1.rocket league
2. Doom 2016
3. Outlast 1
4. Outlast 2 (not real geometry unfortunately)
5. Alien isolation, until that mod came out which is way better.
Would love to know if these games run in geometry mode:
1.Dining light
2.dead space 1-3
3.mass effect andromeda
4. The evilness within 2
5. Players unknown battleground
That is definitely not how it’s supposed to be. Mass Effect 2/3 should work just fine, including the videos.
One thing you could try is resetting your graphics driver settings to default in the driver’s control panel. With some Unreal Engine games there is a huge framerate drop with forced antialiasing, maybe that’s the issue here. Just a guess, but worth a try.
Hello!
I am a new VorpX user, and I am trying to do a playthrough of Mass Effect 1/2/3 on my oculus CV1. When I launch ME2, I am taken to the oculus loading environment where you can see the ME2 logo and an error saying that the application is taking longer than usual to load. Typically, the game launches on my monitor with the vorpX logo underneath the gameplay. Audio from the game is sent to my CV1. Once the game launches in VorpX, the mouse and keyboard become totally unresponsive.
As an aside, I disabled the Bioware intro video before ME games. When the videos are played through VorpX, the frame rate drops down to around 1-2 frames per second.
Does anybody know how to correct this loading issue and the lack of keyboard/mouse input? I saw the other help threads, and I have already checked for issues that may result from antivirus and other trouble programs.
There appear to be different types of flickering issues. Let me describe mine with solutions that I found:
Initially, I had massive flickering all over the screen, with different sections flickering at a different rate, starting at the main menu screen (or rather the initial “DISHONORED” title screen before the main menu). Yes, before any DirectVR attempts. And DirectVR didn’t change anything when it worked, or when it failed.
I figured out soon that this occurs only with Geometry3D, but not Z-normal/Z-adaptive, but G3D is just so much better when it works, like in other games…
So I took a look at the settings files. First, I realized that my settings files are laid out differently than what other resources have described. There is no DishonoredGame\Config\DishonoredEngine.ini, but those settings appear to be in Engine\Config\BaseEngine.ini. It appears that the flickering that I had in Geometry 3D is related to some floating point operations because setting “FloatingPointRenderTargets” to False resolved the flickering in G3D completely. Unfortunately, the graphics quality suffers – increased banding, and poor lighting effects are a result – but Geometry 3D works, and it is so much better than the Z modes!
Not sure if anybody else can replicate this, or if anyone knows of a possible fix that preserves the graphics quality AND allows for working G3D on my configuration…
By the way, my setup is a Ryzen 5-1400, Radeon RX570, OSVR HDK2, 8GB RAM, VorpX version 17.2.3, Radeon Software Version 17.9.1, Windows 10…
Apart from two smaller updates just a month ago there actually has been quite a lot in the way of updates in the last 4-5 months. Just not fully ready for primetime yet.
Third person games like ME:A aren’t a prime focus of vorpX. If it seems to make sense, third person games *might* be looked into, but please never expect it.
In this particular case: there will be a cinema mode profile for Mass Effect Andromeda in the next vorpX version – at least Z-Buffer 3D, can’t promise more. It required some code changes, hence unfortunately it was not possible to just upload a profile.
I was finally able to get Mass Effect (via Origin) to work by starting Vorpx as admin, it looks amazing so far :).
The only problem is when talking to anyone in the game (or cut scenes), the 3d geometry looks horrible, (unusable basically). Characters are super imposed on top of each other, can’t read the text options, etc.
Having a quicker way to turn off the Geometry and back on would basically solve this issue even if it’s not ideal.
Right now I have to bring up the Vorpx menu (Del) and press reload, it seems to pick the right setting on it’s own so that’s kinda cool. But I have to do this every time I am going to interact with anyone.
Thanks!
EDIT: While Mass effect doesn’t get detected, Dead Space (via Origin) does, and it uses Cinema / Geometry 3D Mode.
So Masss Effect on Origin is not working for me sadly :(.
I can’t find any presets for it in the Vorpx App (only for mass effect 2 and 3).
I tried launching the game from both origin, it’s shortcut , windowed, full screen, etc. The oculus app is running in the background but Mass Effect doesn’t take over like other games do, it stays with the oculus home. “Start vorpx” is running.
Any ideas?
