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AuthorSearch Results
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Jul 18, 2024 at 1:18pm #220046
In reply to: Witcher 3 Next Generation Patch
RalfKeymasterTurns out the latest game patch broke the connection mod scripts for DirectVR FOV adjustment and DirectVR 3D (modifies the actual game camera for 3D instead of ‘normal’ G3D/Z3D). Luckily since a while stuff like this can be updated independently from main vorpX.
Next time you launch the game with vorpX active you should receive a message about some missing/updated profile components. This message may appear twice in some cases. Make sure to do click ‘Yes’ when this message comes up.
IMPORTANT: vorpX 24.1.0 and the latest Witcher 3 version are required!
Jul 17, 2024 at 10:03am #220033In reply to: Witcher 3 Next Generation Patch
Florian-83ParticipantHello, good to hear that we may get a working profile soon. I tried a Steam downgrade to the Classic Version 1.32 as well, but VorpX refuses to start the game. “This Version of VorpX only works with The Witcher 3 4.0 or higher. Please make sure you have the latest The Witcher 3 version.” I don’t see any other official (Classic) profile in my local VorpX database. My VorpX Version is 24.1.0.
There are two interesting Gamestar test videos about the Witcher 3 Next Gen v4.0 update:
Beside the graphic aspect and some new features of the next Gen Version, isn’t it also about bug fixing (v1.32 ==> v4.04)? I have a VR potato anyway (Nvidia RTX 3060 mobile bottleneck), soo I’m fine with a working Classic profile as well.
Jun 4, 2024 at 8:52pm #219837In reply to: 24.1.0 Feedback
MarcDwonnParticipantAnd I could really use a brief “This is how things should be done and look like” docu, so that I can use VorpX as intended and tell if my system is working properly or not.
I fully agree about the last part. One of the reasons i haven’t updated for awhile is not only that i don’t know what will work and not work anymore (Witcher 3 classic version for example), but because there’s no detailed documentation and tutorials. And when people need to come here and ask the same questions over and over again, it wastes not only the users’ time, but Ralf’s time as well.
I’m aware that one developer can do only so much, but i wanted to mention this as a point that needs improvement. And yes, i know of the in-built tutorial for the gestures (?) and the tips that get displayed while loading. But i’m one of the people who reads/watches the documentation *before* they upgrade. :)
May 27, 2024 at 1:56pm #219780In reply to: Witcher 3 Next Generation Patch
Florian-83ParticipantFresh Steam The Witcher 3 Version 4.04 Installation here. Not working with VorpX 24.1.0 official Profile.
Script Compilation Errors:
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1513): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1515): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.
Florian-83ParticipantFresh Steam The Witcher 3 Version 4.04 Installation here. Sadly not working with VorpX 24.1.0 official Profile.
Script Compilation Errors:
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1513): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1515): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.May 10, 2024 at 11:49pm #219708Topic: Witcher 3
in forum General vorpX Discussion
IlluzioParticipantHi, I want to play Witcher 3 in VR with the G3D + 6DOF! Which version of VorpX should I use, 23.1.0 or 24.1.0?
For the script problems, I plan to correct them myself because I have already adapted all my mods to the latest Witcher 3 update.
I can provide the vanilla scripts in their 4.04 versions if Ralf wants to update them himself?
Apr 8, 2024 at 9:07pm #219564In reply to: End of Reverb G2 support ?
BoblekoboldParticipantG2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.
But i loved the resolution, not even Quest 3 can quite get to this level, IMO.
To solve these issues with the G2 :
You can buy a VR cover (I needed it to remove the nose thing) :
“VR Cover Facial Interface & Foam Replacement for HP Reverb G2 V1 & V2” on AmazonYou can also buy a BoboVR M2 strap :
“BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” on Amazon
With a G2 adapter :
https://www.etsy.com/listing/1079503371/kit-adaptateur-tyco-tech-hp-reverb-g2?variation0=2226421683This way it’s perfect (I added coins as counter weight at the back, in little plastic tubes, and I added bubble wrap around BoboVR top arms). The G2 doesn’t even touch my face. It doesn’t move. And I can wear it as long as I want.
