Archives

Homepage Forums Search Search Results for 'fallout 4'

Viewing 15 results - 616 through 630 (of 733 total)
  • Author
    Search Results
  • #101144

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Pete, I think it’s enough now. I’m a patient man, but consider this a serious troll warning. You made your point and you made it more than often and more than clear enough.

    Noone ever promised anything like room scale VR for hundreds of games that weren’t even made for VR. The recommendation for all games will be playing seated. And there will also be ingame hints about this. Technical considerations aside, common sense will probably tell most people that Skyrim won’t fit into their living rooms.

    It’s also probably obvious to almost everyone that rendering a game twice for stereoscopic 3D is a lot more demanding than rendering once on the monitor. This has been the case since there are stereo injectors, which means for about 15 years. It’s not unique to vorpX in any way.

    It’s also not unique to vorpX to provide an optional Z-Buffer based solution to address exactly this issue. All major 3D-drivers for monitor gaming do exactly that.

    You are not forced to use it. And if you are lucky enough to have a machine that can even play performance hogs like Fallout 4 in Geometry 3D at fluent frame rates, everybody envies you. Others will likely be happy to have an *OPTIONAL* solution that does not require them to buy a $3.000 PC to play it fluently in VR.

    #101111
    Coyote44
    Participant

    Looks like I’m seeing a different shadow view rendered for each eye when in geometry mode. Anyone know of a fix?

    #101061
    raron
    Participant

    I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.

    However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.

    I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
    I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.

    Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).

    And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.

    Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.

    Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.

    #101049
    Coyote44
    Participant

    I’m finding the new Vorpx along with the CV1 generally doesn’t work with most games in the supported games list. I’d be fine with this as long as it worked with Fallout 4. With Fallout 4, all I see in the headset is the “can’t load vorpxcontrol.exe..” message. Is anyone else having trouble getting Fallout 4 to hook with the CV1?

    #100982
    Saunders
    Participant

    I can not get VorpX to load anything. I was just get a black screen. Fully updated drivers, VorpX is latest version. Not sure what else to try…. I just purchased VorpX wanting to use it for Witcher 3 and Fallout 4.

    Now I see Oculus Home… when i launch a game, I get the screen for loading, then the game launches on my desktop and Vorpx just crashes. When I mouse over the VorpX icon it disappears.

    #100919
    SpynalTom
    Participant

    First let me say thank you to Ralf for all you do. I am a long time lurker and long time owner. The experiences I have had due to VorpX allowing me to play some of my favorite games in VR is astonishing. My current favorites are Planetside 2, Fallout 4, ESO (it will work again I know it), Skyrim (of course), Dishonored, and the Metro series. Currently I am trying to get DayZ working and I thought I would try my luck and creating a new profile based on the ArmaII profile. When I attempt to link the .exe to the profile I get this message:
    DayZ.exe is already assigned to the below profile(s):
    DayZ Standalone
    You can only assign programs that are not already assigned.

    I have looked but I cannot find a DayZ Standalone profile.
    I’m sure I’m doing something wrong and am hoping you can point me in the right direction. However if you are currently working on ESO DX11 please do not stop, I can wait. :)
    Thanks again. I don’t feel you get enough positive feedback here or on Reddit so I just wanted you to know I appreciate all you do.

    #100893

    In reply to: Very low FPS

    Ralf
    Keymaster

    Certainly not in Fallout 4. Keep in mind that vorpX not only renders in 3D, which alone is more demanding than rendering to the monitor, there is also a second rendering process going on in parallel that renders the game to the headset, which also costs computation time.

    You will never see the same performance with vorpX that you get when just do good old monitor gaming.

    #100886

    In reply to: Very low FPS

    Ralf
    Keymaster

    Not sure about Oblivion, have to look at it. Fallout 4 however is very demanding. Too demanding for most PCs to play it comfortably in Geometry 3D, which renders everything twice. It’s highly recommended to switch the 3D-Reconstruction in the vorpX menu to Z-Normal in Fallout 4 and lower graphics settings in the game options to medium.

    #100885
    natfoth
    Participant

    I was trying to get vorpx to work on Fallout 4, but when I am on the main screen I am averaging about 42 game fps according to the Alt+f statistics that vorpx provides. But when I run the game outside of the rift I average well over 2100 fps on the main screen. I have everything optimized from the config file and have tried changing and lowering the resolution but I just cannot seem to get it to go above the 40 range. I can tell the fps is low because it makes you deathly ill very fast from the jagged head movement. I have tried changing the geometry to z-adaptive but the fps remains the exact same. I tried saving the settings and restarting and it has not helped.

    I also tried it with oblivion and I cannot get oblivion to go above around 50fps ingame while in vorpx, but then I get around 410 fps ingame without the rift and tried changing the modes as mentioned before as well.

    Both games are 100% vanilla, fresh install.

    Using Vorpx 16.1.2. Oculus SK 1.3.1

    Specs:
    GPU : GTX 980
    CPU : i7-3930k overclocked to 4.5ghz
    Mem : 64gb
    OS : Win 10 64bit

    #100875
    lichbane
    Participant

    Ok …. I tried Fallout 4. It started in VorpX, but crashed before fully loading (but I think that was savegame related). Perhaps it’s an issue with WoW. I’ll look into a bit more.

    #100775
    Tony Spaniels
    Participant

    Yeah fair enough, I agree with you about Fallout 4 being better in z adaptive. Its a better trade off in the end.

    Skyrim has taken a noticeable jump in quality now to my eye. The scale never seemed quite right before but now everything sits very well together. Much smoother also.

    #100765
    Ralf
    Keymaster

    For serious Fallout 4 playing over a longer time I would highly recommend to switch to Z-Buffer 3D. Runs a lot smoother that Geometry 3D.

    Some people don’t like Z3D, hence G3D is now the default. But in my honest opinion, games as demanding as Fallout 4 are way better played with a slightly flatter Stereo 3D than with a low frame rate around 30fps. Your mileage may vary, of course.

    #100763
    Tony Spaniels
    Participant

    Works way better now!

    Works better than Fallout 4 now in my opinion.

    #100734
    Ralf
    Keymaster

    vorpX 16.1.2 has been released.

    This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes:

    • Fallout 4: 15-20% performance gain when using Geometry 3D
    • Some OpenGL games only displayed horizontal bars instead of the game
    • Oculus Rift CV1: 3D mode controls weren’t always shown in settings UI.
    • Oculus Rift DK2: head-tracking did not work correctly in some DX11 games
    • Oculus Rift DK2: fix for severe performance degradation in some DX11 games
    • Oculus Rift DK2: potential(!) fix for Desktop Viewer not showing in headset on some configurations

    For information about the last big release please click here.

    If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

    Important note for vorpX 0.9.1 users:

    vorpX 0.9.1 will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

    Workaround 1: Use your web installer to install 16.1.1 manually
    Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

    If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

    #100719
    grodenglaive
    Participant

    Hey, check out Ralf’s response from the Fallout 4 issue, it might work for you:

    It was a DK2 issue, and you can apply a fix immediately if you want. I will release an update later today.

    To apply the fix manually please

    1. Close vorpX if currently running.
    2. Browse to C:\Users\[User]\AppData\Local\Animation Labs\vorpX\Devices
    3. Open OculusRiftDK2.ini with Notepad
    4. Search for iTimewarpMode
    5. Change iTimewarpMode=0 to iTimewarpMode=10
    6. Save the file
    7. Restart vorpX

    The AppData folder may be invisible. If so, please enable “Show hidden files” in Windows Explorer

Viewing 15 results - 616 through 630 (of 733 total)

Spread the word. Share this post!