Thanks
Yeah forget that sequel I will just play the first one, I hope that Prey is in Geometry 3D!!! Also please play Sanctum 2 – it’s excellent!
I heard Shadow warrior 2 works with Vorpx and also seems a good game…
How about mass effect 3? It should be half polished by now with all the updates?!?
It’s a shame that I played all the best games prior to getting my Pimax (half life, deus ex, portal, etc.)
Anyway I hope Fallout 4 will keep me going after Dishonored!
Hello all, thanks for clicking.
After playing several hours in Mass Effect I have come to miss an age old classic option from nvidia 3d vision users. The ability to dynamically change the convergence by the press of a button.
The Mass Effect profile for vorpx is quite good for one outstanding event. The parallax on cutscenes or conversations is way too close. I’ve found that the in-game vorpx setting for stereo strength of 0.30 is close to perfect. (default value of 1.00)
The best work-around currently (and fastest) is to simply alt+x to disable g3d but this detracts from immersion. Good stereo in all aspects is highly preferable.
Request is to allow vorpx to allow a custom set of stereo strength to X value by a key stroke and revert by another, there by allowing a user to change the value on the fly. You can surely hit del button and manually adjust this value but in a game which you are going in and out of a conversation it becomes overly burdensome. Thanks for reading.
ASW (Vorpx-menu async render) setting to off even more reduces my fps.
Best performance i encounter when Liquid Sync is off and Async render is on.
In Borderlands 1,2,3 and Mass Effect (the ones i tested with yesterday) i see exactly the same result. If i turn Liquid sync on it gets choppy with 33-38fps and if i then also turn Async render off (directly above the liquid sync-setting) it goes down to 22-26fps.
To turn liquid sync off made a BIG difference. It feels much more fluid, now i really enjoy Borderlands 3 (even though i have to disable the shadows in all the games because of different shadows in the two eyes), just looking around, feeling as if i was there on the moon…
Btw, any chance to get g3d in Ryse son of Rome? The game has very nice graphics and i would die to experience it in proper 3d. Fake 3d is somehow not working? I turned it up all the way to 2.0, but i somehow do not see a difference to off. Any ideas?
Ralph is obviously to busy to answer my questions about vsync/FXAA, which is fine to me. How is the opinion of the community? What settings do you use?
I use FXAA wherever possible and vsync mostly on.
What amazes me is, that even if i set vsync to off, i never ever experienced a typical vsync-tearing in any of the games i tried. But if vorpx takes the output of the game and applies it as a warped texture on the Rift, how come that i do not see tearing?
I played a bit with the oculus debug tool and it gave me little insight in what is going on. Very interesting.
I’m gonna make it a top 10 😉
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)
Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
hello, did you get dying light working in geometry 3D ?
I’m gonna make it a top 10 ;)
1. Alien Isolation
2. Dead Space 1-3
3. Dying Light
4. Stalker COP Misery Mod
5. Metro 2033 and Last Light
6. Half Life 2
7. Outlast
8. Fallout: New Vegas
9. Battlefield 3-4
10. The Witcher 3 (only a part on cinema mode)
Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2
AnonymousInactive
Hi, I’m usually using Mass Effect 1/2/3 with TexMod to have my own HD textures in the games . . .
Using Mass Effect WITHOUT TexMod VorpX hooks in and Oculus works fine.
Using TexMod to load my textures the game doesn’t start anymore.
Oculus tells me that “MassEffect.exe is taking unusally long to start etc.”
But no Picture – it is just stuck at this point.
TexMod is already added to my list of excluded applications in VorpX.
What else can I do?
Thanks
@steph12
Here is a quote from you, after we waited over a month for any sort of Mass Effect Andromeda news.
oh my…. guys, give Ralf a break.
do you really think games are easy to make them vorpx compatible ?
MEA just got released, and Ralf has probably already his hands full of tasks.
give him time.
And we weren’t even asking him at that point, just discussing cinema mode vs. direct VR in the thread.
Outlast 2 has been out what, a few days?
Whats it like, being on the other side, waiting for game news? Fun right?
Let me know how you feel in a month.
uh ? i’m not harassing ralf to make it vorpx geometry3D ready unlike you.
i’m asking vorpx users if any of You got any success regarding outlast 2 in geometry 3D.
i’m not a impatient spoiled kid who beg ralf h24.