If needed, there is also counter weights and other straps :
https://www.studioformcreative.com/reverb-g2
Varjo Aero ones could be better (as there are two weights)Don’t forget lenses (correction + blue protection) :
https://vroptician.com/Apr 3, 2024 at 10:37pm #219554In reply to: End of Reverb G2 support ?
MarcDwonnParticipantG2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.
But i loved the resolution, not even Quest 3 can quite get to this level, IMO.
Feb 24, 2024 at 4:49pm #219359In reply to: General Game setting to turn off /test with VorpX
MarcDwonnParticipantOlder games use lightmaps to emulate lighting in static geometry, this includes some AO approximation. Realistic games like STALKER, HL2 or The Witcher have darkening in corners, under vehicles etc and look great already. You would be doubling the AO effect in world geometry, which is overkill.
Newer games started to introduce dynamic AO (from Crysis on), and if AO has to be disabled for G3D to work glitch free, they look horribly flat/fake in world geometry because of the missing light maps.
Feb 20, 2024 at 6:57pm #219287
Reaver ShadowParticipantCan confirm, VDXR OpenXR Runtime in Virtual Desktop WORKS with VorpX [i.e. VorpX + Virtual Desktop(OpenXR aka VDXR)].
BUT not without hiccups/issues ;(
VorpX: v21.3.5
OculusQuest Desktop Software: Rendering Resolution 3712 x 1888 / 90Hz
Virtual Desktop Streamer: v1.30.1 / VR Graphics Quality: Medium / 90Hz
Headset: MetaOculusQuest 2
Game Resolution (The Witcher, Nexus Mods Collection: “best experience LOREPLAY”): 2560 x 1600 (16:10), ~55FPS (seems to be frame caped at 60, 1080p is same)Report
– [PSA] Start VorpX after your streaming within Virtual Desktop, or VorpX tries to hook it (I know i can exclude it, but i’m lazy).
– [Minor] I have Virtual Desktops Performance Overlay on by default. As soon as it click both sticks to turn off, I lose the mouse. Found no way to get back outside of quitting everything and running again. So disable Performance Overlay prior to starting game.
– [Major] I’m not sure what to call it other then artifacts. I would have random, not sure if individual or groups, of pixels in my peripheral be sparkling/shimmer/be wrong colour briefly. At first i thought it was dead pixel, but this same behavior did not occur with AirLink, or was not apparent when running game in flat mode. ( I believe it was both the virtual screen and in the lounge.) Unfortunately, this was too distracting for me, and I when back to AirLink.Side Experience Notes
– IMO the UI and User Experience of Virtual Desktop is levels beyond AirLink (The virtual keyboard alone in AirLink is just inconvenient/dumb).
– In my testing play the witcher, VorpX + AirLink, the combo does NOT recover AT ALL from any type of disconnect, (WIFI related, PC/VorpX error, or the WORST simply removing the headset for a washroom break. This is EXTREMELY frustrating. Where as Virtual Desktop recovered 3 out of 3 times.Side Technical Notes
– Rendering Resolution != Game Resolution. (It’s complicated)
– As best as i can figure, in Virtual Desktop Streaming Menu (within Headset), VR Graphics Quality, is the equivalent toOculusQuest Desktop Software Rendering Resolution.Questions
– One thing i haven’t figured out for sure, hoping someone can verify. For Virtual Desktop flat screen/AirLink desktop/VorpX Desktop Viewer, you are simply cloning the Monitor, including the refresh rate and resolution, so they matter and should match. But when running in “VR mode”, your physical monitor res and refresh rate don’t apply. (My current theory is a sort of virtual monitor is created. Your physical monitor can display a limited portion, like reduced resolution and refresh rate, aka with safer perimeters for your physical monitor, of that virtual monitor???)Jan 20, 2024 at 3:02pm #219100In reply to: Witcher 3 Next Generation Patch
mateuszw1995ParticipantI tried to run Witcher 3 nextgen (version 4.03) with latest Vorpx 23.1.0 beta in DX11 mode, but after installling additional components, script compilation fails as posted above. After removing r4Player.ws file the game launches, but there is no 3D effect in any 3D mode. I think something was changed in the game that brokes compatibility with code in this file (errors with SetAutoApplyOils are common in discussions about many mods that was broken).
Ralf, can you tell which game version should work? Can you look why it is broken and check if it can be fixed?
