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Viewing 15 results - 106 through 120 (of 288 total)
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  • Dave
    Participant

    Unreal Engine 3, DX11 and low requirements let hope me to play G3D at day one !

    Recommended:
    Intel Core i7-7700 oder AMD Ryzen 7 2700X
    NVIDIA GTX 1070, AMD Radeon Vega 56 4 GB
    RAM: 16 GB
    HDD: 120 GB

    #200744

    In reply to: Days Gone (DX11)

    Dave
    Participant

    Unreal Engine 4, DX11 and low requirements let hope me to play G3D at day one !

    #200743
    Dave
    Participant

    Unreal Engine 4, DX11 and very low requirements let hope me to play G3D at day one !

    Recommendend:
    Intel Core i7-3770 4-Core 3.4GHz / AMD FX-8350
    AMD Radeon R9 290 or NVIDIA GeForce GTX 970 4GB
    System Memory: 8 GB RAM

    #200503

    In reply to: Unreal Tournament 2004

    RJK_
    Participant

    Update Feb 16. 2021

    Unreal Tournament 2004 (DGVoodoo2 v 2.6) – G3D

    This is a quick hack, so be aware. Very first screen has a missing shader but the game it self looks good. The advantage of this profile is that you can choose any custom resultion so you can play FUll VR with superb graphics quality.

    – Note: This is a quick hack
    – Make settings before start !
    – DGVoodoo2 v2.6 required !
    – Use Full Sreen (gamesttings)
    – Force resolution w. DGVoodoo2
    – Optimized for cinema modes
    – Full VR vailable
    – Profile available at the cloud

    #200496
    wangmauler
    Participant

    Hey all. There were only a few threads here and on the googles for Antichamber and getting it to work with good FOV. Below are the few steps you need to do.

    Firstly, make sure you run the game at least once as it installs stuff the first time you run it.

    Even though Antichamber is officially supported, it uses the “Unreal Engine 3” profile – so if you already use another game with vorpx that uses this profile, I would suggest first copying that profile and make a new one. The folder with the UDK.EXE file to use is located in:

    C:\Program Files (x86)\Steam\steamapps\common\Antichamber\Binaries\Win32\UDK.exe

    NOTE: If you don’t have any games using that profile, you can’t actually create a custom profile because antichamber binds to it when you first launch it with vorpx open.

    Next, to get Antichamber working with a proper FOV, you need to enable the console by editing ini file in notepad, and changed the fov to around 125 in game.

    DefaultInput.ini:
    C:\Program Files (x86)\Steam\steamapps\common\Antichamber\UDKGame\Config

    Find the following lines in DefaultInput.ini:
    ConsoleKey=None
    TypeKey=None
    Put a semicolon in front of each of these lines so that they now look like:
    ;ConsoleKey=None
    ;TypeKey=None
    Save the file

    I would next suggest setting your resolution here, as for some reason because it’s running in 4:3 for the VR headset, it doesn’t show all the possible resolutions.

    In the same folder as the DefaultInput.ini, there’s a file called DefaultEngine.ini.

    At the bottom you will see [SystemSettings]
    Change the ResX and ResY to what you want as the resolution – I have a Valve Index headset, and I set it to my recommended resolution of 130%, or:

    ResX=2296
    ResY=2552

    I did notice a slight difference if I set it lower, so I keep it at that.

    Open the game, and press the ~ (tilde) key, then type:

    fov 125

    You may need to play around with a number, but for me 125 is great.

    I don’t know why, but the normal “SaveConfig” UDK3 command does not work..so you will have to type “fov 125” in console each time you open the game.

    Not a huge deal to be able to play the game in VR imho!

    I hope this helps anyone out with this awesome game!

    #200283

    Topic: E.T. Armies

    in forum User Profiles
    RJK_
    Participant

    E.T. Armies (G3D)

    SciFi 1st Person Shooter from 2016. Nice Unreal Graphics, perfect shadows. you need to rename the games exe in order to use this profile, read below.

    – Make settings with launcher first
    – Rename UDK.exe to UDKV.exe
    – Run UDKV.exe manually
    – Optimized for cinema modes
    – Profile available at the cloud

    The game is currently 81% OFF Here

    #200235

    In reply to: Games Wish List

    LVNDSCAPE
    Participant

    Lost Ember / Unreal Engine 4
    https://store.steampowered.com/app/563840/LOST_EMBER/

    Filled my own request creating this Template ;)
    Up and running in Stereo 3D Immersive and Cinematic Screen.

