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  • #168785
    Ralf
    Keymaster

    Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).

    Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.

    BTW: the next vorpX version will have auto FOV for about 40 more games.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168725
    RJK_
    Participant

    After hacking through my computer i found some files which vorpx wrote. Something like bioshock2vorpx.ini or similar in a folder under users/ect. I removed anything like *vorpx* , then i managed starting the game with pausing vorpx until about 2-3 seconds after starting the launcher. The game worked then fine, 1920×1080 on an I3/3700, the buttons for changing weapons were not accessible though. – What i liked most, NO MOTION SICKNES !! – May be because of the helmet view.

    #168624

    In reply to: Standing Ovation

    Ralf
    Keymaster

    Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.

    However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.

    Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.

    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is usually the better choice)
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Dishonored
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168621
    RJK_
    Participant

    I have Bioshock 2 from Green Pepper, Non Steam. using patch 1.0.0.3.

    VorpX does not hook into the game. 3D Visison is OFF, i start the game through the launcher with -dx9 option.

    The games exe cant be accessed directly, the launcher must be used .

    Any ideas what to do ?

    #168298

    In reply to: Unreal Gold working!

    jonny panic
    Participant

    I was using 2560 x 1440, but it judders a lot. Need to mess with drivers. I think it will depend on your pc/headset setup. I seem to remember custom resolutions working well in vorpx but dont know if unreal supports it. Bioshock for example would let me use an 8:9 or something resolution. Will test and get back to you. 16:9 is kind of a waste cos the edges arent visible.

    nieda113
    Participant

    switch off dof…… i experienced this very badly in GTA5. Everyhing looked fuzzy and blurry even if dof was switched off. What i did was disableing all graphic enhancements. If u use nvidia u can increase the DSR resolution to to 2 or even 4 times.
    Then after u deisabled all grahic enhancements u will need to enable one by one again and try different combinations. My gta 5 is blurry free and even the distant lights look pretty decent.
    GTA5 ws the only game that was fuzzy and blurry and flickering. FO4 Skyrim Bioshock infinite ( very clear and beautifull).
    Maybe that helps…

    #167469
    Ralf
    Keymaster

    I always find it difficult to name top favorites, be it games, movies, books, music or whatever. There’s something good to be found in so many things.

    That said, what I recently enjoyed immensly was the first hour of Half-Life 2 Episode 1. Even more than the rest of the game this first hour is an almost perfect for VR mix of shooting and (easy) physics puzzles. If I was to make a VR first person shooter, it would be exactly such a mix of adrenaline driven sequences and puzzles to cool down in between. Must! be played standing with motion controllers.

    Then there is of course Fallout 3, I just love the mood and atmosphere of this game which is amplified by VR ten fold. If you like other Bethesda RPGs more, they are also always a good choice, of course.

    Next would be Bioshock 1, again mainly because I love the mood and atmosphere of the game. Exploring this beautiful Art-Deco underwater world is breathtaking in VR even if you already played through it on the monitor.

    As number four I would name one that generally is considered a mediocre run of the mill shooter, but personally I find it surprisingly good, at least in VR: Aliens: Colonial Marines. If you like Sci-Fi themed games or Alien in particular, give it a try.

    And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics, I can still recommend it. That’s a highly subjective assessment though, I’d almost be surprised if anyone else would agree. So be warned.

    Honorary mention: Resident Evil 7. I really wanted to play this one and it’s great, but in the end actually too scary for me. I chickened out before the introduction level was over… VR horror isn’t for everyone, I guess.

    #167434
    VRHeini
    Participant

    Note that I only play games in Geometry 3D (always with a resolution of 1920×1440), as I’m one of those rare people that don’t see a difference between Z3D and 3D Reconstruction = OFF. This might be important to know for people also seeking games playable in G3D.

    For comparison purposes, my specs:
    -Oculus Rift / 1 Sensor
    -i7 4770 (4 x 3.4GHz)
    -MSI GTX 970
    -8GB RAM

    As you can see, these are the absolute minimum required components for the Rift.

    5. Alien Isolation:

    – DVR scan never fails

    This is one of the most fearsome experiences. Can’t play this at night. It has a clean minimal GUI, correct hand/body scale, runs very smooth at highest settings. A very fine game in VR.

    4. Fallout New Vegas:

    – DVR scan never fails

    Works out of the box in DirectVR
    (after the scan). Around 20 mods installed, played 15 hours and no crash. I enjoy this game very, very much. The only annoying thing is the dialogue zoom which gives me a real headache at times.

