-
Search Results
-
Just 2 things I have been thinking about:
Adding another page in the vorpX menu to adjust the Rifts video. Like on a TV you can adjust color, contrast, hue, brightness/back-light… Things like that, a way to adjust the actual screen settings. I have used my DK2 for far to many hours and I can notice some slight color “dullness” if you will, and I have a dead pixel way way down in my peripheral. Anyway I’m not sure if something like that already exists but if possible it might be a cool thing for vopX. I know games have brightness settings but the way the Rift screen is even if you turn down the brightness in game its still bright because of over back-lighting. Also after a marathon run you can really notice the color fade kick in.
An export button somewhere in the vopX menu to export the current game settings to a text document. This could be used for posting your game specific tweaks or at some point down the road maybe even a way to import other peoples settings doc into their game.
Hello,
I bought VorpX today but i cant seem to get it running. I can open the config tool perfectly but the vorpControl.exe doesn’t start. It looks like its going to work but after a couple of seconds it does nothing. It doesn’t show any error message and doesn’t even appear on the system tray or task manager.
System:
Processor AMD FX(tm)-8350 Eight-Core Processor
Manufacturer AMD
Speed 4.0 GHz
Number of Cores 8
CPU ID 178BFBFF00600F20
Family 15
Model 02
Stepping 0
Revision
Video Card AMD Radeon R9 200 Series
Manufacturer ATI
Chipset AMD Radeon R9 200 Series
Dedicated Memory 4.1 GB
Total Memory 4.0 GB
Pixel Shader Version 5.0
Vertex Shader Version 5.0
Hardware T & L Yes
Vendor ID 1002
Device ID 6798
Plug and Play ID VEN_1002&DEV_6798&SUBSYS_3001174B&REV_00
Driver Version 14.501.1003.0
Memory 16 GB
Operating System Microsoft Windows 8 Professional Edition (build 9200), 64-bit
Service Pack 0
Size 64 Bit
Edition Professional
Version 6.2.9200
Locale 0409
BIOS BIOS Date: 10/20/10 09:47:36 Ver: 08.00.10
Version American Megatrends Inc. 1301
Manufacturer American Megatrends Inc.
Date 10/20/10Topic: BF4
Hi there, I’m using BF4 and DK2 but the game experience isn’t what I was looking for.
I see the game all pixelated and the all around definition looks really low, also all game hud are messy. I’m the only one having this problems or is normal with the DK2?
Cause also in Assetto Corsa with all the graphics set to max quality is really poor.
Can somebody be so kind to tell me the best setting for play with BF4?Topic: Crysis not working
Hi there. I’ve tried to get Crysis working but to no avail.
It sort of worked initially but head tracking was disabled. Enabled head tracking and the game kind of broke itself. Couldn’t get it to work properly. VorpX overlay, but no 3D, even with 3D enabled in the control panel. Also the VorpX cursor enlarged and pixelated over 80% of the screen.
Also the built in VorpX gamepad handling won’t turn off again… I really hate this feature and don’t really understand why it needs to be there. Yes, you can use some VR hotkeys but I don’t want that, I want the game to handle the gamepad natively.
Hi there,
today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.
With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.
What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.
So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.
But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.
So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.

