Archives

Homepage Forums Search Search Results for 'Unreal 1'

Viewing 15 results - 121 through 135 (of 288 total)
  • Author
    Search Results
  • #199547

    Topic: Deadlight

    in forum User Profiles
    RJK_
    Participant

    Deadlight (G3D)

    Awsome Horror sidescroller with huge Unreal 3 graphics. Bunch of difficult settings, please report back if something deosnt look right later in the game.

    – Requires Alternate Hooking enabled
    – Optimized for Cinema modes
    – Scalable HUD
    – Profile available at the cloud

    Did you ever notice how beautiful vorpX cinema backgrounds look like ? This profile has one set up by default.

    Game is currently 88% OFF Here

    Ralf
    Keymaster

    @ robertcrossland:

    Just a guess, but worth to check wherher maybe something has changed in the Unreal Engine config, i.e. it might start in DX12 mode per default. That’s really just a guess though. Do you experience this with any supported game or just the Unreal Engine?

    @ piperhawk:

    Whenever you experience hooking issues that suddenly appear after a vorpX update your first suspect should be your AV program. There haven’t been any changes to the hooking mechanism.

    Please try to exclude the vorpX program folder from your AV program. If you use anything else than Windows Defender, also consider uninstalling your AV program. Windows Defender will kick in instead.

    #198652

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Anyone else feelin’ how fitting having the ‘V’ in the sys tray is for this game? Vorpx is the only way to fly. Only way. This is an unreal experience…”

    Yes. Also I am amazed that the game looks and performs better on my GTX 1080 + 6700k PC inside the Vive than it does on base game consoles. And the stereoscopic 3D is absolutely unreal. I love it.

    Someone here earlier reported GUI glitches when trying the game in VR using VorpX. Personally I prefer using the immersive screen mode with Cyberpunk. It makes the GUI more readable. I haven’t experienced any VorpX caused GUI glitches though. Everything looks fantastic, and I don’t notice any Z3D artifacts during normal play.

    #198547

    In reply to: Gears 5

    Ogrescar
    Participant

    I think Gears5 is dx12, so despite being an Unreal Engine 4 game, no existing profile for that engine will work. You can try one of the four dx12 profiles that do exist (Death Stranding, Horizon Zero Dawn, Red Dead Redemption 2, and Cyberpunk2077).

    #197869
    Ogrescar
    Participant

    Apparently the GOG version doesn’t have a launcher, and there’s no switch in the game’s options to change dx versions. However, I started the game with -dx11 in the commandline and hooked it with an Unreal Engine profile. The G3D works that way – it’s gonna need some tweaking but looks pretty good.

    #197748

    Topic: pumpkin jack

    in forum User Profiles
    steph12
    Participant

    hey,

    profile shared in cloud, G3D.

    dont use volumetric fog in game option.

    you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.MotionBlur.Max=0
    r.MotionBlurQuality=0
    r.DefaultFeature.MotionBlur=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=0
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=2048
    r.Shadow.MaxCSMResolution=2048
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5
    r.DepthOfFieldQuality=0
    r.PostProcessAAQuality=6
    r.DefaultFeature.AntiAliasing=2
    r.DefaultFeature.Bloom=0
    r.BloomQuality=0

    for fov you can use unreal engine unlocker tool.

    enjoy.

    #197653
    Smoils
    Participant

    Well you need large FOV to have games enjoyable in VR. You can use program called Unreal Engine Unlocker, that you can google. You launch the game, it starts in vorpx, load on a level, launch unlocker, select game process and let it hook. Then in game press ~ and type FOV 110 and press enter. That only works for unreal engine games.

    #197621
    steph12
    Participant

    hey,

    if you’re looking to play this game with vorpx here’s some infos to get it working.

    for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.

    for z3D use halo : the master chief collection profile copy and attach exe the same way.

    you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.

    here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
    make sure to make it read only.

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
    Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
    Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
    Paths=../../../SWD7/Plugins/UIWS/Content
    Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
    Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
    Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
    Paths=../../../SWD7/Plugins/DragonIK/Content
    Paths=../../../SWD7/Plugins/HelperTools/Content
    Paths=../../../SWD7/Plugins/ImpostorBaker/Content
    Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
    Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
    Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

    [/Script/Engine.RendererSettings]
    r.RayTracing=False
    r.SkinCache.Mode=0

    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.

    #197339

    In reply to: So SW: Squadrons Sucks

    TheLastStarfighter
    Participant

    Not in my book. Freespace 1 and 2 are closer to Xwing. This is more like… ugly ass 3-D outside of the ship… inside it looks somehow unreal. I dunno. When compared with the likes of Subnautica, this game’s VR sucks balls. It looks like that cheap, flat 3-D that early games used. I can’t quite put my finger on it, but it doesn’t look 3 dimensional. The cockpits are decent but XWA in VR and Rogue Squadron for Dolphin VR,set my bar extremely high. After playing that and seeing 3-D moving objects and then looking at this garbage and thinking (they had MILLIONS to work with), I’m super disappointed. Games made on the Gamecube 15 years ago work better than this pile of junk. If any of you have played Starfox for the GC in VR, you’ll know exactly what I mean. There are 3-D objects and there faux 3-D objects…this is the latter.

    #197314
    steph12
    Participant

    today i did a new profile with Z3D/G3D working. looks for The Beast Inside Z3D/G3D steph09.

    open engine.ini located here C:\Users\yourusername\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor

    and add to the end the following adds (just copy/paste the content i provide here)

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    i highly recommand to play this game in Z3D if you dont have an ampere card else be ready for slideshow with anything higher than 1080p and even with that res performance in g3D is abysmal.

    Z3D looks decently good tho !

    for fov, use unreal engine unlocker, amazing little tool which allow many tweak for ue4 games !

    enjoy !

    ghost_master2k
    Participant

    Currently the Rocket League profile only supports DX 9 so i have to run RL in -dx9 mode. I’ve noticed several things no longer work that I would like to try fixing by running under dx11.

    -Replays don’t save
    -can’t chat in game (t and y keys don’t bring up chat box, but if I pause and arrow up to chat box that works)
    -can’t use bakkesmod

    I realize we’re at Ralf’s mercy for updating the base profile, but want to try use another game profile if possible even if it’s not quite as good. Any easy way to find out which profiles are already UE w/ dx11?

    #196276
    TheBalt
    Participant
    #196171

    Topic: The Heat of War

    in forum User Profiles
    RJK_
    Participant

    The Heat of War (DGvoodoo2 v2.6) – G3D

    Older City interactive Shooter with the Unreal Engine.

    DGVoodoo2 v2.6 required
    – Optimized for cinema modes
    – Full VR available (FOV issues)
    – Profile available at the cloud

    #195827
    NobleRenegade
    Participant

    1. How to I bind edge peak to something like, say, the space button?

    2. Is there any way to force a game to run in 2D mode? Vorpx keeps trying to run it in 3D despite it not being supported. The game in question runs on Unreal Engine 4

    #195480

    In reply to: Shader Authoring

    Mesenzio
    Participant

    moved in 3d space

    Is it possible to actually move the HUD on the XY axes? I found the right shader in Ace Combat 7 (Unreal Engine 4), and I can rescale the HUD correctly, but it would help if I could also move it.

Viewing 15 results - 121 through 135 (of 288 total)

Spread the word. Share this post!