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  • #204160

    In reply to: Days Gone

    ParadiseDecay
    Participant

    This is now in my TOP VorpX experiences!

    – VorpX Settings: Z3D, Immersive Screen.
    – In Game Settings based on RTX 2070 Super:
    High settings, Window Mode, FOV 100, turn Motion Blur off.

    *This profile does support DirectVR Scan and Geometry 3D, but the game is badly optimised and looked terrible on my 2070, also textures were messed up.
    (Feel free to try and tweak it to work better)

    *It LOOKED and WORKED fantastic for me in Z3D with Max 3D strength (3.0)
    ALSO the 3D still looks really good in Z3D.

    #204139

    In reply to: Days Gone

    ParadiseDecay
    Participant

    Uploaded a Profile.

    Some IMPORTANT notes:
    – VorpX Settings: Z3D, Immersive Screen.
    – In Game Settings based on RTX 2070 Super:
    High settings, Window Mode, FOV 100, turn Motion Blur off.
    *This profile does support DirectVR Scan and Geometry 3D, but the game is badly optimised and looked terrible on my 2070, also textures were messed up.
    (Feel free to try and tweak it to work better)
    *It LOOKED and WORKED fantastic for me in Z3D with Max 3D strength (3.0)
    ALSO the 3D still looks really good in Z3D.

    TheBalt
    Participant

    Hey guys, finally got outer world working in g3d and with directvr scan… but my y axis on right stick is dead – is there an option in vorpx menus to get it working for this game? I know I “can” just look up and down, but sometimes I just wanna use the stick :P lol

    Thanks for any help! Take care!

    #203765
    Ralf
    Keymaster

    DirectVR resolution is not available in this game, so you set the resolution in the game options like you would normally for playing on your monitor.

    Please don’t use 4:3 resolutions for this game, stick to 16:9 for the reason mentioned in my last reply. You should also see a message about that in the top left corner of the game window. To avoid unnecessary trial and error, please always check any messages vorpX displays in the game window or in the headset.

    #203764
    frenchiebong
    Participant

    Hi Ralf,

    Do I need to change the DirectVR resolution in the VorpX in game menu to match the Monitor resolution settings in Nvidia Panel?

    Also, do I set the game in Full Screen, Windowed or Borderless window? I can run the game smoothly with native monitor resolution and refresh rate. Of course at 1080p it’s not as clear and good looking. I’m trying to OC my rtx 2060 to see if I can handle 2560 x 1440p. Is there a difference between 2560 x 1440p vs 1920 x 1440p? I know one is 4:3 ratio and the other is 16:9..
    I would also try disabling my 2nd monitor as I heard it may interfere with the refresh rate when setting the resolution higher than the monitor’s native. (1080p is 144hz maxed, 1440p and it caps at 60hz, even in game)

    #203763
    Ralf
    Keymaster

    I meant factory reset on purpose since that clears the DirectVR scanner cache. Alternatively try to delete the C:\ProgramData\Animation Labs\vorpX\Cache folder.

    Caveat: The ProgramData folder is hidden by Windows. If you can’t see it, enable ‘Show hidden files’ in the Windows Explorer options.

    #203744
    dellrifter22
    Participant

    Are you playing in first person or third person view?

    As long as you have a near accurate Field of View setting, things should appear at correct scale and distances, especially in ArmA, as the camera is placed right where the eyes go on the player model.

    If you have directVR enabled, vorpX should be setting this all correctly for you. But I wonder if your changing of the resolution so frequently perhaps has overwritten the fov values vorpX initially set. Your best bet is probably to restore the profile to default settings, by clicking that button on the profile in the vorpX desktop config app. Restore the profile settings to default, launch Arma3 once to let vorpX fix the settings automatically, close the game, and restart it a second time, so that the vorpX settings are now fully applied.

    But if you still feel that this, and other ArmA FOV adjustment still are not revealing enough of the player model as you want, then there is one last thing you can do. By enabling “Expert Settings” in the vorpX desktop config app, you can then unlock the FOV Enhancement slider in the vorpX delete menu within the game. If the “change game settings” is turned off in the DirectVR page, the FOV Enhancement slider will now be revealed on the vorpX main settings page, under More 3D/FullVR settings. Note however, this is only available for G3D, and that increasing this slider will introduce pop-in render culling around the edges of the screen, and possibly also displace shadows and lights. So use this only if you really need to.

