Something’s crashing somewhere… it’s just a case of finding out where.
How’s the Oculus performing otherwise? I’d be interested to know if you can use the vorpX Desktop Viewer without issue, and if you can play any native Rift games (without vorpX)? eg. Assetto Corsa, PCars, Elite etc.
Also, can you confirm that GTA5 and Fallout4 run OK on your monitor without vorpX running? Seems silly, but I had to ask…
It’d be nice to see you fixed using Oculus Runtime 0.8.0.0-beta, vorpX 0.9.1 and lastest GPU drivers (nVidia?), otherwise as you say you’ll be stuck in the past.
Don’t give up… getting GTA5 and Fallout4 running with vorpX is life changing…
This has been a bit frustrating.
I’ve only recently gotten VorpX to update and I’ve updated to 0.8 Runtime (the lack of extended desktop mode annoys me), but to the point. No games work.
The one’s I have tried specifically are GTA V and Fallout 4. But even games like Space Engineers doesn’t work, I get a black screen, headtracking light and the sounds of the menu in the background. GTA V and Fallout 4 crash immediately upon opening.
I verified my GTA V game files to have all of my OpenIV mods removed and still to no avail.
Here are things I’ve tried:
Reinstalling Oculus Runtime
Reinstalling VorpX
Verifying game cache
Removing ALL mods/ENB/ReShade/SweetFX files
Disabling AV/Uninstalling AV
Restarting PC after every update
Making sure Windows Update is up to date
Running the bare minimum processes – no media player, Chrome etc. basically just background tasks, the game, oculusconfig and VorpX
Sometimes game’s do start up and I’ll get to the intro, where it’ll be sound for about 3 seconds, then it crashes and says it’s stopped responding. That’s it.
If anyone has had similar problems and knows the workaround I would love to hear it, because I’m sitting on a $600 paperweight at this point.
Hi,
Just purchased VorpX. Running a Win10 pro machine with an Nvidia GTX 970.
So, what now? I’ve started Vorpx, configured it, didn’t see Fallout 4 in the list.
But whenever I start the game, it does nothing different. No VR, nothing.
Did I forget anything? Any first-timers guides out there I missed? Win10 comes standard with DX12, is that an essential issue? Read VorpX works with Win10…
Hope you guys can help me out a bit. :) Thx in advance!
So I tried using vorpx on fallout 4 and I noticed that I needed to be crossed eyed to see the image so I went into the in game vorpx settings but every time I change the IPD slider it doesn’t actually do anything I tried going from the smallest to the biggest IPD but the screen didn’t change at all. I’m pretty sure that once it allows me to change the distance I will be able to play fallout fine with it but I don’t know what to do.
I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.
Struggling to resolve a Y-axis problem. Hope you can help.
With the DK2 and VorpX I like have the game-world view go UP when I pitch my head BACK (like any sane person).
I play with an XBox360 controller, normally with y-axis inverted in the in-game settings so that the game-world view goes UP when the right stick is pulled DOWN (like any sane person).
Many games allow both inputs to behave together perfectly (Portal2, for instance), but for some titles (GTA5, Fallout4) I can either have :
(1) 360 right-stick DOWN -> view UP
Head-pitch BACK -> view DOWN
(2) 360 right-stick DOWN -> view DOWN
Head-pitch BACK -> view UP
But I can’t get right-stick DOWN and head-pitch BACK to both map to game-world view UP.
I’ve tried combinations with the VorpX settings (overriding Xbox controller, HT as gamepad, inverting HT y-axis, etc) and in-game y-axis invert settings, but no joy.
Am I missing an obvious solution?
Hi,
have you tried to disable ambient occlusion in the nvidia control panel, this fixed black flicker in games like skyrim for me and also doubled my fps in games, when using vorpx.
This worked for Fallout 4 – thank you.
Z-Buffer 3D does not create fully natural Stereo 3D by design, instead it’s a lot faster. It’s usually dialed in to provide a pleasent (even stronger than with Geometry 3D) 3D-effect in the distance, but has ‘weaker’ 3D for nearby objects. Geometry 3D for Fallout 4 will be available with the next vorpX update.
Just be aware that both methods each have one advantage and one drawback. While G3D provides the more natural 3D, Z3D is roughly twice as fast. High framerates are as important in VR as Stereo 3D.
In case of Fallout 4 that means that G3D will not allow you to achieve a VR compatible frame rate in many situations unless you own an extremely fast PC (fastest Core i7, GTX980Ti). You’ll be able to decide yourself soon.
I played a bit of Fallout 4 with VorpX using Z3D. It does create a 3D effect, but it isn’t quite correct, most noticeably the ground around my feet doesn’t appear flat (parallel to the horizon), instead it slopes lower as it gets closer to me.
1) Do other people see this distortion? Or do I have something configured wrong?
2) If it’s expected, is it caused by a bug in the conversion of z-buffer depth to eye separation amount? Or is it an unavoidable limitation of only having a z-buffer to work with?
Witcher 3 runs pretty well with vorpx also without cinema mode. brilliant qualtiy and 3 d, for me better than i fallout 4. only free camera is missing, or at least a camera zoom would be great. If no zoom is possible: Anybody knows how to set up a better fov in the ini files?
Vorpx 9 is best vorpx ever :)
There should be a FOV option in the Fallout.ini and FalloutPrefs.ini in C:\Users\(yourname)\Documents\My Games\Fallout3 called fRenderedTerminalFOV you can change it to something higher like 0.25 or 0.40. This should give you a higher FOV when using terminals.
Alternatively you can use the middle mouse button to open edge peek, which should also allow you to see the power button.
You can use the EdgePeek function (press the mousewheel / middle mouse button) to zoom out temporarily. More useful hotkeys are explained in the help.
The next vorpX update will add a scalable HUD for Fallout 4.
Hey guys! I just got vorpX for Fallout 4. Seems to be running great, but my HUD is really close and gets cut off outside my peripheral vision. I couldn’t find a way to move the HUD back. Any advice?
@ peteostro : positional tracking for Z3D will be looked into for Fallout 4. Just can’t promise anything yet.
@ FormulaRedline : You can apply some of the tweaks with one click in the vorpX Game Optimizer in the config app.
@ Karlor : Fallout 4 doesn’t even come close to the performance of Skyrim. Which isn’t really surprising as Skyrim is four years old and was made with the PS3/X-Box 360 in mind, whereas Fallout 4 was made for PS4/X-Box One.
For a halfway pleasent G3D experience you will need the fastest PC available (fastest Core i7, GTX 980Ti).
With a more normal, but good, gaming PC (Core i5, GTX 970) G3D performance on medium settings is borderline bearable (~30fps) while roaming the more empty parts of the map, but dips below 20fps in more complex scenes like towns or factories, which by all means is unacceptable. So you will at least have to switch between both modes depending on the location. A good rule of thumb is that G3D will cut your current Fallout 4 Z3D framerate in half as everything has to be rendered twice.
As in many cases the 3D effect in the distance is better with Z3D BTW, so unless you are mainly focused on looking at objects close to you, you really don’t miss much when using Z3D in Fallout 4.
You’ll be able to decide yourself soon.
Do you think performance will get better or is it just the games is demanding in the first place? I can run a modded Skyrim and New Vegas so if I can get vanilla Fallout 4 to work as good as those in G3D I’ll be a happy camper.