\Users\(yourname)\Documents\My Games\Fallout3 called fRenderedTerminalFOV you can change it to something higher like 0.25 or 0.40. This should give you a higher FOV when using terminals.
Alternatively you can use the middle mouse button to open edge peek, which should also allow you to see the power button.
Just got the software, v 0.9.1.0 and running on AMD R9 290x. Game setup was non issue, game runs and all, issue is when I interact with the first computer interface, I can select options but I can not select the “POWER” button on the screen to exit it. The cursor and my viewing is locked to just the inner screen of the computer.
Thats my problem, the Direct Mode Fps fall below 75 while the Game FPS are still 60, 80 or even 150.
This happens even when I have Safest selected.
I mentioned Fast only, because I have the same symptoms Fast normally produces.
Turning async rendering off solves the stuttering, but I have (of course) judder.
If the Direct Mode FPS fall below 75fps you will get judder, it has to be 75fps, not a single frame less. Normally reducing GPU load helps. There is a small performance enhancement guide in the help that lists the common things to try if they fall below 75fps.
Changing GPU Sync from to anything else than ‘Safest’ can cause all sorts of problems, including judder, frames freezing for several seconds and worse. That’s why ‘Safest’ is called ‘Safest’ ;). There are some games where changing this value can enhance framerate without ill side effects, but in the majority of cases it has to stay at ‘Safest’.
The same framedrop happens, when I turn the GPU Sync from Safest to Fast in games. The Direct Mode Fps falls under the Game Mode Fps and the Game gets really stuttery. So could this be a GPU syncing issue? (I have a GTX 970)
You can use the EdgePeek function (press the mousewheel / middle mouse button) to zoom out temporarily. More useful hotkeys are explained in the help.
The next vorpX update will add a scalable HUD for Fallout 4.