    3. Fallout 3

    – DVR scan never fails

    Same as above, I just like the atmosphere in FO3 a little better.

    2. Bioshock 1 & 2

    – DVR scan never fails

    Such awesome experiences! Looting is easily done without Edge Peek. Everything is sharp and clear as it can get. You have to rescan DVR after loading/entering a new level, but the scan usually succeeds. Only slight issue: Sometimes horizontal positional Head Tracking doesn’t work after DVR scan.

    1. Fallout 4

    One of those crash-free wonders. Despite the low to medium settings to run it at a moderate framerate, it’s my absolute favourite and it’s still a true eye and ear candy. DirectVR ALWAYS fails for me, even when I tried it without mods. BUT…

    After fiddling around for days, I found a very pleasant setting:

    – Edge Peek
    – G3D
    – rest = default values

    I’m having a blast building and organizing settlements and watching settlers passing by. Combat and looting is also very addicting (much more in VR). V.A.T.S. feels ok as well.

    @ Ralf: I’m really curious what your favourite VorpX games are. After spending so much time optimizing all these games, are you bored of all of them or do you still enjoy particular games using your software?

    #167418

    In reply to: Downsampling question

    iselvisforreal
    Participant

    I generally do downsampling through the Radeon driver with custom 4:3 resolutions (e.g. 1920×1440, 2560×1920) – they then need to be selected in-game as the game’s resolution. Works for example in Bioshock and Dishonored.

    Here a few hints to get started:
    – AMD has VSR and NVidias DSR which are a driver-side downsampling technology (doesn’t work on my setup; likely because of ultrawide monitor)
    – GeDoSaTo works well for DirectX9 games only through injection (might conflict with vorpx; I haven’t tested this)
    – The solution that I use involves some registry hackery – the advantage over GeDoSaTo is that it works with any game including DirectX11:
    https://forums.guru3d.com/threads/downsampling-with-amd-crimson-demonstration.404125/
    I think there are some analogue instructions for nvidia on guru3d…

    As I said, this method works well so far with VorpX for me.

    #167060
    PhoenixSpyder
    Participant

    I have Bioshock Infinite but haven’t done anything with it nor even started a game yet. I’ve only played Bioshock 1 & 2 in VR…they both run fine. I’ll try to try out Infinite in VR tonight to see if there is any problems similar to what you are saying.

    In Skyrim main menu, I usually turn down the shadows setting to medium at most. Not sure if that helps or if you’ve tried that yet. It seems to help on my system.

    Also, I think there is a SKSE64 alpha available now…released on Sept 12. I haven’t tried it yet but check google.

    Congrats on the 1080Ti!!!

    #167045
    Ralf
    Keymaster

    There is an issue with antialising in Bioshock 1+2 causing a massive framerate drop with vorpX. If you have AA forced through your graphics driver, disable that. Also any ingame AA should be turned off if such an option exists (can’t remember currently).

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    #165971
    Ralf
    Keymaster

    Apparently I misread you first post, sorry. That sounds like a neat idea, although it probably would be better to have actual 3d models. Not only good for ‘fixing’ low FOV, but a 3d-modeled helmet also improves immersion quite a bit in general. See Bioshock 2. Maybe three pre-defined helmets to choose from for race, sc-fi, fantasy.

    As this isn’t exactly essential, I won’t promise anything, but I like the idea.

    #165775

    In reply to: games on vorpx

    Ralf
    Keymaster

    It’s possible to ‘walk’ one or two steps in many games with Geometry 3D support. Not really roomscale, but there is positional tracking in many G3D games that allows for a little bit of movement.

    Some games with positional Direct VR support (direct manipulation of a game’s camera, e.g. Bioshock series, Half-Life 2, Left for Dead 2, Portal 1+2, Fallout 4) also allow a bit more than that, which could be called ‘basic roomscale’.

    #165714
    dellrifter22
    Participant

    I too have enjoyed Skyrim, Fallout4, BioShock Infinate, and Metro LL, but recently I’ve been playing a lot of:

    – Battlefield 1 onilne
    – Star Wars Battlefront 2015 online
    – theHunter Call of the Wild (Assassins Creed Unity profile)

    All 3 have in game FOV adjustment and good Z3D. And I’ve been playing online without a problem, no ban or disconnect.

    I’ve noticed I end up choosing Z3D over G3D almost everytime, due to its agreeable shadows and faster performance – which means I can crank up the resolution and max the eyecandy.

    p.s. As of a few weeks ago an update to Dying Light has unlocked native VR support again via quick file edit. It’s not perfect, but fun to check out.

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