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Hi, I am trying to use VorpX with Fallout 4 and no matter what I tried I could not get a high enough FPS to play normally. I first thought to try different settings and use lower resolutions but nothing seems to change the low FPS (around 30 – 35 FPS).
Within VorpX I excluded a lot of the processes and services and made sure that I run with only necessary services but again no change.
I then saw that just having started VorpX consumes a lot of CPU power and I think this is why I get problems in game. Each of the two VorpX processes consumes between 25 – 30% of my processor power and that together with a idle processor use of around 20 – 25% means the CPU is running almost at limit (regularly around 84% to sometimes almost 97%). What can I do to get this under control because at the moment I can not use VorpX.
I am using a PiMax 4k with the latest driver version for it, on a computer with GTX 1080, Intel I5-3570K and Windows 10 Pro Version 1703.
Thank you very much in advance for any help.
Topic: What games are supported?
Hi,
The more games I try with vorpX, the more I realize the supported game page is false advertising.
My thoughts were to play a nice driving sim like NFS Rivals and something along the lines of FO4.Problem is, Rivals isn’t supported, at all. It only works in cinema mode which is pointless.
FO4 is nearly broken. With limitations to lock picking and consoles/hacking, according to this thread and my own attempts, the game is hardly enjoyable.
I’ve spent my entire day off just to try and get these two games working to no avail.But, in your ‘Read first’ page, you do say different versions of Windows behave differently.
What, then, combination of OS version and game are well tested and can provide a out of the box pleasant experience?Hi,
I’m having trouble getting y axis inverted for the mouse in Fallout 4. If I specify the y axis inversion either through the Game settings or VorpX settings, either the head tracking is wrong or the mouse/look is wrong. What I’m trying to achieve is moving mouse forward looks down, which is usually achieved by inverting y axis. If I do that, mouse works as wanted, but head tracking now looks up. Disabling y inversion makes head tracking work properly, but mouse/look is opposite.
I think I’ve tried all combos of game/VorpX y inversion to no avail. Is there a setting somewhere I’m missing, or is everything behaving as designed? Is there a way to separate out the two (MouseLook/HeadTrack) settings so each has it’s own preference?
As it is, the game is unplayable for me.
Any help would be appreciated.When I set custom resolution to 1280×1440 with CRU, my monitor becomes scrambled in game when I tried it. I know windowed mode may solve this, but the resolution is unavailable in windowed mode. I am tring this in Fallout 3 at the moment. Is there anyway to make the custom resolutions appear in windowed mode for this and any other titles I may try in the future?
So I started on the DLC content of New Vegas since I am nearing the end game and am contemplating playing my next non VR game in VR using the amazing VorpX. With New Vegas I’ve effectively been playing the game in VR from start to finish.
I am thinking of playing Oblivion next. I don’t want to play Skyrim or Fallout 4 since these will have native VR modes in the near future. I want to focus on gems that will unlikely have native VR support in the future, like New Vegas which VorpX helps make it feel like a native VR game especially when played standing.
If I recall correctly, Direct VR doesn’t support Oblivion. This means there won’t be positional headtracking right? And rotational head tracking would simply be emulating the mouse? What should I expect when trying to play Oblivion in VorpX vs my present experience with New Vegas where I rely on Direct VR?
