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Topic: Palmyra Orphanage
I would of thought this would be an easy one to make a profile as it uses the Unreal 4 engine but I’ve tried 4 different existing game profiles so far and they all lockup SteamVR.
The game is still running and looking fine on the 2D screen. Also the headset still moves the view around on the 2D screen just the headset screen goes all black with circling ‘waiting’ or ‘loading’ type dots.
I have to quit SteamVR then restarted it to reset SteamVR.
Ideas what is the safe but good Unreal 4 profile to try?
Topic: pumpkin jack
hey,
profile shared in cloud, G3D.
dont use volumetric fog in game option.
you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.Bloom=0
r.BloomQuality=0for fov you can use unreal engine unlocker tool.
enjoy.
Topic: Xuan Yuan Sword vii
hey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Topic: The Heat of War
The Heat of War (DGvoodoo2 v2.6) – G3D
Older City interactive Shooter with the Unreal Engine.
– DGVoodoo2 v2.6 required
– Optimized for cinema modes
– Full VR available (FOV issues)
– Profile available at the cloudTopic: I have two questions
1. How to I bind edge peak to something like, say, the space button?
2. Is there any way to force a game to run in 2D mode? Vorpx keeps trying to run it in 3D despite it not being supported. The game in question runs on Unreal Engine 4
Hi everyone, so, Im trying to run a FNaF fangame called Final Nights 2 in the “zoomed in” vr mode, but every time I open it it immediately crashes. The game runs on Unreal engine 4, as does every other game in the series, but its the only one with this problem. I should also mention that the game opens Steam VR when i try to open it, but I uninstalled that and it still dosent work. Is there some official profile getting in its way? Can anybody help me?
Topic: Everspace 2?
Hi guys I just tried the Everspace 2 demo on Steam using the Conarium profile. I have the game working in Full VR with head tracking, but I feel to zoomed in and there is no DirectScan Option.
Can anyone suggest a good Unreal profile that might work?
Cheers
PD.


