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Viewing 15 results - 826 through 840 (of 946 total)
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  • #198816

    In reply to: Cyberpunk 2077

    Mossfoot
    Participant

    Hey, there was a recent update that told me I needed to reset factory settings afterwards, which I did, but I can’t seem to get CP2077 to connect again… its just sticks on “Attaching to Cyberpunk 2077.”

    When I first got the game it connected easily without any fuss, so I’m not sure what the problem is now?

    #198813

    In reply to: Cyberpunk 2077

    Kaaliba
    Participant

    Hey @Ralf!

    Thanks so much for the info and your patience. Really good stuff to know!!

    Indeed, I had failed to add the wide resolutions–good catch! I’ve now added all resolutions, but unfortunately I’m still having the same issue. Below is a screen grab showing the custom resolutions specifically for the 1280p resolutions (one of the resolutions that vorpX thinks is not available). Could you take a quick look to see if anything looks out of the ordinary?

    https://drive.google.com/file/d/1rMm9_tcZ6Mkr2i35YuMttrHeoo-aKh9M/view?usp=sharing

    I did a lot more testing on this and found some interesting results. I’d love your feedback on this if you have time. I used vorpX to test each of the DirectVR resolutions. After setting the DirectVR resolution, I exited Cyberpunk and SteamVR and then relaunched. For each, I recorded the new resolution of Cyberpunk after launching.

    These resolutions ARE recognized by vorpX:
    1080p -> vorpX changes to 1920 x 1080
    1440p -> vorpX changes to 1920 x 1080
    2160p -> vorpX changes to 2560 x 1440

    These resolutions are NOT recognized by vorpX but I still tested them:
    1280p -> vorpX changes to 1920 x 1080
    1680p -> vorpX changes to 1920 x 1080
    1920p -> vorpX changes to 2560 x 1440
    2400p -> vorpX changes to 2560 x 1440

    Note that before each change, I manually changed the resolution of Cyberpunk to 1024 x 768 to ensure that all resolution changes were actually caused by vorpX and not some other factor.

    Thus, it seems that on my system, vorpX will only change to 1920 x 1080 or 2560 x 1440. Is this expected?

    FYI, I have two monitors. I thought perhaps this was an issue, since the NVIDIA Control Panel allows you to create custom resolutions for each monitor. I physically unplugged the second monitor and restarted my computer, though, and vorpX still did not recognize all custom resolutions.

    Thanks so very much for all the help!

    #198805

    In reply to: Cyberpunk 2077

    Kaaliba
    Participant

    @Ralf and @ monazou,

    Thank you both so much! This is extremely helpful. I’ll try out the suggestions as soon as I can today and report back on how it goes.

    @Ralf : I’m having a bit of trouble with the DirectVR auto resolution feature, which is actually one reason why I started mucking with resolution changes on my own. I’ve followed the instructions to add all of the custom resolutions via the NVICIA Control Panel, and I seem to be able to use those custom resolutions in game. In the vorpX controls, though, I keep getting a message similar to “seems this resolution isn’t supported–add custom resolutions”. Therefore, any changes that I do to DirectVR resolution don’t seem to take effect. I actually thought that 1980 x 1080 was an error because of this, so I immediately tried changing the resolution on my own. Any thoughts as to why vorpX can’t see the available custom resolutions? I definitely may have done something wrong, but I tried to follow the instructions as precisely as possible.

    Also, I was under the impression that 4:3 resolutions were best for Full VR mode in vorpX. This is another reason why I thought that 1920 x 1080 was an error related to my resolution configuration. Is Cyberpunk a case where 16:9 is actually better for full VR? Or perhaps is vorpX attempting to use a different 1080p resolution that is not working on my setup?

    FYI, in my earlier testing I did try messing with an FOV hack and saw exactly the problems you mentioned. I was able to remove the letterbox using this and an increased Image Zoom, but the framerate was horrible. I therefore went back to the DirectVR FOV and Image Zoom as you said.

