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Search Results
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Topic: BUG Mass Effect 1
BUG 1:
It seems to have a problem with geometry, in the sky of the scene, that I do not remember its existence, in old versions.
I can see in the start screen a flicker and black lines, and also in the sky in eden prime when moving the camera, turns black with lines.
It’s a pretty ugly and annoying effect.
This is currently happening with Geometry reconstruction.BUG 2:
Another bug, is present during the dialogs, where Vorpx does not differentiate these, with the rest of the game, therefore, a great distortion occurs in the image.
I have managed to mitigate this problem by deactivating 3d stereo (alt-x) or using 3d-Z modes during the dialogs … but I would like these bugs to be repaired, at least the first, because it is probably some incompatible effect or shader, Not sure the real cause.when i put on geometry 3d, there is a halo (ghosting) effect in the game: with the z-normal does not occur. how to solve? tnk
so it doesn’t seem to effect every single game but a lot it goes.. FOV has no effect, playing the 3D strength doesn’t fix it. Mods in games like skyrim don’t see to make any difference.. the last 3 I tried all had this issue skyrim, Contagion and Portal 2. The hands/guns are so massive they take basically the entire screen when aiming.. you can adjust them out of view a bit but they are still monstrous.. doesn’t see like there is anything you can do to resolve this.. in portal 2 you can actually make the weapon model invisible which is a workaround i guess
Topic: Mass Effect 3 – Getting hit
Hi,
I’ve gotten mass effect 3 to work amazingly using VorpX. Its crazy good. I use flawless widescreen to get a better FOV also.
The problem is that every time I get hit, the game puts up some sort of blood overlay, and splits the view between the eyes. Its enough to make your brain explode in pain. So it loses the 3d effect and you basically can’t see anything. I’m assuming this is VorpX, not flawless widescreen. Any suggestions?Hi, and thanks for any help.
I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel
Issue 1.
Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
The body was fine, in this one but the hands and weapons were so big they filled half the screen.And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.
I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)
Also in (Immersive first person View) the whole world becomes big.
EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.Any help or ideas? please.
Issue 2.
I have looked for answers, and seen quite a few of threads that didn’t solve my problem.I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.
But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
However, two things happened.
1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.Any ideas how I can get all the buttons to configure, and work in VorpX configuration?
Issue 3,
And this is so really weird. When I turn head tracking on…
The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.Any ideas please?
I have gone round and round, Trying everything I can think of.
Including the following. (Some of these are from threads that Ralf has posted.)1. Turn of pad in Skyrim settings.
2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
Restart Vorpx etc etc .But as I don’t really know what Im doing, its all guess work that’s not working.
And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.
I know all this can be rectified, and that its only my lack of knowledge,
Could someone who knows please help.I desperately want to play Skyrim on my Vive, its why I bought VorpX.
And all I want is..
A, Life size (not massive, and not like dolls) but normal size characters.
B, Head tracking.
C, Xbox pad working, with the Skyrim default pad layout.My PC is.
Windows 10 64bit.
I5 4690k
16 Gig 2400 DDR3
MSI 980ti 6gig.Thanks a lot, I will really appreciate if anyone can help me solve these problems.