    #203716
    Ralf
    Keymaster

    Thanks for checking that out. If it doesn’t clash with D3D11 hooking, I’ll enable D3D12 for the official profile shortly, incl. DirectVR and scalable HUD.

    #203668
    Ralf
    Keymaster

    Please try a factory reset in the config app. I’m 95% certain that the pre-cached DirectVR values that come with the latest vorpX version should still be valid, so you shouldn’t have to run the scanner normally.

    If the game has been updated and you actually have to run the scanner, try a few times if it fails. Move around a bit if it fails the first time.

    Note that the scanner may not work if you are using/playing mods.

    lipplog
    Participant

    Is this the case for everyone? Is there a fix?

    I’m using Valve Index motion controllers, no gamepad. The mouse is active.

    #203666
    dellrifter22
    Participant

    I’m not going to claim that my settings are perfectly correct, but these are what I settled on after one night of playing, that feel good to me:

    – first load into game, open vorpX delete menu, go to directVR page and turn off all game changing settings there. click okay and save. (forgive me please Ralf :) )
    – I set a 4:3 resolution 1920 x 1440 , set to normal in ArmA3 menu, no stretched. Apply it and exit the game.
    – Next, for FOV edit, open *USERNAME*.Arma3Profile found in C:\Users\USERNAME\Documents\Arma 3
    – edit these two values to look like this:

    fovTop=1.56;
    fovLeft=2.08;

    (These were given to me from and ArmA3 fov calculator for 105 degrees at 4:3 resolution)
    *note that if you change your resolution in game again after doing this, these fov values will be reset to default, so it’s important to have your desired resolution set before doing this.

    – Launch ArmA3 again and into a mission. open vorpX delete menu and adjust image zoom down to 0.96 , and 3D strength down near 0.59 .

    All together this combination feels good to me using HP Reverb G1 at 105 degrees fov.

    you could probably experiment with higher value resolutions of 4:3, but 1440p seemed a good balance for my 2080ti . don’t forget to increase the imaage sharpening to your liking in vorpX image settings page, as this can greatly increase the clarity of textures at lower resolutions.

    Ralf
    Keymaster

    Just realized that you said you want to play third person. In that case you will have to disable the DirectVR memory scanner apply in the vorpX menu. DirectVR FOV causes flicker in third person. As an extra safety measure you might also want to disable the weapon hide feature, although that’s probably not required.

    If you want to raise the FOV, you will have to do that manually from the game’s console after disabling the Direct VR memory scanner.

    Ralf
    Keymaster

    The game should run largely flawless normally. Still one of my regular test games, so I’m 100% sure nothing has been broken recently. If you have any mods installed, please try without. Just to see whether maybe a mod causes the issue. Camera mods for example may interfere with vorpX’s DirectVR field of view adjustment, also mods that hook the DirectX pipeline (e.g. ENB) may cause problems.

    Resolution: You can select a quality preset up to 2400p in the vorpX menu, DirectVR page towards the bottom. Whenever vorpX can handle resolution for a game, it shown an according message in the top left corner of the game window.

    Ralf
    Keymaster

    The only other two things I can potentially imagine is that maybe either tracking isn’t centered right, although it’s unlikely that that would happen for multiple launches. Still worth a shot to try ALT+SPACE. Also resetting the profile to default in the config app is worth a shot in case the settings are messed up in some weird way.

    If for some reason you can’t make it work: there isn’t really any need for fiddling with vorpX settings for the game. Provided running the DirectVR scanner via ALT+L works, you are largely good.

    The only thing you might want to do besides that is raising the game’s resolution, which normally can be done from the vorpX menu. As a workaround selecting a 4:3 res like 1600×1200 or 1920×1440 manually after launching the game will help in that respect.

    #202379
    Ralf
    Keymaster

    Haven’t checked the demo myself, but it’s my understanding that DX11 has been ditched for the game, so using a DX12 Z3D profile like Cyberpunk 2077 is the right choice for the game, other potenttial candidates would be e.g. the Horizon: Zero Dawn or the the Read Dead Redemption 2 profiles.

    I’ll definitely look into the title and if possible will add as much DirectVR stuff as possible. Most importantly automatic FOV and resolution, so that you won’t have to tinker with any settings.

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