Just thought I’d drop my two cents for those wanting to run Witcher 3 in first person Full VR. I found the Immersive Cam mod to be a much better experience than the standard First Person mod. Simply position the camera in front of Geralt and make adjustments.
Main benefits of using this mod:
Unlike other first person mods, positioning the camera into a first person perspective with Immersive Cam decouples your head tracking from Geralt. This allows you to strafe, backpedal, and run without having the camera spinning out of your control.
Allows a lot of flexibility in setting camera positions to bounce between first and third person. I currently set the camera in a first person perspective to explore. I can then manually zoom out into 3rd person by using my Witcher Sense if I need to check my surroundings. Entering combat is also set to automatically take me into 3rd person. There is enough zoom provided with third person that I don’t feel the need to jump into the Vorpx menu to switch out of Full VR mode once in combat. It helps to keep the whole experience fluid. Can easily use edge peek for everything else (menus & cut scenes).
Allows FOV up to 75. While not as much as some mods I find to be enough when adjusting the Vorpx Letter Box/zoom.
Maybe not the most ideal but hopefully it helps. For a starting point, my current settings are below. Adjust to fit your set up and taste!
In Game:
Mouse Sensitivity = .55
Exploration Zoom = 6.90
Exploration Height = .75
FOV = 75
Vorpx:
Full VR
Head Tracking = .55
Letter Box 2
Zoom = .83
https://www.nexusmods.com/witcher3/mods/689/
The FOV is fine. The problem is head tracking. With the vorpx profile, the head barely moves. I got it to work by maxing mouse sensitivity under game options (vorpx in-game settings head tracking sensitivity had no effect). But because of Witcher 3’s terrible control scheme (or so I’m assuming), turning your head too far left or eight sends you twirling in a pirouette.
Normally, at this point, I’d just give up, blaming their crap controls — if it weren’t for the video linked below, where a guy plays Witcher 3 with the mod, a rift, and 2016 vorpx, and somehow has head tracking without any uncontrollable spinning.. Any idea how this can be done?
Link: https://youtu.be/RO533Tgwe4w
Thanks for that link. I’m going to try the Witcher 3 profile as soon as I get time. Which (unfortunately) might be weeks away, but I’ll get to it eventually.
Gotta try it with FO4 too at some point.
Probably no way to get that to work Top and Bottom mode, is there? For some reason my display looks much better in Top and Bottom mode instead of Side by Side.
A strange issue started after 1-2 weeks of playing The Witcher in VorpX. I was fighting necrophages in the cemetery in Vizima and suddenly the RiftS screen became black (with sound still going). At the same time i heard the fans of the graphics card spinning up to 100%. My desktop monitor was off (no signal from the card), but the PC and my LED keyboard were still on. I had to shut down the PC, to get it under control again.
I had this issue many times since, and it happens unpredictably (sometimes after 5min, sometimes after more than an hour of playing, etc). I’m trying to figure out if it’s a hardware problem or a software problem. Thing is, i haven’t changed anything hardware-wise all this time, and the playing setup is quite complex with all the software running.
What i gathered after a week of testing:
– it does not happen when playing the game on my desktop monitor
– it’s not a thermal issue (max is 68°C) – when playing with VorpX, the fans hardly speed up
– it’s not the graphics driver (i tested 3 releases)
– it can’t be a faulty graphics card, i did some torture tests without issue
I’m hoping that someone has maybe an idea what these symptoms could mean. Any little help could nudge me in the right troubleshooting direction.
Yes, this is the mod everyone should use. It gives it first person and can also change the FOV…
https://www.nexusmods.com/witcher3/mods/1862
I just need to find the right vorpx settings to activate head tracking and fix the keyboard movement controls. If I figure it out, I’ll upload a first person profile.
I just bought Witcher 3 on sale for 12 bucks in the hopes of playing in full VR with the first person mod. But it seems the super complicated control scheme for the game makes it almost impossible to control in full VR. If it were a simple WASD layout, it would work great. But third person games always have over complicated controls.
It just occurred to me that the vorpx profile for Witcher 3 is to play in immersive mode, which is why headtracking and movement don’t work out of the box. Does anyone have a profile for this game in Fukl VR mode? Or some tips in how to change the in ga,e vorpx settings to make it so?
