Today i installed Hellblade 1. This game is native VR. I was stunned. The games has two options,, regular and tabletop. The image is crystal clear and grafics close to perfect. This game is inline with aliens, ethan carter and the forest. Playing those games i easily can play three to four hours without getting dizzy and having severe stomach pain.
Are other VR titels like syrim VR and fallout4 VR the same? Why cant vorpx not offer this standart? The last thing i want to know can one use mods and animation mods like we have on non VR games? THX for input.
One more observation: apparently there are situations where the current headset sync mechanism holds back things massively, way beyond the 10-15% that are to be expected. You will see huge benefits in some DX11 games when the GPU is the limiting factor, not the CPU. Typically this would be Z3D with high resolutions. With this combination the performance gain can be up to 40% compared to the prior default. Measured on a GTX 1080 Ti in Fallout 4 and AC:Origins at 4K resolution and 3D at ‘Z-Normal’.
Don’t expect something like that with every game at 4K/Z3D, but with some the difference can be huge under these conditions.
Vive pro
i7-3770k
Gtx-1080ti
Windows 7
FPS: Game 30, Headset 90
At the moment, I get a frame rate of 27-33 while moving. If you stand on the floor, then 45. The fact is that by reducing the screen resolution or the settings by half, I get an increase of only 10-15%. Is this normal for my system?
My monitor acer max1920x1080
My VR Vive Pro
Windows 7
I set the resolution to 3840×2160 in the ini file. Install full screen. Vorpx settings – cinema mod – z normal.
The game starts with the desired resolution, everything is fine. But in the game menu, as well as on the map, as well as in pipboy, the mouse cannot move further than half of the screen to the right and down. It feels like she is moving within the resolution of my monitor. How to fix it, otherwise it turns out on the map not how not to move to the right side?
When i think of high res HMDs like the Vive Pro and Fallout 4 for example, every single percent can be helpful. Nice to hear that you got something cooking.
Other game like that is Fallout 4. In G3D it runs at 20FPS via SteamVr but with Generic VR and no SteamVR it runs G3D locked 60fps
this is an amazing find if working like you say.
Yes, I did try that myself. Quite regularly since five years when SteamVR support was first added to vorpX. I also programmed both modes, so I’m well aware how they work, what performance cost is involved and why.
I understand that to you it must look as if you have found some great trick and I’m happy that it works for you. Your results however are not normal at all. Under normal circumstances the difference between ‘Generic VR Headset’ and ‘SteamVR’ is about 10-15%.
Your GTX980 only has 4GB, which almost certainly is not enough for modern games at cranked up detail settings without maxing out memory. G3D in itself requires more memory, rendering to the headset via SteamVR even more, so assuming that you hit some memory limited with your card in SteamVR mode is a reasonable theory.
My brief Fallout 4 test seems to support that theory, but of course it’s just a theory. Should I be able to replicate your findings later with other games, I’ll let you know.
Did you try yourself switching from steamVr to Generic VR ?
My performance issues don’t seem to be related to VRAM. When you run out of VRAM usually what happens is that game starts to chug and stutter not that it lowers FPS consistently. I also did test a lot Witcher 3 and Fallout 4 before and changing setting to even low didn’t help. It improved performance overall but it wasn’t close to non SteamVr performance.
What is your performance in Fallout 4 or any of those games in Steam VR ? By comparing FPS we should be able to see if my performance in SteamVR in those games is actually normal or not. Because from what i read a lot of people have issues running G3D in Fallout 4 and by default even your profile uses Z-buffer, for performance reasons i assume.
Just a brief follow up: Might well be related to graphics memory with your GTX980. I just tested Fallout 4 and on Ultra settings with Geometry 3D the overall memory required in SteamVR mode would exceed the 4GB of GPU memory on your card by ~500MB at a fairly low res of 1920×1080. That would become even worse with higher resolutions.
I’ll do some more testing later. For now I would recommend to not crank everything up to the max in case you did that before. Judging from the brief FO4 test maxed out memory on your GTX980 sounds like a reasonable theory.
Thanks again for testing. None of that looks how it should look. Normally you would see a 10%, maybe 15% in some cases, difference between ‘Generic Headset’ and ‘SteamVR’.
