Archives

Homepage Forums Search Search Results for 'X2'

Viewing 15 results - 316 through 330 (of 451 total)
  • Author
    Search Results
  • #184658
    dellrifter22
    Participant

    I can’t seem to post links to the download page, but if you google “playfh2” you should find the free standalone version. There are alternative installers if you already have Battlefield 2 installed.

    Launcher Settings:
    – start game with FH2Launcher.exe
    – set bot number (95 is max for even fight, 121 gives Allies the remainder)
    – set bot skill (80% recommended)
    – use a 16:9 resolution (3840×2160)
    – set all graphics to high if you wish

    Singleplayer Instant Battle = even teams conquest match
    Co-op = choose team ratios for lopsided teams

    Recommended Match Settings:
    – in game, click Multiplayer>Create Local and choose Co-op mode
    Time limit = 0
    Max players = 1
    Spawn time = 1 second
    Ticket ratio = 999
    Bot ratio = 100
    Number of Bots = 48 (max possible for Axis team)
    Bot difficulty = 80
    Rounds per map = 1
    Friendly fire = off
    Auto balance = off

    Choose your list of maps to play, Start Server, and enjoy!

    Hints:
    *hide hitmarkers and HUD in options, all color sliders to 0, all transperancy sliders to 100%, or console command “renderer.drawhud 0”
    *Enter key to pull up spawn menu, C to toggle vehicle camera, F2 etc to switch seats
    *freecam by closing the spawn menu X top right, push spacebar to jump into cam, then movement keys to control, shift to slow down
    *tested on Pimax8k and RiftCV1, best played with fullscreen cinema/immersive

    #184065
    Ghanth
    Participant

    Thanks Ralf for the insights but it is still a complete failure here.
    I’m trying to play Thief and the wands bindings controls is a great addition BUT
    whatever resolution is set (DirectVR options On or OFF, SS in SteamVR, render quality in pitool and ingame resolution), i still get an awfull low res picture quality in HMDs (got a Vive and a Pimax 8K).
    As recommended in Vorpx help, I’ve added custom 4:3 resolution to nVidia panel: 2048×1536, 2240×1680, 2640×1980, 3200×2400. Also added for Pimax: 2048×1280, 2304×1440, 2688×1680, 3840×2160, 3840×2880.
    With auto-resolution ON, i get message: “DirectVR has change some settings, blah blah blah… game probably need a restart”
    When i restart, same message, same pixelated picture. Even the Vorpx menu is blocky and barely unreadable.
    Also, with all resolutions set, i get the error message poping up everytime i launch the game: “FOV auto-calculation requires 4:3 resolution”
    Ice on the cake: low frame rate warning for this incredibly poor quality cause it’s below 30 FPS on a monster PC equiped with an RTX280Ti (I used to play this game butter smooth in stereoscopic 3D at 1080p with my old 980Ti !). Godamn !
    I’m sorry for the tone of my speech but after all the time i’ve spent, this is frustrating as hell. Maybe other people are experiencing the same thing ? Anyone able to provide a way to get all that mess solved will be blessed !
    Thank you

    #183981
    Ghanth
    Participant

    Thanks for the answer. I’m eagerly waiting for next version then. That sounds like a enhancement, especially for those equipped with large FOV HMD and last gen RTX GPU.
    But as i user, i think that no setting should be out of the end user’s reach. I mean, i’ve got the last RTX2080Ti GPU from nvidia and i feel frustrated not to be authorised to set the resolution at my will. I want to be able to manage the tradeof between sharpness and FPS. Automatic settings is cool as a reference point for FOV/resolution/Gpu power’s balance but it should remain a recommendation, not a restriction. I think that’s important that automatic setting could be bypass for thoses whom feels the need to.

    RJK_
    Participant

    I think this can be extremely useful for VorpX users,especially when a game requires a different resolution then the default setting (1920×1080). We usually must do several clicks until we finally have changed the monitors resolution. Using high resolutions eg. 3200×2400 becomes very fiddly when changing back to default. So this can be a big and fast help.

    I am using the following setup to change to any custom resolution that i need with just one mouseclick.

    – Download This program
    – Unzip into a folder somewhere on your HD
    – In the same folder create a shortcut to the program
    – ADD your custon resolution to the end of the command line that it looks like this (example) C:\Games\setres\SetRes.exe v1920 h2560
    – Rename shortcut to 2560×1920
    – Rightcklick shortcut and click “Pin to Taskbar”
    – Do the above with any resolution you want to use
    – Click Taskbar->Start-> your shortcut to change Resolution

    Note this has been tested with Windows 7, but should work on 8/10 as well.

    #183731
    Ralf
    Keymaster

    There is a much easier way to solve this issue: don’t disable DirectVR auto resolution. ;) You would never have encountered this problem if you hadn’t disabled that. Alternatively set a resolution just a little bit wider than 4:3, e.g. 3216×2400.

    BTW: With the next update DirectVR will support resolutions up to 2400p instead of the current max. of 1680p.

