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  • #168309
    dellrifter22
    Participant

    There is definitely 3D when setup properly, Skyrim and Fallout 4 especially with Geometry 3D. Many games have Geometry, and when it doesn’t, some form of Z-buffer 3D is usually available.

    I’m not sure why you are having this problem, Ralf or someone should reply. Just wanted to reassure you that vorpX does indeed add stereo 3D to supported games, which is after all half the point of playing games in VR. And it has a “full VR” mode alternative to cinema screen that when coupled with proper fov settings, gives more of that “in the game” feel.

    Perhaps there is some conflict with 3D Vision drivers, again I’m not sure, only fostering a guess.

    #168285
    enderfish
    Participant

    Hello everyone :-)

    Thanks in advance for taking the time to read through this!

    I’m having an issue with Portal 2, where basically I can configure everything just fine for the game to run under Vorpx, and I’m even able to launch the game successfully, start up a new game, but after the first few frames of the game appear, the game basically hangs/freezes, and I have to close out the application from the computer side. I have tried fresh installs of Portal 2, but to no avail. I’d love some suggestions / help with this! I’ve been able to play Skyrim just fine, along with Fallout 4. This is the first game I’m having this problem with.

    I am able to run Portal 2 on my desktop without Vorpx running, just to note.

    Thanks again everyone!

    Edit: I am using a Vive (and I have all Vorpx settings set accordingly). My system specs are: i7-4770, 32GB ram, NVidia GTX 1080.

    #168223
    Tiggerdyret
    Participant

    Glad you like it. It is such a personal thing. If you are one of the people who thinks Z-buffered is more than enough you have a truly vast library of games to check out. Check out my list of VR mods to make Fallout NV a smoother experience.
    It’s from before Direct VR, but most of it is still relevant. Here it is: https://www.reddit.com/r/oculus/comments/5f4sj4/new_vegas_in_vorpx_looks_and_plays_gloriously/

    #168220
    Tiggerdyret
    Participant

    It sounds like you are the kind of person who would enjoy Vorpx. To me the amount of tinkering is minimal in the best supported games, but I always end up tinkering more throughout my playthroughs to get it just a bit better, but it’s not actually needed. Right now I’m playing Oblivion and it’s amazing. Runs well even though I’ve modded it fairly heavily and honestly aside from having to use edge peek to zoom out, when in dialogue and using menus, which is definitely a design choice native supported games would solve, it feels like native support on par with RE7 on PSVR. And so does Fallout NV (especially with mods), Bioshock Infinite and Dishonored.
    Biggest issue I’ve had is performance issues, even on a i7 4790k and a GTX 1080 Ti I had to somewhat compromise in Fallout 4 for instance. But some games just run well on any system and especially older games look better than you’d think and run great in VR. Second issue is big hands in some games, which I think bothers me more than most.

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    markbradley1982
    Participant

    So I posted my New Vegas experience on Reddit:

    Just Finished New Vegas in VR
    byu/vive420 inVive

    I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.

    One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:

    “THIS.
    every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
    The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
    But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
    Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”

    So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?

    I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).

    For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.

    deathorb
    Participant

    OK so I take it Fallout 4 must be amazing by now. Is that correct? Do I need a mod to remove the crosshair – or does it auto distance itself?
    I also wondered if Overwatch works with vorpx in geometry 3D – please avoid the usual “will it ban me online” post….
    Also, why can’t I play Prey and many other games in real 3D? This z3d or whatever doesn’t look that good to me, what is the technical reason?
    Any way after playing Divinity OS 2 for a while – I can’t wait to return to Vorpx.
    Finally – Wolfenstein New Colossus – Will it run in real 3D?
    Thanks for any replies!

    #167904
    Karlor
    Participant

    Glad you got it running! I did some modding finally and heres a few to look for.
    Patches:
    Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA
    https://www.nexusmods.com/fallout3/mods/21888/?

    Quality of life impovments:
    RH_IronSights – FOSE
    https://www.nexusmods.com/fallout3/mods/6938/?

