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  • #167508
    Ralf
    Keymaster

    If you use any other anti virus than Windows Defender, please check wehther disabling it helps. vorpX runs a watcher process that constantly checks for newly started programs. Should’t use more than ~5% CPU normally, but some virus scanners may interfere with that.

    If you can’t solve the issue, there still isn’t much to be concerned about: as soon as a game is hooked, the watcher stops watching and doesn’t use any CPU resources anymore.

    Fallout 4: make sure to use the medium quality preset in the FO4 launcher. With a GTX1080 that should yield a reasonable framerate with Geometry 3D. Fallout 4 is a tough one though performance wise. Might still make sense to switch between Z3D for the outside world and G3D for interiors. The default shortcut for that is ALT+K.

    Bendeigid
    Participant

    Hi, I am trying to use VorpX with Fallout 4 and no matter what I tried I could not get a high enough FPS to play normally. I first thought to try different settings and use lower resolutions but nothing seems to change the low FPS (around 30 – 35 FPS).

    Within VorpX I excluded a lot of the processes and services and made sure that I run with only necessary services but again no change.

    I then saw that just having started VorpX consumes a lot of CPU power and I think this is why I get problems in game. Each of the two VorpX processes consumes between 25 – 30% of my processor power and that together with a idle processor use of around 20 – 25% means the CPU is running almost at limit (regularly around 84% to sometimes almost 97%). What can I do to get this under control because at the moment I can not use VorpX.

    I am using a PiMax 4k with the latest driver version for it, on a computer with GTX 1080, Intel I5-3570K and Windows 10 Pro Version 1703.

    Thank you very much in advance for any help.

    #167482
    Ralf
    Keymaster

    Make sure to run Fallout 4 with a 16:9 or 16:10 resolution, those are the only aspect ratios really supported by the game. With a 4:3 aspect ratio (usually better for vorpX) the game boots up fine, but the UI gets messed up. Among other things that leads to the lockpicking screen being invisible. Not a vorpX issue, just the game only working correctly with widescreen resolutions.

    If you still experience issues afterwards (e.g. the camera being misplaced on hacking terminals), disable the positional part of Direct VR in the vorpX menu. The normal positional tracking will still be available.

    You can get a quite immersive experince out of cinema mode by choosing he “None” or “Ambience” scene and then moving the screen closer to you. That is quite useful for racing games where vorpX cannot change the ingame camera with head tracking.

    #167471
    Tiggerdyret
    Participant

    Since I only mentioned my top three I’d like to add TES:Oblivion to the mix. It’s probably my number 2 and IMO is much better than Skyrim and Fallout because of perfect hand models. It runs great even with 4k, Unique Landscapes mod and TES4LodGen on ultimate, which makes it look even better than Skyrim. I do admit I have a GTX 1080 TI, but I honestly think the game is bottled-necked by either the cpu or the engine itself and not the GPU. This is probably my favorite Bethesda game of all time and I’m happy to say it also runs just as good as Fallout NV and much better than Skyrim and Fallout 4 with Vorpx. If you liked SKyrim and never played Oblivion than there has never been a better time than now!

    Mods that enhance VR (all can be found on http://www.nexusmods.com/oblivion):
    – FOV Modifier (A must! For a constant FOV)
    – Oblivion Stutter Remover (Must for smooth framerate)
    – Enhanced Camera
    – Dot Crosshair
    – Darnified UI
    – Loot Menu (tweak the mod’s ini to fit inside the vorpx screen)
    – Hud and Camera Toggler (set hotkey in mod’s ini file. Google “oblivion key code” to find out the codes for different keys)

    Look through this list for Gameplay mods:
    http://demwaifus.blogspot.dk/2015/10/oblivion-modding-guide.html
    And this for graphic mods (be conservative):
    https://www.nexusmods.com/oblivion/mods/47591/?
    Be warned Oblivion is a crash fest compared to Skyrim, so don’t through to many big overhauls into the mix all at once!

    #167464
    Edd
    Participant

    Hi,

    The more games I try with vorpX, the more I realize the supported game page is false advertising.
    My thoughts were to play a nice driving sim like NFS Rivals and something along the lines of FO4.

