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Search Results
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Topic: Artifact in Witcher 1
I am attempting to play Witcher 1 Enhanced Edition, and have an artifact which makes the game almost unplayable. There is a flickering trapezoid almost directly in the middle of the screen. I took a screenshot of what it looks like in the game:
This almost represents the exact shape of the artifact:

Is there any way of removing this artifact? This occurs in the vanilla Steam version as well as GOG version whether I am in Cinema mode or not. It does not show up when played without Vorpx.
Any advice is greatly appreciated.
Topic: Ingame fps always < 75
What exactly is (technically in Vorpx) limiting the games’ fps ?
I’m always getting 73-74 fps with rare Jumps to 75 … Ok, my machine sucks you’ll say but this is very unlikely because it doesn’t matter if I run Max or low Detail in e.g. Doom or Witcher 3. Even low resolutions dont help. It seems like “my” Vorpx fps Limit is 74 … not 75. This produces stutter of course. I don’t use vsync or other limiters of course. Doom runs ~200 maxed out … Even old Games with 500+++ fps are bound to 74 … not 75 …
Thanks in advance…
I had been playing Battlefield 4, GTA V, The Witcher 3, Rise of the Tomb Raider, and The Division for a long time at 1080p/60fps on a 65 inch plasma TV at a distance of 8.5 ft (optimal distance for that size/resolution according to online calculators & charts). I was able to easily see the difference between Low, Medium, High, Ultra on the TV just fine. But for some reason when I play those games using the Oculus Rift (CV1) and VorpX (or Virtual Desktop) I can’t tell the difference between the highest and lowest settings. In terms of visual fidelity I see absolutely no difference or the difference might for some reason be so small that I can’t detect it. Obviously there is a huge impact on frame rate going from lowest to highest, but I’m curious about the visual fidelity. I am running those games at 2160 by 1200, 90+ fps (depending on game somewhere between medium to ultra)’ 980 ti. Any idea why that might be? Have u experienced the same thing (same visual fidelity regardless of low or ultra settings)?
Hello,
I’be got my Vive yesterday and I’ve spent so far about 8 hours discovering what and how it does. First I tried some of the VR apps on Steam and then concentrated on the main reason I got it in the first place – playing older AAA games. In the past months I’ve been playing on a big 3D TV on SBS 3D (TriDef) and I had some hopes and expectations on how the games will look and behave in VR.
The result is somewhat confusing and I have faced several serious problems that I need to resolve if I’m not going to go back to the 3D TV setup. The VR experience, while problematic in many aspects, felt really promising and exciting.
As a fresh Vive user I’m overwhelmed by the complexity of the system and the multiple options that need to be tweaked – on the hardware itself as well as different software applications. So I’m afraid I’m missing important steps/points/tweaks that can make the games actually playable. And maybe I’m missing an obvious solution for them.1. The first problem is of course the frame rate / motion sickness. I’ve seen different solutions for the FPS problems and I’m going to experiment with them. I tried Skyrim, FO4 and Witcher 2. It seems the motion sickness is not really related to the frame rate as such. For example out of the 3 games Witcher 2 gave me the less dizziness which was completely unexpected as this game has terrible FPS even on a normal 2D playthrough. In Skyrim (and FO4) I was unable to make more than 3 steps walking or running before feeling dizzy. However I had no problems whatsoever with the killmove cutscenes that people usually complain about. So I guess my question is – what exactly causes the dizziness and how can I minimize it?
2. I’m using ENB Boost (as injector) with Skyrim, FONV and Oblivion which allows them to run without constantly crashing. I’ve read several speculations that ENB interferes with the performance of Vorpx and if you use it you are doomed to suffer low FPS no matter what. Is this true and are any considerations about running them together in terms on setting them up?
3. Menus and other HUD elements – impossible to see. Yes, there is the mouse-wheel solution but while you see the HUD while it is pressed there is nothing you can do with it. What I did was – press the mouse wheel, look at the option that I need to select and then trying not to move my hand or head at all release the wheel and click. This is quite annoying and what is even worse it reflects the dialogue interface of Skyrim making even talking to NPCs a tedious experience. I can’t even imagine trading with a NPC. Is there a solution for this?
4. Direction of movement – you walk and run wherever you are looking at. This will create a lot of problems for me as I’m used to constantly looking around while my character moves. I haven’t really tried it fully in Skyrim and FO4 because of the motion sickness issue. But it makes W2 completely unplayable because Geralt keeps running against the invisible walls in this half open-world game. Because the view is quite zoomed-in it is impossible to fully asses the terrain and predict where exactly the path lies. Is it possible to have the option to look around by moving your head while not influencing the direction of movement?
Thanks!
Does anyone have step by step instructions for some games? I tried searching the forum and only come up with some old stuff for DK2, and I have the CV1.
Alien Isolation, and Left 4 Dead 2, both give me super zoomed-in menus where I can’t see anything properly.
Then, once I got into A:I the motion was reversed. I move my head left, screen goes right. Then, the height is all weird.
I thought this $40 purchase was touted as the “plug and play” version of this kind of software…. what happened?
I would think that each game would already have a sticky, where people can go and just follow the steps. Or a wiki or something.
Anyway, please share some got simple, step-by-step instructions for Left 4 Dead 2, Alien Isolation, Witcher 3, Star Citizen, Assetto Corsa, Dirt Rally, Project Cars, Vanishing of Ethan Carter, Dear Esther.Thank you!
Hello guys, I recently updated my DK2 to Oculus Runtime 1.3. I am also using the runtime switcher to switch back to 0.8.
But every time when I tried to launch VLC or Rise of Tomb Raider or anything, I got this error message saying:
vorpX could not initialize your Oculus Rift. It reported:
Client version too old to connect to serviceHere is my Oculus runtime 0.8 info:
Display Driver Version: 1.2.8.0
Positional Tracker Driver Version: 1.0.14.0
NVIDIA GeForce GTX 970
Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz
HMD Firmware: 2.12
Connected to OVRService server.Any suggestions? Thanks.
