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  • #220319
    Ralf
    Keymaster

    An updated installer including the latest Cyber Engine Tweaks modding framework for Cyberpunk 2.13 compatibility is now online. Download link as usual in the first post of this thread.

    #220281

    In reply to: Battlefield 3 Help

    Spinelli
    Participant

    Aiming is usually bound to mouse movement with vorpX. There are some exceptions from this rule, most notably Cyberpunk that comes with free VR controller aiming in the latest vorpX 24.1, but those really are exceptions.

    Thanks but this aiming isn’t only bound to the mouse’s movement, the aiming can be done purely by head movement – literally without touching the mouse.

    #220243

    In reply to: Battlefield 3 Help

    Ralf
    Keymaster

    Not sure about the mouse issue, that definitely didn’t happen when the profile was done back then. There is a cursor toggle keyboard shortcut that *might* help, can’t recall currently what the default is, but you can check under ‘ingame key bindings’ in the config app. Also switching between fullscreen/windowed is worth a shot in such a case.

    Aiming is usually bound to mouse movement with vorpX. There are some exceptions from this rule, most notably Cyberpunk that comes with free VR controller aiming in the latest vorpX 24.1, but those really are exceptions.

    As far as visual glitches are concerned, try to tinker with (turn off) graphics settings. The profile is supposed to adjust settings automatically, but who knows. Stuff like motion blur or some antialiasing methods are typical candidates for potential glitches.

    #220226

    In reply to: World of Warcraft TWW

    vorpxusername
    Participant

    I set the 3d mode to Z-Normal/z-adaptive and it seemed to work for a while.

    I’ve never been impressed with zdepth mode, has anyone gotten it work with true Geometry 3D?

    I’m also wondering if it’s worth trying to use dx12 mode but with the CyberPunk profile?

    #220224
    zedja
    Participant

    Hi, I hope what I bring is a simple problem with a simple fix. I’m using an HP Reverb G2, running WMR, launching SteamVR, then hooking VLC Media Player (launched as a non-steam game from the Steam library). It starts up just fine every time. But anywhere from 2-20 minutes into file playback, VLC and SteamVR crash with zero warning or error message. The two programs just close and I am dropped back into WMR Home.

    I’ve read that SteamVR crashes can be solved by switching to DX11 using the Steam Overlay, but according to VorpX text displayed shortly after hooking (in the bottom left of the screen), DX11 is already set. I can’t check via Steam because the Steam Overlay refuses to open while SteamVR is running (something else I’ve been trying to troubleshoot to no avail). Besides VLC, no other programs crash SteamVR except occasionally Cyberpunk.

    I am on Windows 11 23H2, with an AMD 5700X3D and an overclocked 1080ti. I’ve tried with the GPU overclocking turned off— the same issue persists.

    Anyone run into a similar issue and have any advice? It would be much appreciated.

    #220125
    dellrifter22
    Participant

    I’ve played about halfway through the game with vorpX in FullVR view, but seated with mouse and keyboard. While it is a fun way to play and see Pandora, it is not the ideal vorpX experience you might have had with CyberPunk.

    For one, it’s a dx12 game, meaning only Z-normal 3D is available (not Geometry 3D like Fallout, and no AFR 3D like RDR2 or CyberPunk). Z3D is still more immersive than flat, but it won’t be the perfect 3D experience. In this game the 3D of the hand/weapon models is way too strong compared to the world 3D, so you kind of have to ignore looking directly at the objects in your hands.

    Also note that the FOV is maxed to 105 in this game, so you may see some of the black bars on top and bottom of your view. The FOV when flying is far less, so you’ll need to Edge Peek mode for that.

    Lastly, You’ll need a super power PC to run this at a decent high resolution and frame rate. Even then, there is no promise the head tracking will be smooth. I’m accustomed to playing with modest 35 fps frame rates and using the mouse instead of head tracking, so it’s fine playable for me, but I know it may not be acceptable for many.

    You can use DLSS/FSR in Z3D games for a slight boost, but you can’t use Frame Generation with vorpX.