    Problem is, Rivals isn’t supported, at all. It only works in cinema mode which is pointless.
    FO4 is nearly broken. With limitations to lock picking and consoles/hacking, according to this thread and my own attempts, the game is hardly enjoyable.
    I’ve spent my entire day off just to try and get these two games working to no avail.

    But, in your ‘Read first’ page, you do say different versions of Windows behave differently.
    What, then, combination of OS version and game are well tested and can provide a out of the box pleasant experience?

    ainuke
    Participant

    Hi,

    I’m having trouble getting y axis inverted for the mouse in Fallout 4. If I specify the y axis inversion either through the Game settings or VorpX settings, either the head tracking is wrong or the mouse/look is wrong. What I’m trying to achieve is moving mouse forward looks down, which is usually achieved by inverting y axis. If I do that, mouse works as wanted, but head tracking now looks up. Disabling y inversion makes head tracking work properly, but mouse/look is opposite.

    I think I’ve tried all combos of game/VorpX y inversion to no avail. Is there a setting somewhere I’m missing, or is everything behaving as designed? Is there a way to separate out the two (MouseLook/HeadTrack) settings so each has it’s own preference?

    As it is, the game is unplayable for me.
    Any help would be appreciated.

    #167434
    VRHeini
    Participant

    Note that I only play games in Geometry 3D (always with a resolution of 1920×1440), as I’m one of those rare people that don’t see a difference between Z3D and 3D Reconstruction = OFF. This might be important to know for people also seeking games playable in G3D.

    For comparison purposes, my specs:
    -Oculus Rift / 1 Sensor
    -i7 4770 (4 x 3.4GHz)
    -MSI GTX 970
    -8GB RAM

    As you can see, these are the absolute minimum required components for the Rift.

    5. Alien Isolation:

    – DVR scan never fails

    This is one of the most fearsome experiences. Can’t play this at night. It has a clean minimal GUI, correct hand/body scale, runs very smooth at highest settings. A very fine game in VR.

    4. Fallout New Vegas:

    – DVR scan never fails

    Works out of the box in DirectVR
    (after the scan). Around 20 mods installed, played 15 hours and no crash. I enjoy this game very, very much. The only annoying thing is the dialogue zoom which gives me a real headache at times.

    3. Fallout 3

    – DVR scan never fails

    Same as above, I just like the atmosphere in FO3 a little better.

    2. Bioshock 1 & 2

    – DVR scan never fails

    Such awesome experiences! Looting is easily done without Edge Peek. Everything is sharp and clear as it can get. You have to rescan DVR after loading/entering a new level, but the scan usually succeeds. Only slight issue: Sometimes horizontal positional Head Tracking doesn’t work after DVR scan.

    1. Fallout 4

    One of those crash-free wonders. Despite the low to medium settings to run it at a moderate framerate, it’s my absolute favourite and it’s still a true eye and ear candy. DirectVR ALWAYS fails for me, even when I tried it without mods. BUT…

    After fiddling around for days, I found a very pleasant setting:

    – Edge Peek
    – G3D
    – rest = default values

    I’m having a blast building and organizing settlements and watching settlers passing by. Combat and looting is also very addicting (much more in VR). V.A.T.S. feels ok as well.

    @ Ralf: I’m really curious what your favourite VorpX games are. After spending so much time optimizing all these games, are you bored of all of them or do you still enjoy particular games using your software?

    #167265
    dellrifter22
    Participant

    Current vr hardware cannot yet match the quality of your monitor sadly, but the day will come :)

    It could be an unsupported resolution issue for Outlast, I remember only being able to hit 1920×1080 with that game. I know Fallout 4 doesn’t like smaller aspect ratios, and corners the image this way for unsupported resolutions.

    If it keeps happening, I’d suggest restoring the game back to defaults by validating it’s file cache in steam settings. If that fails, then a fresh reinstall. I’ve had to do this on rare occasion.

    It’s the mass amounts of film grain and lack of AA that make Outlast harder to look at, yet overall it is still a good vr experience.

