I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.
Struggling to resolve a Y-axis problem. Hope you can help.
With the DK2 and VorpX I like have the game-world view go UP when I pitch my head BACK (like any sane person).
I play with an XBox360 controller, normally with y-axis inverted in the in-game settings so that the game-world view goes UP when the right stick is pulled DOWN (like any sane person).
Many games allow both inputs to behave together perfectly (Portal2, for instance), but for some titles (GTA5, Fallout4) I can either have :
(1) 360 right-stick DOWN -> view UP
Head-pitch BACK -> view DOWN
(2) 360 right-stick DOWN -> view DOWN
Head-pitch BACK -> view UP
But I can’t get right-stick DOWN and head-pitch BACK to both map to game-world view UP.
I’ve tried combinations with the VorpX settings (overriding Xbox controller, HT as gamepad, inverting HT y-axis, etc) and in-game y-axis invert settings, but no joy.
Am I missing an obvious solution?
Hi,
have you tried to disable ambient occlusion in the nvidia control panel, this fixed black flicker in games like skyrim for me and also doubled my fps in games, when using vorpx.
This worked for Fallout 4 – thank you.
Z-Buffer 3D does not create fully natural Stereo 3D by design, instead it’s a lot faster. It’s usually dialed in to provide a pleasent (even stronger than with Geometry 3D) 3D-effect in the distance, but has ‘weaker’ 3D for nearby objects. Geometry 3D for Fallout 4 will be available with the next vorpX update.
Just be aware that both methods each have one advantage and one drawback. While G3D provides the more natural 3D, Z3D is roughly twice as fast. High framerates are as important in VR as Stereo 3D.
In case of Fallout 4 that means that G3D will not allow you to achieve a VR compatible frame rate in many situations unless you own an extremely fast PC (fastest Core i7, GTX980Ti). You’ll be able to decide yourself soon.
I played a bit of Fallout 4 with VorpX using Z3D. It does create a 3D effect, but it isn’t quite correct, most noticeably the ground around my feet doesn’t appear flat (parallel to the horizon), instead it slopes lower as it gets closer to me.
1) Do other people see this distortion? Or do I have something configured wrong?
2) If it’s expected, is it caused by a bug in the conversion of z-buffer depth to eye separation amount? Or is it an unavoidable limitation of only having a z-buffer to work with?
Witcher 3 runs pretty well with vorpx also without cinema mode. brilliant qualtiy and 3 d, for me better than i fallout 4. only free camera is missing, or at least a camera zoom would be great. If no zoom is possible: Anybody knows how to set up a better fov in the ini files?
Vorpx 9 is best vorpx ever :)
There should be a FOV option in the Fallout.ini and FalloutPrefs.ini in C:\Users\(yourname)\Documents\My Games\Fallout3 called fRenderedTerminalFOV you can change it to something higher like 0.25 or 0.40. This should give you a higher FOV when using terminals.
Alternatively you can use the middle mouse button to open edge peek, which should also allow you to see the power button.
You can use the EdgePeek function (press the mousewheel / middle mouse button) to zoom out temporarily. More useful hotkeys are explained in the help.
The next vorpX update will add a scalable HUD for Fallout 4.
Hey guys! I just got vorpX for Fallout 4. Seems to be running great, but my HUD is really close and gets cut off outside my peripheral vision. I couldn’t find a way to move the HUD back. Any advice?
@ peteostro : positional tracking for Z3D will be looked into for Fallout 4. Just can’t promise anything yet.
@ FormulaRedline : You can apply some of the tweaks with one click in the vorpX Game Optimizer in the config app.
@ Karlor : Fallout 4 doesn’t even come close to the performance of Skyrim. Which isn’t really surprising as Skyrim is four years old and was made with the PS3/X-Box 360 in mind, whereas Fallout 4 was made for PS4/X-Box One.
For a halfway pleasent G3D experience you will need the fastest PC available (fastest Core i7, GTX 980Ti).
With a more normal, but good, gaming PC (Core i5, GTX 970) G3D performance on medium settings is borderline bearable (~30fps) while roaming the more empty parts of the map, but dips below 20fps in more complex scenes like towns or factories, which by all means is unacceptable. So you will at least have to switch between both modes depending on the location. A good rule of thumb is that G3D will cut your current Fallout 4 Z3D framerate in half as everything has to be rendered twice.
As in many cases the 3D effect in the distance is better with Z3D BTW, so unless you are mainly focused on looking at objects close to you, you really don’t miss much when using Z3D in Fallout 4.
You’ll be able to decide yourself soon.
Do you think performance will get better or is it just the games is demanding in the first place? I can run a modded Skyrim and New Vegas so if I can get vanilla Fallout 4 to work as good as those in G3D I’ll be a happy camper.
I wanted to report that I’ve been playing Fallout 4 basically exclusively with the Oculus and vorpX (went through he tutorial in 2D until I could see all the parts of the HUD to make sure I wasn’t missing anything when switching to 3D).
The Z3D mode works surprisingly well. Not the crappy Z3D I remember from the “old days” of Nvidia 3D Vision with Cryengine games. I cranked the seperation in the vorpX settings and moved the slider all the way to the foreground. Depth is great, there is some Z3D induced shimmering around close foreground objects (e.g. your weapon or close in characters). The HUD seems to be put at the depth of the background. That actually helps make it easy to aim and read though at the cost of some of the text being a bit disjointed at times as it rolls over different objects. Nothing that will stop your from reading it.
The FOV setting are a bit tricky. Basically, you have to change it in 3 different files, as explained in detail here:
https://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828
I settled on 130 FOV for first person with 1:1 Pixel mode and the image zoomed all the way in. If you want to be able to see the compass at the bottom of the screen, just zoom the image out a bit (just a few Shift+Mousewheel clicks) though I find that makes terminals a bit harder to read. Maybe you can compensate with less FOV. With these settings, I tend to zoom out (middle mouse button) for crafting, building, or trading where I need to see the full HUD across the entire screen.
The FOV command in the ~ console actually controls the FOV for your gun and PIP Boy. So you can set the PIP boy “size” independent of your game FOV, which is nice. You can make it readable no matter game FOV you use.
I would also recommend taking out the mouse smoothing and adjusting the vertical mouse sensitivity as described in that same Steam guide (linked above) before adjusting your headtracking sensitivity in the vorpX settings.
So a few things to tweak, but it works great! Thanks for the early support, vorpX!
“As far as I’m concerned Z3D will still be the better option in this case due to the almost twice as high framerate.”
Raf any way to get in touch with that GTA modder that got Pseudo positional tracking working in GTA? would help with Z3D (which I have to admit, once you get FOV fixed with in game commands, is pretty nice in Fallout 4)
I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
Waiting for this great update for Fallout 4 geometry.