    @ monazou: I couldn’t agree more regarding the better resolution of the Quest 2! I actually have a Rift S as well, but I much prefer to use the Quest 2 for the resolution. It’s not a Reverb G2, but it’s really good!

    #198789

    In reply to: Star Citizen Free Look

    someskunkfunk
    Participant

    Will running Track IR enable that option to use track IR instead of HMD tracking for any profile or does it need to need to be a game and/or profile that specifically supports Track IR? I’d like to have mouse only head tracking in full vr mode somehow and I have a Track IR I could dust off if that will get me there by having it on but disabled in vorpx or on but sitting on the desk centered. Any way to achieve mouse only head tracking in full vr mode for something like cyberpunk for example? Thanks!

    #198770

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    @ Kaaliba I had problems like what you described when I ran Cyberpunk full screen. It would constantly lose focus and FPS would drop. But I set it to run in a borderless window and it seems to run much better now. Try that and see if it helps. I’m on Vive though.

    #198758

    In reply to: Cyberpunk 2077

    Kaaliba
    Participant

    Hello all!

    I’ve having a heck of a time getting getting Cyberpunk to run well with vorpX. I’ve spent probably 6 hours troubleshooting, and I’m still at it, but I’d love any pointers. =)

    When I first start the game or load a save, the game runs beautifully. I’m getting 45/90 fps. After a period of time (anywhere from about 30 seconds to 10 minutes), the fps drops dramatically and never recovers. From this point on, I typically get 10-25 fps on both the game an headset. Loading a save does not help. To get the fps back to normal, I have to quit out completely and restart Cyberpunk.

    As part of troubleshooting, I’ve decreased video settings to the lowest “Low” they will go. I’m running with an RTX 2070 and Core i-9900K (neither overclocked). I’m currently using a Quest 2 via Oculus Link, and my USB C cable passes Oculus’ tests. I’m currently testing with my resolution set to 1600×1680 (since that’s the closest to what my Quest 2 is currently running per eye), though I’ve tried lowering the resolution and that has not helped. I’m not having trouble with any other VR software, and vorpX generally works great for me!

    I suspect that the combination of Oculus and Steam VR might be contributing to the problem. I’ve noticed that I can trigger the poor fps situation if I press the Oculus home button to show Oculus menus. When I press the Oculus home button again to go back to Cyberpunk, the fps problem appears every single time. I’ve also noticed that if I start Cyberpunk with any Oculus overlays (e.g., I had the Windows Task Manager pinned as part of my troubleshooting), the Cyberpunk starts at a poor fps and never reaches 45/90.

    I’d greatly appreciate any thoughts! The game looks amazing at 45/90, and I’d love to see if I can figure out how to get it to stay that way! Thanks so much!

    agerhard
    Participant

    Hello everyone,

    as with my current VR-setup (PS4 Pro & PSVR) I will not have the option to run Cyberpunk 2077 in VR with it, I was wondering whether vorpX will support game streaming (Google Stadia – PC internet browser / nVidia GeForce NOW – Android app) in the future.

    While having a PC for everyday use, it is not up to gaming these days. Therefore a VR-solution for game streaming would be an option – not only for me I would guess.

    Any statement from vorpX would be very welcome on this.

    cu,
    agerhard

    #198724

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    @Ralf

    I decided to do a factory default reset just to play it safe. However I noticed that after the factory reset, the Z3D settings are still set to 2.0 (though it did reset back to VR view from my immersive screen mode). Didn’t you mention that you reduced the Z3D settings slightly under 2.0 for the latest Cyberpunk profile or did I misunderstand something?

    #198722

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “I was referring to being able to tolerate lower FPS on those modes, where in full VR, you need to have higher FPS to not puke.”

    Fluidsync which is VorpX’s built in reprojection system helps address that pretty effectively.

    Also I just got the new VorpX update about the old version corrupting VorpX configs if you used a gamepad. I did briefly use a gamepad with Cyberpunk and even used it to access VorpX overlay menu but I don’t believe I saved any settings though I can’t remember for sure. What are the symptoms of a corrupt VorpX config?

