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Search Results
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Topic: Deadlight
Deadlight (G3D)
Awsome Horror sidescroller with huge Unreal 3 graphics. Bunch of difficult settings, please report back if something deosnt look right later in the game.
– Requires Alternate Hooking enabled
– Optimized for Cinema modes
– Scalable HUD
– Profile available at the cloudDid you ever notice how beautiful vorpX cinema backgrounds look like ? This profile has one set up by default.
Game is currently 88% OFF Here
Topic: pumpkin jack
hey,
profile shared in cloud, G3D.
dont use volumetric fog in game option.
you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.Bloom=0
r.BloomQuality=0for fov you can use unreal engine unlocker tool.
enjoy.
Topic: Xuan Yuan Sword vii
hey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Currently the Rocket League profile only supports DX 9 so i have to run RL in -dx9 mode. I’ve noticed several things no longer work that I would like to try fixing by running under dx11.
-Replays don’t save
-can’t chat in game (t and y keys don’t bring up chat box, but if I pause and arrow up to chat box that works)
-can’t use bakkesmodI realize we’re at Ralf’s mercy for updating the base profile, but want to try use another game profile if possible even if it’s not quite as good. Any easy way to find out which profiles are already UE w/ dx11?
Topic: The Heat of War
The Heat of War (DGvoodoo2 v2.6) – G3D
Older City interactive Shooter with the Unreal Engine.
– DGVoodoo2 v2.6 required
– Optimized for cinema modes
– Full VR available (FOV issues)
– Profile available at the cloudTopic: I have two questions
1. How to I bind edge peak to something like, say, the space button?
2. Is there any way to force a game to run in 2D mode? Vorpx keeps trying to run it in 3D despite it not being supported. The game in question runs on Unreal Engine 4