    #183730
    RJK_
    Participant

    If you are into lock picking and your locks are invisible (note: its not a vorpX problem, its a games problem) make the following ini changes to make them visible again.

    Edit My Documents\My games\Fallout 4\Fallout4.ini

    Change sResourceDataDirsFinal=STRINGS\,
    to: sResourceDataDirsFinal=STRINGS\, INTERFACE\

    under [Interface] add:
    fLockPositionY=100.0000
    fUIPowerArmorGeometry_TranslateZ=-18.5000
    fUIPowerArmorGeometry_TranslateY=460.0000

    tested with Borderless FullScreen up to 3200×2600

    .

    #183598
    dellrifter22
    Participant

    Disable auto resolution in vorpX and select your custom resolution in the game’s settings.

    vorpX can handle any resolution or aspect ratio you make and run from a game’s settings menu. The question is whether the game itself supports them or not. Some brief trial and error can quickly determine this.

    An easy way to find resolutions is use a calculator to multiply the base aspect ratio. I like to step in tenths to keep it simple (1.1, 1.2, 1.3). A 4:3 example: 1600×1200 x 2.1 “1600 x 2.1 = 3360, 1200 x 2.1 = 2520” = 3360×2520. Then see if your monitor passes the test.

    My monitor seems to like odd numbers better and can go higher than some even resolutions that fail.

    #183554
    blueshark747
    Participant

    You can create basically any 4:3 resolution that your GPU driver accepts. Common examples would be 2400×1800, 2560×1920 or 2880×2160, but you can also use everything else that your GPU supports.

    Keep in mind though that newer games mostly will run not fast enough with such high resolutions.

    As you can see these are the problems Im running into.
    I had to change refresh rates to get those to work and the 2880×2160 resolution wouldn’t work with any refresh rate.
    res1
    res2

    #183552
    Ralf
    Keymaster

    You can create basically any 4:3 resolution that your GPU driver accepts. Common examples would be 2400×1800, 2560×1920 or 2880×2160, but you can also use everything else that your GPU supports.

    Keep in mind though that newer games mostly will run not fast enough with such high resolutions.

    #183512
    blueshark747
    Participant

    Create a custom resolution to whatever you want, I’m using 2700p whenever the performance is good enough at that resolution.

    Simply Google 16:9 or 4:3 resolutions, pick a few of them and create them on the nvidia control panel, then give them a try on Vorpx and see how it works.

    I found a list and tried to create a custom 3200×2400 res and nvidia control panel told me my monitor doesn’t support the resolution. I own an Asus PG278QR.
    Googled and found this list
    4:3 aspect ratio resolutions: 640×480, 800×600, 960×720, 1024×768, 1280×960, 1400×1050, 1440×1080, 1600×1200, 1856×1392, 1920×1440, and 2048×1536

    Other than that cant find anything.
    Can you list me the full resolution numbers between 1680 and 2700?

    As in ____X 2700

    #182856
    dellrifter22
    Participant

    The Index definitely has my attention until we know more about it. I’m hoping for a resolution upgrade beyond vive pro, but that might not happen.

    For the purpose of playing seated games at my desk I’ve also got my eye on the new wave of WMR. HP Reverb and now Acer Ojo. Native 2160×2160 RGB seems to be the increase I’m looking for. Comfort as good as the rift is also a plus.

    I’ve never owned a WMR before, does the inside-out tracking work fine while sitting in front of your monitor? Does it suffer from any drifting?

    Do I have to have the controllers turned on to use the headset for vorpX?

    Does any type of asw work with wmr? Do steamvr ss settings apply?

    Anything you dislike about wmr reguarding vorpX?

    #180665

    In reply to: SSAO and VR

    dellrifter22
    Participant

    Not to say the Rift S would be a bad choice (especially at that price point), but one might also consider other headsets scheduled for this year. Valve just announced the Index, HTC VIVE Cosmos is said to sport their highest resolution yet, and the HP Reverb with an impressive 2160×2160 per eye.

    As one who uses my headset almost exclusively for vorpX, and cares less about trackble hand controllers, the Reverb has my attention. Current VR can’t yet match the image fidelity you are used to on a monitor, so I’m excited to see higher resolutions coming.

    Z3D is my preferred option for 3rd person games anyway, as it preserves the native look of the game (i.e. shadows and lighting) and also let’s you run higher resolutions with the extra performance headroom. Only real drawback you’ll notice is objects closest to the screen will have a slight transparent outline and may look a bit flatter than expected (i.e. in dialogue closeups), but the over all scene will have compelling depth.

    G3D is preferred for first person games and looks the best close up, but will often have compromises with lighting/shadows. Something that bothered me more initially, but I’ve became more accustomed in some cases.

    #180577
    Stryker_66
    Participant

    I’ve been stereoscopic gaming for nearly…

    Anyone here make a similar transition and have advice to give as to what problems to watch out for? I’m just looking for some general advice / tips if anyone wants to share.