    DK_BulletTime
    https://www.nexusmods.com/fallout3/mods/1193/?

    No Scopeless Zooming
    https://www.nexusmods.com/fallout3/mods/11269/?

    Fallout 3 – Enhanced Camera
    https://www.nexusmods.com/fallout3/mods/20183/?

    HUD Stuff:
    UIO -User Interface Organizer
    Adjustable HUD
    Immersive HUD
    Interface Mod – Revelation

    In game set your bullet time hotkey to C (right hand pad button with Vive).
    Set your permanently run button to left shift from caps, this way it matches left hand pad button and you can toggle run and walk easily.

    #167886
    Karlor
    Participant

    It took some doing but I got it running on windows 7. I used the old fix to get it running, i had to get it booting then I was able to remove the dll. After that it fires up no problem. I need to look into memory patches next time I get the time. Also a bullet time VATS mod would be really cool. If you dont need to run win 10 i would recommend 7 for Bethesda games. I guess 7 has more memory it can use with the hacks then with 10.

    I still cant pull myself away to go modding! The only way Fallout 3 VR could get any better would be for someone to make a mod that adds motion controlled guns and melee. Cant wait for modders to get headsets and start making awesome stuff.

    Anyway this will more then hold me over till FO4 VR comes out.

    P.S. Using the mini gun in VR is a hoot! It also looks really cool to hold that big gun in 3D.

    #167781

    In reply to: Touch Controllers

    enudrom
    Participant

    Sorry for the necro, but I haven’t found much more about this and I think it would be an excellent feature, (and something Fallout 4 VR is planning to implement in a couple months.)

    Ideally, holding the left trigger would allow for touch aiming as well as the in-game aiming/zooming. So as you held the index-finger trigger on the left controller (right mouse button,) you’d bring up the right controller to aim at the screen as the character brings up the gun to aim down the sights.

    It looks like for Fallout 4 VR there isn’t even an aim mode, instead the left trigger teleports the player forward, etc.

    #167649
    mr.uu
    Participant

    So, i tried various settings right now.
    My direct VR FOV looks to be 128.5 – YES, between 128 and 129.
    But of Course i can only enter whole Digit numbers in my Fallout 4 tweaker by Bilago.
    Anyway, i doubt that the flicker goes away with direct VR active, because what i experience is exactly what Ralf said, a quick altering of the FOV of direct VR. so this will not be cured by the “right” FOV values.

    I play without direct VR.

    Please Ralf, what is your opinion?

    Thank you,
    Werner

    #167640
    mr.uu
    Participant

    I do have this known issue of quick altering FOV when zooming or in 3rd person view with Direct VR enabled. If i disable Direct VR (pressing Alt-B) then it works fine.

    My question to Ralph:
    – is there any benefit to run direct VR scan at all then in Fallout 4?
    – any chance to fix or turn off the FOV altering of Direct VR?

    Thank you for your time,
    Werner

    markbradley1982
    Participant

    Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.

    Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.

    #167541
    nieda113
    Participant

    ref flickering. I do have flickering in G3D as well.I found it got worse using direct vr.So u should try to set fov manually with console command, that almost eliminates all flickering. OT. I had some strange flickering in Fallout4 if i switch to third person mode when aiming.. that was due to vorpx tried to adjust fov back to first person fov even i was in third person mode. Its all related to fov play with that and u might find a sweet spot.

    #167510
    Bendeigid
    Participant

    I am using ESet Internet Security but already tried disabling it as well as included it in the excluded programs in VorpX.

    Also I had already setup Fallout 4 according to a guide on youtube, made by Stereo3DProductions, which included setting everything to medium apart from textures and disabling all the special effects at the bottom. I had done this before I posted here.

    I will try your other suggestion on the Geometry vs Z3D in a bit.

    By the way is there a manual available explaining all the in-game menu options of VorpX, as there does not seem to be any tooltips?

Viewing 15 results - 286 through 300 (of 733 total)

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