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Apr 14, 2019 at 10:48pm #182892
In reply to: Official Pimax 5K/8K Recommendations
guillerodriguezvParticipantGreat news that VORPX finally supports Pimax 8K (in may case). I just want to point out some configs if Ralph is willing to check it out:
– Fixed Foveated Rendering(FFR); support it please, for better performance, Smart Smoothing works perfect with VORPX.
– Immersive mode; needs more zoom in, right now it looks like cinema mode.
– Cinema mode needs vertical axis control.
For those who does not know:
– For better resolutions; config in game (menu settings), leave alone steam VR config.
– For better FOV; the same, config (ini files if necessary) games settings. Depending of your Pimax view mode (small 130, medium 150 or large 170).I had done those setting in AC Odyssey, Bioshock 1 & 2, Farcry Primal and it looks fantastic.
Thanks Ralph.
Mar 29, 2019 at 4:38pm #180635In reply to: List of Full VR games in vorpX
moarveerParticipantno problem, sometimes I can be helpful instead of annoying lol. Played Bioshock 2 for another two hours, only a single crash while loading a save, it really looks like i’ll be able to finish it this time and the game looks amazing in VR, Vorpx does some real magic here.
Mar 29, 2019 at 2:49pm #180630In reply to: List of Full VR games in vorpX
RalfKeymaster@ lipplog: I updated the Full VR FOV instructions, mainly splitting them into two parts: ideal FOV handling and workarounds if no ideal solution is possible. Hopefully that makes the whole matter better understandable. The guide should provide enough information to deal with FOV one way or the other for any game. Let me know if you think some vital information is still missing or could be expressed more clearly.
You can find the updated guide here in the forum. The next vorpX will come with this updated guide in the help.
@ moarveer: Thanks for the heads-up regarding the Bioshock 2 message. It’s a leftover from the first remastered profile years ago before the recent DX11 pipeline update which among other things helped with Bioshock 1/2 Remastered a lot.
Mar 29, 2019 at 10:05am #180624In reply to: List of Full VR games in vorpX
moarveerParticipantI would like to add that Bioshock 2 Remastered has been very stable in my latest run, i’ve reached Ryan Amusements (about 1/3rd of the game, or 2-3 hours) with only a single crash when changing a level, but otherwise really stable. I plan to finish it, so maybe it can be added to the list if it’s still this playable.
Avoid vanilla Bioshock 2, that’s a crash fest, and Ralf I think you should remove the message where Vorpx recommends vanilla Bioshock 2 over B2 remastered while playing B2 remastered, remastered version way better now (and looks better which is a bonus).
From my early days with DK2, I remember Singularity and Call of Duty World at War looking really good, I don’t know how well they work now, I’ll give them a try again at some point.
Mar 27, 2019 at 8:17am #180578
RalfKeymasterOnly Source 2 engine games strictly require 4:3 resolutions due to the FOV flicker with other aspect ratios. The Bioshock games use Unreal Engine, not Source 2. To fully use the wider FOV of your Pimax you should run them with widescreen resolutions on Pimax 5K/8K.
The aspect ratio has zero impact on DirectVR head tracking rotation. DirectVR head tracking directly translates tracker rotation into camera rotation in the game, pretty much like it works in native VR games. This translation is not affected by the image aspect ratio in any way.
Mar 27, 2019 at 1:13am #180572
moarveerParticipantYou’re right, I checked Portal and indeed it mentions 4:3 resolution to avoid flicker, I don’t think that message to avoid flicker was shown on Dear Esther though, but Portal on 16:9 had that same flicker and it was gone on Portal at 4:3, so I’ll have to try on Dear Esther but it sure look like that was the problem.
The tracking was a bit off on Portal though, just like on BI, I would actually say that it’s 1:1 but it has some kind of strange stutter, like some kind of vsync issue, however I’ve tried BI with 4:3 resolution and the tracking seemed way better now, not perfect but a lot better, again with some kind of stutter, but if I walk straight the game is just fine.
Tried again Bioshock 2 and 4:3 resolution, that game is just perfect on Vorpx in every way, scale and tracking, feels completely VR ready, amazing, I wish it didn’t crash from time to time, but it’s so weird that a game works flawless while others have that annyoing tracking issue.
Mar 26, 2019 at 8:06pm #180565
moarveerParticipantIve run the scan maybe a dozen times, it always completes successfully but it’s always off, I don’t know what’s going on but I’ve used a lot DirectVR and it’s not working properly in this game for me, others like Bioshock 1 and 2, Oblivion, Stanley parable, etc it’s just perfect, but not here.
