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Hi guys,
I recently bought the oculus rift and vorpX, that I am trying on Skyrim SE. first, I’d like congratulate vorpX for the work because my first experience went pretty smoothly. The game is already beautiful, but I however require some assistance to make it even better regarding the 3D. Here is my configuration (i can add more info if needed, or https://www.steg-electronics.ch/fr/article/Exzellenz-20-20192452.aspx, in french):
– i7 6700K
-16Go Ram
– GTX 1060-First, the resolution, I tried many things, I read on this forum that best possible resolution for the oculus was: 1920×1440, is it still the case? Does that mean that above that it will not change anything about the display in the headset?
-second, the 3D: without headset/oculus/voprX, I have no problem to run the game with several texture mods/ultra graphics, etc. I am caped at the maximum 60fps.
With headset/oculus/voprX, with no 3D or the reconstruction (not geometry mode) at resolution 1920×1440, i am always at 45 fps (which seems to be a cap as well).
However with the reconstruction setting Z normal and Z adaptative, any close in object/NPC have their edges tripled/doubled, with white pixels blinking at the edges. Especially the hair of NPC are a mess. I could solve that by setting 3D strength to 0 (not very useful), or by setting the sharped amount to 0, but if I do so, faraway structures look blurry. Any advice?
Finally, geometry mode works very great with the recommended resolution 1280*1024 (45fps), but drops at 20-30 fps at 1920×1440, I would prefer to use the latter, otherwise the face of the npc are blurry if they are standing more than 1 meter from me. What is limiting my fps with the 1920×1440 resolution? My ram? graphic card? I tried monitoring the memory usage during the display, but it never go higher than 50%, so I don’t know where the limitation comes from. I would also mention that, beside resolution, other paramters doesnt seems to impact much my fps
cheers
I have tested vorpX with several of my games and it works great. However, Portal 2 seems to have some troubles that I don’t really know how to fix. The most annoying one is the fact that the bottom and right side of the screen are just thick boxes of pretty much dead pixels that only have color information. There is no definition at all, it’s like an inverted “L” whose texture looks a lot like the face of the creature on the right side of this picture: https://lh3.googleusercontent.com/pxyHtHT9z2OcXNc1wsR6hWxTi-hXRQ9N7-wleXkY-BtyQgNH50IuD9CSrSoOgVmLhow=h900
Is anyone else having this same problem? I have tried changing some settings but it’s not doing anything. I also realized that this is the only game that is not being displayed on my monitor. The screen simply turns black as soon as the game starts. However, on my Rift looks fine, but I can’t figure out how to get rid of those big pixelated areas that don’t allow me to see part of the screen.
Just in case this is important: I usually play all of my games on Virtual Cinema Mode. This problem won’t go away if I have this setting set to on or off. If anyone knows anything about this problem I would really appreciate your help.
Thank you so much!
