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  • #214144

    In reply to: Is The End of VR Nigh?

    ToxicMike
    Participant

    I worry about vorpx, Ralf didn’t tell us a plausible reason why we have still vorpx 21.3.2, and i guess Ralf has received a legal warning and Ralf is not allowed to update vorpx.

    The same in Helixvision, it hasn’t got an update since June 2021, and they didnt’t want to tell me why ! Paul Dusler was the developer of the 3dfixmanager and this was the back end of Helixvision, and guess that he left the team last year.

    And RealVR has a received a legal warning and has to delete all 2K game mods,too. He released the Cyberpunk, Eldenring, Dark Souls, Final Fantasy 7 and Ghost Wire Tokyo Mods in 2022, and that’s it. I think that he wants 130€ per year for this small list of games is ripping off the VR Fans.

    I hope that the new Geo3D, Geo11, Depth3D will shake up the scene and we will survive this crisis !

    Honestly if it comes to VR-exclusive titles, i´ve almost sold my vr-gear already years ago, leaving vr and not even looking back to it.

    Just before selling my gear, i was actually trying to play games on a virtual theater screen and THAT was what got me hooked to VR after all, so basically i am playing all my games on vr-theater screens now. The only problem was, free software such as Bigscreen-Beta caused much troubles (stuttering, crashes etc.) so it was vorpX what saved me again, coz there haven´t been those issues.

    So believe it or not, i am actually using my vr-goggles with almost every gaming-session today, on a daily basis of course.

    Now if i can´t continue playing regular games with vorpX or even other similiar products, while being forced to play those few and actually great vr-exclusives, then VR is good as dead to me coz i will not keep my gear for those few vr-exclusives being released every couple of years.

    Sad and tragic, such a thing would be.

    #214143

    In reply to: Is The End of VR Nigh?

    Ralph
    Participant

    I worry about vorpx, Ralf didn’t tell us a plausible reason why we have still vorpx 21.3.2, and i guess Ralf has received a legal warning and Ralf is not allowed to update vorpx.

    The same in Helixvision, it hasn’t got an update since June 2021, and they didnt’t want to tell me why ! Paul Dusler was the developer of the 3dfixmanager and this was the back end of Helixvision, and guess that he left the team last year.

    And RealVR has a received a legal warning and has to delete all 2K game mods,too. He released the Cyberpunk, Eldenring, Dark Souls, Final Fantasy 7 and Ghost Wire Tokyo Mods in 2022, and that’s it. I think that he wants 130€ per year for this small list of games is ripping off the VR Fans.

    I hope that the new Geo3D, Geo11, Depth3D will shake up the scene and we will survive this crisis !

    #214107
    luka2099
    Participant

    After last update, vorpx cant hook this game. This game are dx12 , so I hook with cyberpunk profile. But after update vorpx dont hook this game. Anyone have a solution?

    #214062
    Laser
    Participant

    Mod version now working properly, so I will be using it for the time being. Something weird with “normal” vorpx, I downloaded official cloud profile, is it supposed to still show “made with 21.2.1 instead of the current 21.3.2? This one doesn´t hook for me, but if I make a copy of the profile and rename my .exe for example to cyberpunk2078.exe then it hooks. But there are some issues with it, if I enable fsr 2.1 there are graphical bugs, no direct vr mode (only the z-ones) and no resolution option within vorpx, but I can change the game resolution.

    Edit. I am bypassing the cdr launcher because it tells me to verify game files and I have done so allready so Im directly using the .exe file but that shouldn´t affect how it works with vorpx?

    #214057
    Laser
    Participant

    When is 1.61 compatible vorpx version coming? Or at least for me the cyberpunk profile isn´t hooking currently and can only play via the updated mod? And I had issues with it, maybe because conflicting config files or something but it was stuttering and there was portion of bottom side of the screen wasn´t aligning properly.

    #214019
    rift_un
    Participant

    I’m having a problem with Cyberpunk and the mod/VorpX. I have 2 hmd’s, 8KX and Quest 2. If i try to run the game and the mod in my 8KX i get as far as steamvr starting and the game starting in 2D, but nothing else appears in my 8KX. It’s the same with VorpX client, but it states VorpX is attaching but nothing else happens.

    Similar happens with my Quest 2. With the mod and VorpX I get a splash screen saying the game is starting in my hmd but the actual game only starts in 2D.

    I am careful to choose the right runtime in VorpX config/mod settings. I make sure I alter with regedit my VR runtime config for Oculus or SteamVR. All other games work ok.

    I’m currently re-installing the game and will try again. Any ideas appreciated.

    predcaliber
    Participant

    Hi all,

    I installed the Cyberpunk 2077 standalone mod and everything is ok.
    However, the game only starts in theatre mode where I see a big flatscreen instead of the actual VR version. In steam I can disable this theater mode, but is there also a thing for GOG?

    #213998
    beemzy
    Participant

    I mean is it possible to save the settings as a separate backup file? This way if I need to reinstall the game then I can reload my settings from before

    eg would copying the .vpa and .ini files in: [Cyberpunk 2077]\bin\x64\plugins\vpxCP2077\Data\
    be one way to make a backup of the settings?

    BTW I am loving the gestures, they are really the next best thing to 6DOF interactions

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    beemzy
    Participant

    Is there a way to backup the user preferences? In case I need to do a full reinstall I would like to be able to have a backup of my preferred settings ready

    #213906
    Ralf
    Keymaster

    please check this thread in the ‚Game Hints and Settings‘ sub forum:

    Cyberpunk very low fps 3080

    #213888
    nieda113
    Participant

    Hi is it true that CET cant be used on the standalone cyberpunk version? If so ist a game changer and unusable. Excuse me but who the h. is playing without mods? Not me…..

    #213880
    morgin
    Participant

    Hi I’ve spent 5 hours try various different settings in game and with the vorpx menu (delete key) but still get only 30-40fps but also a lot of extreme juttery movement. The cpu and gpu sit at around 70% utilisation. I’m using a 3080 and i7 7700k with 16gb ram on a ssd on windows 11. I’ve tried the different vr modes and different resolution modes. (Low to ultra) in game and in vorpx. No ray tracing and low settings on both in game and the mod.

    I’m reading there is the vorpx mod that I downloaded on the website and used the .exe. But there is also a standalone mod?

    What is better a combination of in game dlss/fsr with vorpx fsr? A specific Resolution in game and using very nice/phenomenal? Do I lower the resolution in oculus desktop app to a certain resolution?

    Any help in getting a smoother frame rate with ok visuals would be greatly appreciated thanks

    #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213834

    In reply to: 4090 Impressions

    brown66
    Participant

    Yup, can confirm, 4090 works well in all VorpX titles I’ve tried except Cyberpunk. Not sure if its the mod or game but quickly rotating the viewpoint really hurts ones eyes and brain.

    Try this.

    Go to Display Settings, Graphics, Change Default Graphics Settings and turn off the Hardware/Accelerated GPU Sheduling option (you will need to restart your computer).

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