    I’ve been a long time 3D Vision user and participated a lot in the 3D Vision forums as it relates to fixing games with broken shaders in 3D. There is a Helixmod community for 3D Vision users similar to the growing Vorpx community here which has great relevance in getting the most out of this beloved hobby. Thanks to mods like Vorpx for the PC gaming platform. I can share the following thoughts.

    My biggest issue with gaming in VR is the fidelity, especially with games that were never designed for VR. This is a hardware issue and Vorpx does the best it can while offering a variety of display modes that can be switched and saved on a per game profile. My primary Vorpx display mode is “Immersive” and on occasion “Cinema” depending on the game title. Unfortunately Full VR is just not that good and again more related to hardware. To get high resolutions in Full VR is difficult since frame rate significantly suffers. G3D is also a criteria for me since playing in any other mode (i.e. 2D or Z3D) is not as a compelling experience. This is subjective of course and you would need to experiment on what works for you.

    Vorpx does have a variety of useful tools especially the shader authoring tool which can be useful in disabling offending shaders that don’t render well in G3D. The crux of this of course is this is an advanced tool which may or may not turn you off. A bit of a learning curve but not too difficult if you put the effort into it. I personally prefer it since like any mod that has advanced configuration options, you can get the most out of what it has to offer.

    Vorpx does have some nice technical features and the only way get the most out of this mod is to experiment since everyone’s experience is different and opinions are subjective. There are two features missing that I see as essential to make Vorpx much improved.

    1.) Multiple G3D strength settings on a per game profile would be incredibly useful since games with different view perspectives such as isometric games, zoom levels, cut scenes etc…can make G3D hard to view. Currently, Vorpx’s Edgepeek is the best it has in dealing with this kind of thing. Helixmod uses an ini file to configure multiple 3D settings via a keyboard short cut that allows the gamer to change the 3D strength on the fly while in game. Perfect for switching when cut scenes are close up.
    2.) There a some games that use the same name on the executable files and Vorpx has no way of dealing with this due to the nature of the profiles being locked off to one exe. lithtech.exe (game engine) is an example. Sometimes you can get away with renaming the executable but this does not always work. This is more of a hack or workaround.

    Other than that, there is some fun to be had. I don’t feel ripped off as a purchase since I’ve had some fun experiences. I play most of my games in 3D vision simply for the following reasons and this more hardware related. Graphic fidelity and comfort. Playing a traditional game in VR for long periods of time begins to get uncomfortable and I cannot last more than 30-45 mins per session. I am enjoying Oblivion with Vorpx in my Rift and I have this game heavily modded. My resolution is set to 3840×2160 (widescreen, immersive mode and G3D). Performance is fine. I used to own a Nostromo myself and switched to the Logitech G13 which is so useful playing in VR. I can control complex keyboard configured games with the mouse and G13. All intuitive once you get used to it.

    Finally, I have been eyeing the Pimax but my shift is now to the HP Reverb VR headset since early feedback suggests the graphic fidelity is the best so far and comfort seems to be quite good. The FOV is not as good as the Pimax (115 I believe) but the price point is much better than the Pimax product. Hopefully Vorpx will support this new headset which is expected to launch this spring. If this hardware works out, the shift to using Vorpx and VR may be the way to game with non VR games and older titles going forward.

    Have fun,

    Stryker

    naiveplayer88
    Participant

    Now understood a little bit more how resolutions works…
    Obviously leaving DEFAULT

    (RENDERING 0,5 minimum) LARGE 2134X1317 NORMAL 1601X1317 SMALL 1319X1317
    (RENDERING 1) LARGE 4267X2633 NORMAL 3202X2633 SMALL 2638X2633
    (RENDERING 2) LARGE 8535X5267 NORMAL 6405X5267 SMALL 5276X5267

    (Before I was using R2 Large… )

    —————————————————————————

    I think I have the last of VorpX, anyway i’ll check update or reinstall it…

    Have I always to disconnect antivirus?? I don’t use OBS when playing, or MSI afterburner… now for vr I have fpsVR software

    Reset factory? I will try in case the new tries fails…

    My latest update of GPU are from FF15, but watching Pitool suggestion i’m in for that.

    I try new resolutions and I let you know, I hope the “distortion” fades away
    Thanks

    #180362

    In reply to: GTA San Andreas!!!

    Ralf
    Keymaster

    The narrow resolutions only make sense if you don’t have to use image zoom. When image zoom comes into play you typically want more pixels horizontically to avoid left/right black bars. So in that case 4:3 or even widescreen make sense, depending on the game and how much zoom you need.

    Many older games (GTA:SA included) only really support 4:3 without streching the image though, so that’s your only option here anyway. What 4:3 res you choose is entirely up to you. The higher the resolution, the better the image quality. You can freely choose any 4:3 res between 1280×960, and, let’s say, 2880×2160, depending on what your PC can handle.

    BTW: I understand that you want to play every game in full VR mode, but you should REALLY give immersive screen mode a try for games that don’t allow to adjust the FOV. It was mainly introduced to let you play such games without having to deal with sometimes confusing FOV/aspect ratio matters.

Viewing 15 results - 316 through 330 (of 451 total)

Spread the word. Share this post!