    #167080
    Tiggerdyret
    Participant

    The Pimax is useless for Vorpx. 4k or 8k. I have a GTX 1080 ti and it has a hard time running games like Skyrim and Fallout 4 at native 1920×1440. I actually run at 1600×1200 and I’m not maxing out the settings at all, but I do have a few fairly intensive mods.

    #167065
    Tiggerdyret
    Participant

    Phoenix:
    Thanks for testing. I fixed my issues with Skyrim, so it’s only Bioshock Infinite. The place I’m talking about is about 10 minutes in, so it is very early in the game.
    And yes, SKSE64 is out in a very early alpha, which shouldn’t be used for anything but testing, because it might break something unexpected. Still very awesome news! Only bad thing is I’ll have to wait a while before playing Skyrim now. FAllout 4 here I come ;)

    nieda:
    Are you talking about Bioshock Infinite or Skyrim?

    Mot
    Participant

    When I set custom resolution to 1280×1440 with CRU, my monitor becomes scrambled in game when I tried it. I know windowed mode may solve this, but the resolution is unavailable in windowed mode. I am tring this in Fallout 3 at the moment. Is there anyway to make the custom resolutions appear in windowed mode for this and any other titles I may try in the future?

    #166928
    RJK_
    Participant

    300 and up Euros for an I7 at the moment here in germany. I think i wait for a few versions of VorpX futher before spending that ;-)

    I think ill first try some “weaker” games which ill do anyway because i have so many of them and keep Fallout 4 for later.

    Maybe ill throw my VR glasses in the bin one day when i dont soon get used to that serious motion sicknes i am experiencing. So ill wait a bit in any case.

    Anyway, thanks i appreciate your advice.

    #166927
    Fredthehound
    Participant

    RJK_

    Unfortunately that’s a belief that’s outlived it’s truth. Some games used to benefit from disabling hyperthreading but that’s long been sorted out. the issue was that it could cause stuttering. Games like Skyrim that REALLY needed all the power you could give it had that issue but code updates have long since fixed the problem. The other meme that overstayed it’s welcome is about ram speed not mattering. It does today with the amount of data being moved at high CPU clocks in most games. Some like the Bethesda games see double digit frame increases going above 3000mhz. Others, less. But it’s a rare exception today in games, when faster ram doesn’t help.

    Today, the issue is that there are too many PHYSICAL, much less virtual cores for games to fully utilize. Which is a good problem to have, all things considered ;). I’ll give you my standard advice. Buy the biggest and fastest you can afford. ESPECIALLY ram. Fast ram will help a LOT. As in 3200 and up. A 4 core/8 thread I7 of 6700K or above clocked to the hilt is a beautiful thing and will do the job admirably on any game out today in VR/VorpX even with a lot of mods (as in Skyrim or Fallout). It will likely be a couple years before the games catch up to Ryzen and the new Intel core monsters so for now, clock is still very much king…but a 4 core/8 thread chip really is a must for VR.

    #166921
    Ralf
    Keymaster

    A pure dual core CPU without hyper threading (which doubles the amount of virtual cores) is not really suitable for vorpX anymore. Aside from modern games being multithreaded in itself, vorpX also uses multiple threads. Depending on the game two of them with the potential to use an entire (virtual) core for themselves if a full core is available.

    So a quad core (or at least a dual core with hyper threading) is heavily recommended. Even better is a quad core with hyper threading (i7), which provides eight virtual cores. This can further improve performance in modern games with Direct VR support (e.g. Fallout 4 with Direct VR enabled) compared to an i5.

    markbradley1982
    Participant

    So I started on the DLC content of New Vegas since I am nearing the end game and am contemplating playing my next non VR game in VR using the amazing VorpX. With New Vegas I’ve effectively been playing the game in VR from start to finish.

    I am thinking of playing Oblivion next. I don’t want to play Skyrim or Fallout 4 since these will have native VR modes in the near future. I want to focus on gems that will unlikely have native VR support in the future, like New Vegas which VorpX helps make it feel like a native VR game especially when played standing.

    If I recall correctly, Direct VR doesn’t support Oblivion. This means there won’t be positional headtracking right? And rotational head tracking would simply be emulating the mouse? What should I expect when trying to play Oblivion in VorpX vs my present experience with New Vegas where I rely on Direct VR?

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