I just bought Witcher 3 on sale for 12 bucks in the hopes of playing in full VR with the first person mod. But it seems the super complicated control scheme for the game makes it almost impossible to control in full VR. If it were a simple WASD layout, it would work great. But third person games always have over complicated controls.
I have a feeling I’ll be using this quite bit in the future. I’ll give it a whirl with the Witcher 3 when I get time. Even with the Pimax 5K + HMD I now have, my old 1080p Sony Playstation 3D display in Above/Below mode is still much sharper, and hopefully I’ll be building another 3D home-theater soon using a 3D 1080p projector (historically I did my stereoscopic gaming on a 720p 3D projector using frame-packing mode, so very sharp and I only needed to drive games at 720p to be able to play them without at native resolution without any scaling – I put a lot of thought into that setup and it worked very well). Considering that so many games I enjoy really won’t translate well anyway to VR, it will be nice to continue to have the option to use my traditional displays.
Yes, it builds the 3D scene using the in-game depth-maps, similar to TriDef “Power 3D” etc. So it does create the same types of halos/distortion as all other similar 3D methods. But, it’s really pretty darn good overall, with a lot of settings and can provide pretty darn good results in many cases. The lack of a performance hit is also great (running FO4 (even with uGrids set to 7), the Witcher 3, MEA, etc. at 2560×1440 on any reasonably modern card is easy, for example.)
If HUD interface objects have been assigned to the G3D HUD layer by the profile creator (usually always the case with official profiles), you should be able to control both size and depth of the interface.
Open vorpX delete menu and arrow over to the image settings page. You should see 3 HUD related sliders below. Adjust depth as desired.
I haven’t tried Witcher 1 myself, but see if this works for you.
Man, i hope that these issues get fixed soon. I’d love to play AC: Origins in Z3D.
(Currently playing The Witcher EE, and loving the experience.)
Been using VorpX for over 2 years now, and I just have to say, I’m still blown away by it. I’m probably a bit of an anomaly in that I play almost everything in Cinema mode due to smoothness, ease of UI, and sitting down.
But god damn, its still the best thing about VR that I’ve used since I got my headset. Gives life to so many AAA games that just aren’t available in VR.
Currently playing: Abzu, Mankind divided, FC5, Metro exodus, witcher 3. Insane.
@ralph, i use a remapper for se fo4 witcher 3. I need that remapping because of mods require lots of custom key commands to work properly. The mapping of vopx doesnt even have the paddles option for an elite controller. So rewasd is fullfilling all needs with close to 200 keybindungs. Using that remapper and voprx ends up sometimes after animations with a unresponsive controller or a character freezing. So how can i manage to use vorpx with a remapper?
Hi, I’m really interested in this.
Right now, I have two 3D Passive LG TVs (additional monitor and HMD) in this same room, to test any of the profiles, one of the two TVs is FullHD and the other 4k, both are passive 3D, and include 3D sbs and up/down among other types.
I just tried The Witcher 3 using Generic and selecting show in LG-TV in Vorpx Config-General tab, and they work perfectly.
I even believe and I would very much like this to become a new functionality for Vorpx, adding the corresponding tab. It is really fantastic to have this additional option.
The only annoying hit that I really need to solve, is that the games appear with the black layer around, believing that it is an HMD, but if we could eliminate this layer it would be fantastic and fully functional for me.
3D feels great on my 3D passive TV, selecting 3D sbs.
Hey all,
I’ve tweaked a couple of profiles to work on a normal 3D TV (mine is a passive 3D LG TV).
I’ve noted a few of you asking and I’m really impressed with the results I’m getting. To use these profiles you have to select the Generic VR headset (Desktop Version). Make sure you set a standard widescreen resolution. I used 3840 x 2160 but 1920 x 1080 or 2540 x 1400 should also be fine.
If you want to try them out look for my profile name “Grocs” under cloud profiles. The three I’ve set up and tested so far are for:
The Witcher 3
Need for Speed Hot Pursuit (2010)
Alien Colonial Marines
I’ll continue to add more because I love playing some of the older games in 4K 3D without much quality loss.
Expect a blog post soon as well – so you are aware of the tricks in optimising correctly.
I’d appreciate feedback to see if it works well for other 3D setups, like monitors and 3D vision by Nvidia (which as most of you know stopped driver support back in April).
Any questions – let me know!
Cheers,
Grocs.