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Topic: Issue with Portal 2
Hello everyone :-)
Thanks in advance for taking the time to read through this!
I’m having an issue with Portal 2, where basically I can configure everything just fine for the game to run under Vorpx, and I’m even able to launch the game successfully, start up a new game, but after the first few frames of the game appear, the game basically hangs/freezes, and I have to close out the application from the computer side. I have tried fresh installs of Portal 2, but to no avail. I’d love some suggestions / help with this! I’ve been able to play Skyrim just fine, along with Fallout 4. This is the first game I’m having this problem with.
I am able to run Portal 2 on my desktop without Vorpx running, just to note.
Thanks again everyone!
Edit: I am using a Vive (and I have all Vorpx settings set accordingly). My system specs are: i7-4770, 32GB ram, NVidia GTX 1080.
So I posted my New Vegas experience on Reddit:
I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.
One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:
“THIS.
every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?
I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).
For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.
OK so I take it Fallout 4 must be amazing by now. Is that correct? Do I need a mod to remove the crosshair – or does it auto distance itself?
I also wondered if Overwatch works with vorpx in geometry 3D – please avoid the usual “will it ban me online” post….
Also, why can’t I play Prey and many other games in real 3D? This z3d or whatever doesn’t look that good to me, what is the technical reason?
Any way after playing Divinity OS 2 for a while – I can’t wait to return to Vorpx.
Finally – Wolfenstein New Colossus – Will it run in real 3D?
Thanks for any replies!Topic: FOV “flicker” in Fallout 4
I do have this known issue of quick altering FOV when zooming or in 3rd person view with Direct VR enabled. If i disable Direct VR (pressing Alt-B) then it works fine.
My question to Ralph:
– is there any benefit to run direct VR scan at all then in Fallout 4?
– any chance to fix or turn off the FOV altering of Direct VR?Thank you for your time,
Werner
