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  • #177501

    In reply to: gta 5 issues

    Toddp
    Participant

    the map is all over the place and is near the centre of the screen,
    got loads of judder and the f o v in car has shrunk ?
    tried all resolution settings an nothing works.

    hope this gets fixed soon !

    when is the next update ?

    please help i cannot live without gta5 in vr.

    #177456
    Ralf
    Keymaster

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added
    #175992
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    Update 2018/12/09

    vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.


    Update 2018/12/08

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added

    Update 2018/11/15

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.

    Update 2018/10/25

    vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.

    • Black textures with Z3D in some D3D11 games (18.3.0 regression)

    vorpX 18.3.0 released

    After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.

    Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.

    For details please check this blog post.

    #175378

    In reply to: GTA IV – HUD Mod

    Maarculus
    Participant

    better solution than HUD mod itself for me is

    D:\Games\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\common\data

    hud.dat file (notepad) edit HUD_SUBITILES 0.5,0.65

    #173865

    In reply to: Wreckfest

    dellrifter22
    Participant

    That is strange, I still get no such profile when i search the cloud. Makes me wonder what other profiles I’ve missed, or if there is some sort of region filter.

    I don’t know how old that profile is (maybe it was pre Dx11 update) which again makes me wonder if there is a way to run Wreckfest in Dx9 still, to try with this profile.

    I’m not at all familiar with the engine, but you might get lucky duplicating some Dx11 profiles (Assassins Creed Unity or GTA5) and giving it a try for some Z3D.

    Hopefully Ralf can give a clue, as he’s done support for the Flatout games.

    xrc6
    Participant

    Just to update. I did a complete reformat of Windows 10. downloaded all updated drivers, installed Oculus, Steam, Vorpx and left everything at default.

    I started AC: Origins and my gamepad still does not function as a gamepad. I double checked the vorpx settings and gamepad over ride is set to off. I don’t have anything else installed.

    Issue perisists using both Xbox One gamepad or Steam Controller with xbox setup. The game still thinks I only have kb/mouse. The only difference I notice now is that the left analogue stick rotates the camera but all the other buttons basically act as various kb keys. For example pressing UP directional key brought up the Vorpx mini screen or whatever it’s called.

    GTA 5 is effected the same but I did find that Ghost of a tale works fine with the gamepad. So it’s not all games but apparently certain ones or only certain ones are not effected.

    As before, shutting down vorpX then the game works fine. So I’m pretty confident now that something in vorpx is the only cause. I just don’t know what is over riding it or what else to try.

    xrc6
    Participant

    Well in AC: Origins, it’s not enabled by default. Changing any of the options does nothing. It’s as if the game can’t even recognize there’s a controller attached. When Vorpx isn’t running, the game controller works fine. I can only assume vorpx is still over riding somehow or maybe is trying to use the Touch Controllers despite that I don’t have any.

    In GTA 5, I think it was set automatically to partial but didn’t work when turning it off. I know with GTA 5, one of the options allows me to have the buttons work just as an Xbox gamepad but one or both of the thumbticks didn’t function at all but I do know that over ride off used to work just fine.

    So if it’s not vorpx, then I wonder if a driver is causing some kind of issue when vorpx is running? Like maybe xbox driver or steam controller driver?

    By full factory reset, if you mean vorpx then I already have done that, it’s also updated at least once since I first had this issue. If you mean Windows itself, then I’ll do whatever you suggest.

    #173682
    importon
    Participant

    So my gamepad works fine without vorpx running but it gets all messed up if I do run vorpx. I’m playing gta iv. All the gamepad does is make noises like i’m cycling through the menu items but it does’t actually do anything. All it does is make the sound effects. Can you PLEASE make an option to disable whatever you are doing to the gamepad?! Some people like myself just want to play our favorite games in stereo 3d on a virtual screen. But it’s always such a huge issue getting anything to work. Please make it easier for people like us who just want a 3d gaming screen.

    #173531
    matteo39
    Participant

    Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.

    I found the same for GTA5, mankind divided, and dishonored 2 as well.
    Good stuff, and much better for the performance of the game too.

    EXCUSE ME, BUT DEUX EX MANKIND works now with vorpx?

    #173476
    dborosev
    Participant

    Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
    I’ve been playing a lot of AC:Origins, and with a large FOV and the 3D strength cranked up to 2 or 3, I honestly cannot tell that I’m not playing it in Geometry 3D. For those games that are large, outdoors type games, you really don’t need G3D. G3D is only really effective if you have close quarters indoor type environments where your eyes can see up close objects.
    I found the same for GTA5, mankind divided, and dishonored 2 as well.
    Good stuff, and much better for the performance of the game too.

    #173391
    RJK_
    Participant

    You can call me an addict, but i dont care

    GTA 3 (G3D)

    VR Version of GTA 3 using the DX8toDX9 wrapper from https://github.com/crosire/d3d8to9 (required)
    I decided to use immersive screen mode because too much car racing made me a bit sick in full vr.
    You can switch over to FULL VR at any time if you prefer that mode.