Dec 27, 2023 at 12:02pm #218933Topic: Witcher 3 – no grass :)
in forum Technical Support
cornholio79ParticipantHi,
With the current stable version 21.3.5 I was able to run the DX11 version including the FPV mods, but there was no grass/trees/etc, no matter what profile I tried. I think this must be something related to VorpX – when I ran the same without VorpX, the grass was there.
With 21.1.0 I’m not able to run at all, unfortunately. It offers to install a mod of its own, but that won’t compile (even on a clean Witcher 3 install, no mods). If I choose not to use this, it won’t start, saying it could not initialize the Vive libraries.
So, there is currently no way for me to run the Witcher 3 using VorpX…Dec 24, 2023 at 3:37am #218829In reply to: Witcher 3 — What configuration?
JochenHParticipantThis is kind of frustrating. I already wrote that I used a fresh installation of witcher 3 with no mods. So this is should at least work somehow. It is a bit strange that the profile hooks but still no 3D, only look on a 2D screen.
Dec 23, 2023 at 7:31pm #218797In reply to: Witcher 3 — What configuration?
omicron4oParticipantI have been trying The Witcher 3 for the last month with both the beta and the old official vorpx versions and also with the new 24.1.0 version and I always get the same results.
When I run the game in DX11 mode I get a message from vorpx that the profile requires additional components to fully work. If I run the game without installing the additional components the game starts and it has Z-normal and Z-adaptive, but no 3D. If I install the additional components, when I run the game it starts a window with REDengine3 on it and it says “compiling scripts” and than I get this error:
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
Error [content0]game\gui\main_menu\ingamemenu.ws(1516): Could not find function ‘SetAutoApplyOils’
Error [content0]game\gui\main_menu\ingamemenu.ws(1518): Could not find function ‘SetAutoApplyOils’
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.I have the game on GOG if that helps.
Dec 18, 2023 at 3:12am #218756Topic: Witcher 3 — What configuration?
in forum Game Hints and Settings
TheGreatGarbanzoParticipantHaving finished season 3 of Witcher on Netflix, I’m ready to (belatedly) dive into the Witcher 3 game.
I see that Witcher 3 went through a recent upgrade, and Ralph did some beta work to support it. I’m on 23.1.0 beta 4. However, I can’t seem to get Vorpx to hook into the game.
Just curious if anyone out there has Witcher 3 working atm. If so:
* Which version of Vorpx are you using?
* Are you using Steam Link or VD or AirLink?
* Which Witcher 3 profile are you using? (Official one, a different one?)
* Which runtime are you using? Steam’s OpenVR or Oculus’s OpenXRThanks in advance for the help!
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AuthorSearch Results
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Search Results
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Topic: Witcher 3
Hi, I want to play Witcher 3 in VR with the G3D + 6DOF! Which version of VorpX should I use, 23.1.0 or 24.1.0?
For the script problems, I plan to correct them myself because I have already adapted all my mods to the latest Witcher 3 update.
I can provide the vanilla scripts in their 4.04 versions if Ralf wants to update them himself?
Topic: Witcher 3 – no grass :)
Hi,
With the current stable version 21.3.5 I was able to run the DX11 version including the FPV mods, but there was no grass/trees/etc, no matter what profile I tried. I think this must be something related to VorpX – when I ran the same without VorpX, the grass was there.
With 21.1.0 I’m not able to run at all, unfortunately. It offers to install a mod of its own, but that won’t compile (even on a clean Witcher 3 install, no mods). If I choose not to use this, it won’t start, saying it could not initialize the Vive libraries.
So, there is currently no way for me to run the Witcher 3 using VorpX…Having finished season 3 of Witcher on Netflix, I’m ready to (belatedly) dive into the Witcher 3 game.
I see that Witcher 3 went through a recent upgrade, and Ralph did some beta work to support it. I’m on 23.1.0 beta 4. However, I can’t seem to get Vorpx to hook into the game.
Just curious if anyone out there has Witcher 3 working atm. If so:
* Which version of Vorpx are you using?
* Are you using Steam Link or VD or AirLink?
* Which Witcher 3 profile are you using? (Official one, a different one?)
* Which runtime are you using? Steam’s OpenVR or Oculus’s OpenXRThanks in advance for the help!