    I ending up finding mouse and keyboard more comfortable for Cyberpunk in VorpX and it’s been running fine, so I don’t think my VorpX settings are corrupt. I had Cyberpunk randomly crash on me before, but I fixed that by using a borderless window. Now it’s super stable, performs great, and even looks great.

    I still don’t understand why some people say headset resolution is too low on the Vive for virtual screens. 1080p output into the headset (which is in theory more like 480p due to optical magnification) still looks better than 1080p when output to my 70 inch 4k Sharp tv using the TV’s built in scaler such as when I use the Nintendo Switch on my TV with a 1080p supported game like Mario Odyssey.

    In comparison 1080p content looks super nice in my Vive without any annoying aliasing. Text is probably the only part that feels like 480p content due to how blurry it looks, but everything else looks fantastic and the perceived resolution looks better than 480p. And headset resolution is only getting better with models like the HP Reverb2.

    #198719

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Your profile database should update automatically, I don’t think you need to do anything, you are always using the current profile.
    Yeah, I prefer cinema/immersive modes too for the same reasons. Plus performance.”

    But my Z3D settings are still 2.0 (which I personally like) and my custom settings of using immersive screen is still there (which I also like).

    Also like Ralf said, in my experience the performance is exactly the same in VR mode vs immersion screen. I only prefer immersive screen because it’s way better for the GUI since you no longer need edgepeek and there is no harm in immersion. It may even be more immersive since it doesn’t require perfect FOV that matches your headset.

    I still like full VR mode in other games especially in games where Direct VR scans allow for true positional 6 dof headtracking.

    And I am still blown away how well Cyberpunk looks and runs inside the Vive especially compared to how it looks like on base consoles. Ralf is really doing an awesome job with these VorpX updates.

    zero_nanometer
    Participant

    Hi guys, is it possible to change the voprx background to black instead of the background that automatically adjusts to the scene color? Imho would help with the immersion in games like Cyberpunk where you’re using edge peek a lot. The colored bars at the bottom of the screen can be kinda distracting.

    Looked for a way to do this in the config and didn’t really find anything… perhaps this is already a feature.

    #198686

    In reply to: Cyberpunk 2077

    Mazzle
    Participant

    For those of you who thought something might be wrong with your automatic profile updates, it may be because you never exited Vorpx or rebooted your machine since the update was released. I thought the same thing until I realized that Vorpx only checks for updates upon launch. (It turns out I seldom did either of those things prior to Cyberpunk crashes.)

    #198678
    sergeant82nd
    Participant

    Yes it’s in the folder with the RDR2 exe. Thanks for the help. I have loved this app. Steam should pay you royalties because your supported list is my guide for purchases now. I loved replaying Witcher 3. Thank you so much! I haven’t had any problems with any games until today. Is there a way to rollback to vorpX 21.1.0 because I’m not playing cyberpunk for awhile?

    #198657

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    I ended up using the first cloud profile released for Cyberpunk which works pretty well, but how do I update to the latest profile? I’m still using the original profile.

    One thing though is I actually like the 2.0 Z3D (the artifacts are far too subtle to bother me) and will probably keep that, however I did change from full VR to immersive screen which I think is the superior way to go since it gives easy access to the GUI without edgepeek.

    #198652

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Anyone else feelin’ how fitting having the ‘V’ in the sys tray is for this game? Vorpx is the only way to fly. Only way. This is an unreal experience…”

    Yes. Also I am amazed that the game looks and performs better on my GTX 1080 + 6700k PC inside the Vive than it does on base game consoles. And the stereoscopic 3D is absolutely unreal. I love it.

    Someone here earlier reported GUI glitches when trying the game in VR using VorpX. Personally I prefer using the immersive screen mode with Cyberpunk. It makes the GUI more readable. I haven’t experienced any VorpX caused GUI glitches though. Everything looks fantastic, and I don’t notice any Z3D artifacts during normal play.

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