    -get the profile from the cloud
    -enjoy

    Screenshot 1Screenshot 2

    GTA 3 VR

    GTA 3 VR

    #173097
    rich0550
    Participant

    Vorpx really seems to hate game controllers am i wrong? So using Xpadder to map keyboard to gamepad seems to work well for me but maybe it is not the optimum way but i read allot places about using it.

    I am using 1600×1200 resolution, letterbox 2, low settings. Game still is pretty sickening even with a 1080 really need to keep it at 90fps when it dips below 70 it really suck. Also the game looks like shit. any advise?

    I posted this another thread adding it for reference

    Also this aiming with the head is kind of crappy anything that can be done about that? Partially aiming with gamepad but its not right with head screwing up the aim. Advise?

    I am 90% there the only thing left is to tweak the FOV better. Should I be using flawless wide screen? Seems easy to use. I don’t see FOV working in Vorpex controls. This seems the hardest part.

    This is my setup so far:

    System:
    Windows 10
    Older CPU, and RAM( 4 years i think) – would a newer CPU matter.
    GTX 1080

    Steam VR:

    Theator off
    Async on and advanced filter on ?
    Not set for roomscale, standing only ?
    Vive controllers not used just sitting on table.

    GTA V:

    No GTA VR mod used

    All lowest settings -Should up MSAA or other AA, or any other settings up? things are pretty
    jagged and fug-ley? A friend has a Vive pro would it look better with that?

    Launch options =- -1600×1200 – borderless -frame limit 0,
    Is going beyond the 1280 x 1024 native any benefit??

    Vorpex:

    Z Normal – 3d Geometry loses frame rates about 70-90 FPS – would 120 fps be possible?
    Zoom = .9
    Change game resolution = off
    head tracking = on and roll
    HT Sensitivity = 1.45
    Cyrstal Image = off
    G3D3 = Off
    Fluidsync = off
    Positional tracking = on / off – shrug is there difference?

    Xpadder: Xbox One Controller – Vorpex does not let gamepad work correct?
    WASD left stick, mouse move right stick, buttons and triggers mapped.

    Flawless wide Screen
    FOV= .34 setting

    #173093
    rich0550
    Participant

    Im back getting closer to things working right this is what i learned, if this is wrong please let me know

    Also this aiming with the head is kind of crappy anything that can be done about that? Partially aiming with gamepad but its not right with head screwing up the aim. Advise?

    I am 90% there the only thing left is to tweak the FOV better. Should I be using flawless wide screen? Seems easy to use. I don’t see FOV working in Vorpex controls. This seems the hardest part.

    This is my setup so far:

    System:
    Windows 10
    Older CPU, and RAM( 4 years i think) – would a newer CPU matter.
    GTX 1080

    Steam VR:

    Theator off
    Async on and advanced filter on ?
    Not set for roomscale, standing only ?
    Vive controllers not used just sitting on table.

    GTA V:

    No GTA VR mod used

    All lowest settings -Should up MSAA or other AA, or any other settings up? things are pretty
    jagged and fug-ley? A friend has a Vive pro would it look better with that?

    Launch options =- -1600×1200 – borderless -frame limit 0,
    Is going beyond the 1280 x 1024 native any benefit??

    Vorpex:

    Z Normal – 3d Geometry loses frame rates about 70-90 FPS – would 120 fps be possible?
    Zoom = .9
    Change game resolution = off
    head tracking = on and roll
    HT Sensitivity = 1.45
    Cyrstal Image = off
    G3D3 = Off
    Fluidsync = off
    Positional tracking = on / off – shrug is there difference?

    Xpadder: Xbox One Controller – Vorpex does not let gamepad work correct?
    WASD left stick, mouse move right stick, buttons and triggers mapped.

    Flawless wide Screen
    FOV= 1.20 setting

    #172558
    haints
    Participant

    Unfortunately, the game keeps booting in 800×600. And if I try to change it, the game crashes. Just to be sure, I imported the VorpX cloud settings, and have the same issue.

    What I think is happening (same thing happened to me) is that Vorpx is trying to select a resolution that GTA V doesn’t actually support. When Vorpx gives GTA V an unsupported resolution, GTA V defaults to 800×600.

    You can test this by checking to see what resolution Vorpx is trying to force the game to use. Disable Vorpx, then try running the game normally, but with the resolution Vorpx had selected. I’ll bet you it ends up running in 800×600 again.

    You could also uncheck the forced resolution option in Vorpx, and set your own resolution–try 1080p, since we know that is a supported res. I’ll bet that GTA V will then run in 1080p–not 800×600.

    I ended up creating my own custom resolutions, testing them one by one until I found one that looked pretty good with out crippling my frame rate.

    #172199
    Ralf
    Keymaster

    You can create a trouble shoot data archive with information about your system and log files in the config app (trouble shooting page). Don’t expect an immediate answer, but I’ll take a look at it for potential improvements of the GTA V auto-resolution.

    Just in case: please also double check whether the game actually runs at 800×600 or just displays that value in its menu, should be easy enough to verify on your monitor. GTA V says 800×600 in its options whenever uncommon resolutions (like set by vorpX) are used while in fact everything works as it should.

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