    #200189
    Mazzle
    Participant

    I posted a profile for a free game called Undefeated, which is a short open-world Superman simulator without the license. (They explicitly say that’s what they were trying to design.) It’s made by a trio of students from video game development university in Japan.

    https://store.steampowered.com/app/1116960/UNDEFEATED/

    If you middle-mouse click, you can switch to a first-person view. It looks pretty good in VR, but unfortunately, it crashes after a while. (The error says something about the unreal engine losing connection to a direct3d device, I think.) I thought I’d post the profile anyway. The game is free, and maybe the crashing is specific to my machine or can be avoided by changing some graphics or vorpx settings.

    FYI, the game uses the Unreal 4 engine. This profile was based on the Vampyr one.

    #200186
    Ogrescar
    Participant

    This is a list of dx11 games.
    https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games

    Unreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.

    Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.

    #200052
    Mazzle
    Participant

    I could not get any 3d effect from that user profile. It did load though. I also tried creating profiles based on all the Assassin’s Creeds that came out around that time and the suggested base profiles for unreal 4 dx 11 games. I couldn’t get any 3d from any of them. (Also, several of them would stop the game from loading.)

    For what it’s worth, there was one profile that did seem to alter some shaders, but it didn’t do anything good and only had an effect in geometry 3d mode. (When activated, the game dropped do a few fps and several of the shaders for characters turned black or invisible.) I forget which game I based it on, but it was one of the assassin’s creed ones.

    Sebastian
    Participant

    Im sorry i didnt find anything regarding this. Ive been trying get the Hellblade profile hooking with Amid Evil since both are Unreal Engine 4.
    What steps are necessary here?
    Id love to play Amid Evil in VR so much!

    Also theres a darkplaces (Quake 1) profile that hooks but leaves my headset black. Id also really would like to play my heavily modded Quake and Quake 1.5 in Vorpx. Quake is my absolute favorite and Quakespasm VR isnt as atmospheric as Darkplaces. Would also prefer to use mouse and keyboard to stay fast.
    Hope anyone might know something regarding this also.

    #199841

    In reply to: Everspace 2!

    Ogrescar
    Participant

    Unreal engine, dx12 by default but dx11 can be activated with a command line switch or maybe in the steam launcher (I have the GOG version). RDR2 profile works for dx12, I tried Conan Exiles with dx11 and got G3D, but there was a lot of shader flickering. Probably a different profile would work better, but I haven’t had a chance to look any further.

    #199793
    RJK_
    Participant

    Transformers: War for Cybertron (G3D)

    Big fixing Week.. this Game of the Transformer Series comes with nice Unreal Graphics, shadows are disabled, you may turn them back on in the vorpX menu.
    Great S3D in all modes, Cinema modes look best though.

    – Optimized for Cinema Modes
    – Full VR w. Headtracking available
    – Scalable HUD
    – Shadows are disabled on default
    – Profile available at the cloud

    #199712
    Smoils
    Participant

    Games only render what player sees obviously to save resources. When you hack fov with vorpx it only hacks camera fov, doesnt tell game engine fov should be wider so game just doesnt render past its original fov. Maybe old game rendering pipeline is tied to camera so they react better when vorpx hacks it.

    So you should always look for ways to increase games fov via other ways. For modern games usually there are few methods:

    Setting files, especially for unreal engine games. Unreal games also have this https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm to add console back (press ~ and type fov 120 after it hooks to a game)

    And then there are specific fov mods for some games that people have coded, that dont just do it like vorpx, but make game fully aware fov is being increased. Generally I recommend searching games name in here https://www.pcgamingwiki.com or googling “gamename fov mod”

    Wide fov and high res are 2 of the most important things to get right to enjoy games with vorpx.

    #199687
    RJK_
    Participant

    Day One: Garrys Incident (G3D)

    FPS Shooter / Adventure/ Survival Game from 2013 with nice Unreal Graphics.
    Shadows are partly disabled. If the rest doesnt look right for you, disable them in the ingam menu.
    Note: The game desnt properly store its settings sometimes when changing gaphic setting, so be aware.

    – Optimized for Cinema Modes
    – Full VR w. Headtracking
    – Increase FOV for FULL VR
    – Lower mouse sensitivity on pointer flicker
    – Profile available at the cloud

Viewing 15 results - 106 through 120 (of 288 total)

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