Might be worth a shot to reset your vorpX settings as well as your SteamVR settings. I don’t really have a idea what might cause this for you, but your results are not how it should look. Also check whether maybe some performance related parameters have changed when switching between SteamVR and ‘Generic Headset’, e.g, the game resolution, that might for example be the case in Fallout 4 where vorpX sets the resolution and FOV automatically.
If you have all graphics settings cranked up to the max in the games you tried, it’s also worth a try to reduce them for testing, just in case your GPU runs out of memory with game+vorpX+SteamVR.
I’m moving this thread to the technical support sub-forum, I think it fits better there. Looks more like some technical problem than a performance enhancing trick.
I’ll check this and let you know if I can replicate the behavior somehow.
Other game like that is Fallout 4. In G3D it runs at 20FPS via SteamVr but with Generic VR and no SteamVR it runs G3D locked 60fps
First and foremost: use purchased games. Who knows how your cracks work and what they do. Some may for example use different .exe names than the legit game or call some other .exe that vorpX is unaware of. Both cases would prevent vorpX from working correctly since it would not be able to recognize a game. And there are almost certainly more potential issues a crack could cause that I’m unaware of.
That said:
Please try a full factory reset in the config app. There is no cloud profile required for Fallout 4.
Apart from that in case of hooking issues most likely there is a conflict with some other program. In the vast majority of cases that is the problem. You can find more detailed information on the matter in the trouble shooting post on top of this sub forum.
Also checking the ‘Alternative Hooking’ option in the config app is worth a shot. Caveat: even if it helps with a particular game, don’t forget to switch back. It’s not better per se, and some games definitely require the defauzlt method.
… and again. I`m using pimax 4k, installed pitool, steam vr, windows security is blocked in group policy.
checked basic trouble shooting giude and unistalled msi afterburner and skype.
So initially i had the first issues with gtaV, and after the removal of msi afterburner and skype vorpx loads gtaV defaul profile and started correctly in full vr mode.
Now i am trying fallout 4 with the defaul profile (no cloud profile imported), and vorpx loads the game in 2D immersive screen mode…
the first attempt I have made, was to copy the original profile and reassign the fallout4.exe
-nothing’s happened-
the second attempt was creating shortcut as described in trouble shooting giude
-nothing’s happened-
the same problem with ace combact 7 (using cloud profile)…
just for info those are cracked games…
thanks
Thanks for the reply and answers.
Just need some clarification on the resolution.
How can I tell vorpx is changing the game resolution?
fallout3.ini is set to 2660*2128(if this is vorpx, why 5:4?) but vorpx is saying 2600p(maybe I read this wrong but I am pretty sure it says 2600p. I will check later tonight).
2660 is pretty close to 2600 so I want to say vorpx is directly editing the .ini itself.
The fallout 3 launcher is only giving me the options 1920*1440 as well but I think this is unrelated.
Is vorpx overriding game resolution in this case?
So, adding higher custom resolutions will allow be to bump up the resolution in the .ini. Or, vorpx should give me options higher than 2600?
Lastly, when adding custom resolutions, should I strive for 4:3 or 5:4? I see that your instructions mention 4:3 and widescreen but if in fact vorpx is editing my .ini for me, it is choosing 5:4. Thanks.
After a couple other hours of searching around, I have found answers to some of my questions. Hopefully someone sees this comment before they start typing. However, my other questions still need answering.
1. Yes there is a built in fps counter. Use Alt-F to display it.
4. I see that there are custom resolutions. Is this the way to crank out extra resolution? As I understand it, vorpx’s resolution in directVR overrides internal game resolution right? The resolutions in vorpx is based on display resolution? I am running 2560*1440 right now. DirectVR resolution is set to 2600p(max value I can select). Is this working as intended? Fallout 3’s ini has the resolution set to 2660*2128. This is being overridden right? Basically, I want a higher resolution. How do I do this?
8. From one video I watched, there seems to be a built in mechanism that limits y-axis movement using a mouse or gamepad. However, it isn’t perfect. One solution I came across was to use an old-fashioned ball mouse and disable the vertical sensor. Seems like an extreme way to solve the problem. There must be a way to block all vertical input from a normal mouse right?