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Topic: Vive First Impressions
Similar to my little write-up after a few days with the Oculus Rift CV1, here are my first impressions regarding Vive after a similar amount of time for those who are interested. This will also include comparisons to Oculus where suitable.
Probably the most important thing for those who chose Vive over Rift is the promise of room scale VR, so I get to that first. Nothing new to anyone who tried it: it’s great. Most time using the Vive besides working I spent with Tilt Brush so far, which simply is the most fun way to sketch since the pencil was invented. At the same time I’m a bit more sceptical than most about the amount of room scale games that will actually impress once the wow factor has worn off a little. Games have to be very different from anything you know for this to work well. Time will tell whether game designers will come up with enough good ideas to make this something that will last. I hope for the best.
In regard to vorpX room scale isn’t that important BTW, at least for now. Typical games where you run around in large environments obviously aren’t really feasible without slightly odd workarounds like teleporting from location to location. If you want to freely roam large environments, a locomotion platform is your best bet.
In fairness to the Rift I’d like to add that all of what I saw in regard to room scale will probably also be possible with the Rift once Touch is available later this year.
Now the more technical categories:
FOV: Absolutely high enough for an immersive experience and slightly higher than the Rift’s FOV.
Pixel Density / Screen Door: Also good enough to not get distracted. Slightly lower pixel density than the Rift and thus slightly worse screen door effect, which is only logical due to the higher FOV while using essentially the same displays.
Lenses: Same basic principle as the Rift’s lenses (fresnel) with the same advantage (image overall more clear) and the same artifacts (lens flare/glare with high contrast scenes). I’m still undecided whether I prefer the more blurry peripheral view of normal lenses above the fresnel flare or vice versa.
Head phones: The headset comes with earbuds that sound more than good enough for everyone with average hearing. Also easily exchangable for something else if you don’t like earbuds or want something better. So nothing to complain here, pretty much the same thoughts I had about the Rift’s headphones.
Head tracking: Just works.
If I have to nitpick then about the base stations which don’t seem to have an on/off switch, so the motor is spinning all the time. At least I didn’t find one. Easy to circumvent, but unnecessary.The crunch question: Is there a winner when comparing Vive to Rift? Clear answer: No. You probably will have a favorite, but in the end that comes down to personal preferences. Do you favor FOV over pixel density? Do you favor earbuds over open head phones? Which store do you like better? Things like that. Room scale rather sooner than later will be available for both, so I wouldn’t focus on that too much when making a decision. Objectively both are really great high tech toys.
So after going through my old games shelf I came across Prey and remembered just how ahead of its time and mind blowing it was back in the day. It took a bit of tweaking to get it working, but the end result was stunning! Here’s what you will need to do if you want to experience this for yourself:
1) Go to the folder you installed the game in and open the Base folder and find the preyconfig.cfg
2) Open the file and copy these lines and overwrite the originals:
seta r_customHeight “1080”
seta r_customWidth “1920”
seta r_fullscreen “0”
seta r_displayRefresh “75”
seta r_mode “-1”
seta r_skipGlowOverlay “1”3) Rename the game’s executable to stvoy.exe (this tricks VORPX into G3D mode for positional tracking)
4) Start the game and make sure VORPX is set to the lounge. the positional tracking interferes with the games initial menu. You can disable the cinema screen after booting into the game.
5) Once in the game press CTRL + ALT + ~
6) After loading the console type g_fov and set to 120
7) Open the vorpx menu and set the focal distance to 100 and on the next tab set the pixels to 1:1 and adjust the zoom to your preference.
That’s it… your now ready to go off the reservation! █-)
For more great Virtual Reality content please take the time to check out the rest of the VR Bros!!
VR Gaming Evolved – https://www.youtube.com/channel/UCZd9…
GameHard 4.0 – https://www.youtube.com/user/GameHard40
UK Rifter – https://www.youtube.com/user/TheUKRifter
ImmersiveGamer83 – https://www.youtube.com/channel/UCh_2…
Pretty Neat VR – https://www.youtube.com/channel/UCMN5…
RealityCheck – VR https://www.youtube.com/user/CubbyE
Ever since the newest iteration of VORPX released I have been going through a few of my old games and came across Bulletstorm. I had shelved this one years ago, because when it came out it ran like crap! Well, now I’m glad I did… This game looks great using VORPX but will require some advanced tweaking to get working. Here is the process I used:
1) Grab a copy of the Bulletstorm INI editor and run as admin ( The INI’s are encrypted) http://games.softpedia.com/get/Tools/Bulletstorm-INI-Editor.shtml
2) Edit both the StormCamera and Storm Engine INI’s. Set the FOV in storm camera to 120. Set the resx and resy lines in the Stormengine INI to 1920×1080. (The files are located in C:\Users\YOUR USER NAME\Documents\My Games\BulletStorm\StormGame\Config)
3) Rename the games main executable to Arma2.exe (this will get you G3d mode, but without positional unfortunately)
4) Run the game and use the DEL key to open the VORPX menu. Once there change the 3d separation to 110 and then in the next tab set to Pixel 1:1 with the zoom set at 89. when done slide to the next tab and set the headtracking strength to 45.
5) lastly, go into the games option and under the controls tab set the sensitivity slider almost all the way down. uncheck both Aim assist and Aim lock.
6) Play the game.
Now I will caution players who don’t have strong VR legs yet to be careful with this one! There are a lot of cutscenes and forced head movements at times, so this one might be more for the battle hardened VR Vets like myself. While it is not a perfect fit for VR at all times, when the actual gameplay starts in this one it is █-0
For more great Virtual Reality content please take the time to check out the rest of the VR Bros!!
VR Gaming Evolved – https://www.youtube.com/channel/UCZd97u2gmlxsDpoMygQBg3w
GameHard 4.0 – https://www.youtube.com/user/GameHard40
UK Rifter – https://www.youtube.com/user/TheUKRifter
ImmersiveGamer83 – https://www.youtube.com/channel/UCh_2BINiElrtu95ZILitm4Q
Pretty Neat VR – https://www.youtube.com/channel/UCMN5I_nEZAWCKqjbB2x_BUg
RealityCheck – VR https://www.youtube.com/user/CubbyE
Topic: Skyrim (again)
Ok, I’ve been fiddling with that damn game all day long, and I’m just about to give up on the whole stuff. I’ve searched threads on this forum and elsewhere and nothing helped. I’m at my wits’ end.
The game runs with Vorpx 0.9 in the Rift. I can’t set the resolution to 1920×1080. If I use Vorpx best settings thingy in the config utility, I get the “your device doesn’t support this resolution” (paraphrasing). A bit frustrating. So pixels and ugly, but still somewhat playable (visually)
But really the worst thing is setting controls with a Xbox 360 pad. I’ve gone through the ingame menu and disabled the pad in order to use the Vorpx mapping, but that thing just doesn’t work for me. the Left stick goes all crazy, walking at the pace of a sick tortoise or just going the opposite direction of where I want to go. I have no external pad mapper installed, and I’ve tried the inversion options.
In other words, I can’t play Skyrim with my pad without sacrificing head tracking by using the original mapping, and my keyboard is too far away on my desk (due to professional setup limitations) to play with it, so I basically can’t play Skyrim at all in VR.
Some good help would be appreciated. Skyrim is one of the reasons I bought Vorpx in the first place, and is right now the only game that has the potential of working for me (and Saints Row III, but here again there’s something awfully wrong with the controller).
Sorry if I sound angry, I’m getting increasingly frustrated at my noob ineptitude when it comes to Vorpx.