Mar 22, 2019 at 9:17am #180431In reply to: vorpX 19.1.1 Available Now
RalfKeymaster@ moarveer: Thanks for setting that straight. BTW: for Bioshock 2 the remaster might be the better choice despite the lower framerate. Tried to hunt down the crashes in the original for a week not too long ago without success. Quite odd considering how well the original Bioshock 1 works with DX9.
Feb 17, 2019 at 5:03pm #179604In reply to: Z3D ghosting artefact
neodraigParticipantSorry for the late answer, it takes ages to donwload and install games with my ultra crappy internet connection.
I was trying to play Bioshock 2 but it wouldn’t hook.
As you said that the non remastered version of Bioshock was working better (I figured it would be the same with Bioshock 2), I installed the regular version but though vorpX would work, the game kept crashing (then I found the post were you said you struggled for 2 weeks to make it work without success).
So I downloaded and installed back the remasterd version and now it works just fine :oAlso I manage to make work the second game that wouldn’t attach using the altarnate method.
As usual, thanks again for your help Ralf.
Jan 23, 2019 at 9:56am #178722In reply to: question about mk11 (future) and injustice 2
buckjohnstonParticipantThanks a lot. That would be really great. I will look into this more, no luck with UE3 profiles either though (bioshock infinite). Only Z-buffer 3d. The thing I like about MKXL is I can force the larger 3d fov in your setting, and set the screen really close and it fills a very large portion of my vision. Works really well and perfect 3d.
Side note, I was extremely impressed by harley quinn’s facial animations in Injustice 2. Would be cool to see it in geometry 3D as all of the cutscenes are realtime rendered.
Jan 22, 2019 at 9:28am #178692In reply to: question about mk11 (future) and injustice 2
RalfKeymasterIf Wikipedia is right, the game is based not UE3 not UE4. Might be worth a shot to try a UE3 DX11 profile. There aren’t many of them, Bioshock Infinite would be a potential candidate.
In general: there are many iterations of Unreal Engine, even within the same version. Especially larger studios tend to do a lot of custom programming, so not every game based on Unreal Engine behaves like the ‘pure’ Unreal Engine.
I have Injustice/Injustice 2 in my Steam library. Will take a look at them after the next vorpX is out. Not really ideal VR candidates, but there is a distinct lack of ‘beat ’em up’ game profiles anyway. As always no promises though.
Dec 18, 2018 at 11:17pm #177816In reply to: Half Life 2 + Cinema mod
slydk1982ParticipantI have played a bit further in Half Life 2 with the cinema mod. It runs pretty well, but there is a few bugs. And i don´t know if its the mod or simple HL2.
I get a lot of that zooming in and out at times. I read somewhere its vorpx that tries to prevent a crash. Is that the cinema mod who is screwing things up??And do you have any idea when DirectVR support could come to HL source? :)
Also, I tested Bioshock 1 & 3 today.. It runs really nice!! Ralf, I don´t have that much time to play all these games with this awesome software :) :)
Thank you for this!!!!Oct 21, 2018 at 11:40am #176020In reply to: vorpX 18.3.2 Available Now
RalfKeymaster@ all (most): Thanks for the kind words.
@ moarveer: Bioshock Remastered is a rather odd case technically unfortunately due to the way they did the DX9>DX11 conversion. As soon as I have an idea to tackle this in a decent manner, the game will be added, but I can’t promise anything. Currently it’s too glitchy.
@ nieda: FYI: About 90% of official profiles have G3D now. For AC:Odyssey you would need a GTX4080Ti (sic!) for G3D, not even AC:Unity G3D runs exactly great on current hardware. Far Cry 5: anticheat prevents vorpX from hooking as discussed multiple times here.
@ dborosev: AC:Odyssey Z3D base parameters have been adjusted to look more realistic. In Origins elements nearby looked extremely large and then got too small too quickly in the distance. This is more balanced now. You can however play around with the near/far option like dellrifter suggested if you prefer something else.
@ dellrifter22: no changes to the way Image Zoom is used. Only remotely related change is that in immersive screen mode a higher FOV is set if vorpX can adjust it. But that only affects immersive screen mode and there it has the opposite effect of what you describe. I’ll double check to be extra sure.
@ OculusRiftRocks: native 3D means that the game has its own SBS stereo mode. What the vorpX profile does is automatically setting the game options to utilize it. You could do the same with Crysis 2/3, but those had indeed a depth buffer based approach. Crysis 3 with vorpX G3D is superior.
Oct 21, 2018 at 12:55am #176005In reply to: vorpX 18.3.2 Available Now
moarveerParticipantGreat update Ralf! So how about Bioshock 2 now, is it working, or did the Remastered version got fixed?
Sep 21, 2018 at 9:28am #175431In reply to: Bioshock 2 – anyone running it successfully?
moarveerParticipantHi Ralf, so since there have been several releases already, does Bioshock 2 HD now work properly with Vorpx?
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