    So in short: While it kinda works to play this particular game in vorpX, I would not say it works super well, and I would hesitate to buy vorpX for this game alone.

    gunn4ever
    Participant

    Hello all,

    i’m considering buying VorpX so that my father can play Avatar Frontiers in VR as he loves that universe.

    Does the game currently works well in full VR, like cyberpunk 2077 full VR 3D and what would be the best settings or tweaks that i would need to do?

    thanks :)

    burble744
    Participant

    The UEVR mod for Robocopy: Rogue City is well regarded as a pancake to full VR title, and there are quite a few impressive YouTube videos. I am loathe to fiddle with UEVR as it has too many options that gives me a headache. Was just wondering if anyone has got a Vorpx profile to work to this standard; and any chance of an official profile for this title? I figure if it works well with a free mod, no reason why it shouldn’t work well with Vorpx following the precedents of Cyberpunk and Read Dead Redemption 2.

    #220016
    Clive
    Participant

    <The full version only activates itself while vorpX is running. >
    Apologies, I don’t quite understand that line.

    Do you mean if I am running the full, modern version of VorpX, 24.1.0, then the Cyberpunk element only activates when VorpX is running? If VorpX is not running, Cyperpunk plays on flat screen as normal?

    #220014
    Ralf
    Keymaster

    Just like any other CP2077 mod the standalone mod version has to be removed to disable it.

    The full version only activates itself while vorpX is running. Make sure to use the 24.1.0 cutting edge build that is liked on the front page. That one has all the Cyberpunk features of the standalone mod, the last regular build doesn’t.

    #220013
    Clive
    Participant

    Thanks for replying!

    I installed VorpX for CP2077 and the game launches expecting the VR kit to be used.
    To use regular Cyberpunk, I have to run the Uninstall and revert.

    So I’m using the standalone CP2077 VorpX.

    Perhaps I’m expecting too much to have a switchable instance of VorpX and ought to go to the full VorpX?

    #219993
    Clive
    Participant

    I already play Cyberpunk on traditional screen. If I install Vorpx then VR takes over. Is there an easy way to switch between VR play and flat screen? (Best of both worlds!)
    Thanks.

    #219973
    Draconis47
    Participant

    I have extensively messed around with CP77 profile both pre and after PL and in game legion of individual action fov values using cyber engine tweaks. Major fov bugs are

    >maelstrom tutorial factory has dissapearing textures above values of 115 fov
    >dogtown stadium has popping textures above 115 fov around where the unique weapon vendor is (where V first time enters the market)
    >most cutscenes FOV cant be modified due to the way they have been programmed into the game. Most you can is “tier 3” and “tier 4” scenes which seem to be sometimes used to govern certain dialogue sequences
    >while driving in first person fov of around 110-120 causes major pop ins of textures
    Last one can be cicrumvented by keeping FPS the drive fov around 95 which keeps the pop ins at minimum. There are extensive mods that govern profiles of individual vehicles as driving in third person is pretty crap.

    What I am saying is that this current version absolutely is not the lesser of two evils. As it is the mod is now severely immersion breaking with a huge black bar of the edgepeek poking in at lower screen constantly reminding you are staring at a screen. Vs the occasional pop in with previous version.

    I have been recommending vorpx (payed version) for a while now as a general utility vr tool that allows some degree of freedom in costumizing your profiles and can have a big library of flats turned vr with some tinkering. As it is now I will certainly not continue doing this as I see you already have unified the payed Vorpx version profile and stand alone so there is no workaround

    Please can you at least meet half way with a compromise and instruct the program to accept manual edits in user files as pic above in my first post as the final values? This way you can still keep ultimate control over default plug and play profiles while still allowing costumization for those that need more freedom to mess around with it.

    #219930

    In reply to: Kingdom hearts series

    luka2099
    Participant

    you must use a dx12 games profiles . for exemple cyberpunk2077. i have upload my profile on cloud.

    #219887

    In reply to: Games Wish List

    Neish
    Participant

    Star Citizen and upcomming games Cyberpunk 2077 and Watch Dogs 3
    ___________
    https://www.steppermotor.fr provides a variety of different types of gear reducers including planetary reducers, parallel shaft reducers, and worm reducers.

Viewing 15 results - 76 through 90 (of 1,062 total)

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