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  • #128032
    Grumdark
    Participant

    BUG 1:
    It seems to have a problem with geometry, in the sky of the scene, that I do not remember its existence, in old versions.
    I can see in the start screen a flicker and black lines, and also in the sky in eden prime when moving the camera, turns black with lines.
    It’s a pretty ugly and annoying effect.
    This is currently happening with Geometry reconstruction.

    BUG 2:
    Another bug, is present during the dialogs, where Vorpx does not differentiate these, with the rest of the game, therefore, a great distortion occurs in the image.
    I have managed to mitigate this problem by deactivating 3d stereo (alt-x) or using 3d-Z modes during the dialogs … but I would like these bugs to be repaired, at least the first, because it is probably some incompatible effect or shader, Not sure the real cause.

    #127236
    dborosev
    Participant

    1) RE7
    2) Fallout 4
    3) Skyrim
    4) Dishonored
    5) Mass effect 3
    6) Deus Ex Mankind Divided

    Wishlist:
    – Mass Effect Andromeda
    – Assassins Creed 4, 5, 6
    – Dishonored 2

    matteo39
    Participant

    with mass effect 2, no halo effect, it is all ok….. only with mass effect 1 and deus ex human revolution with geometry 3d with 1.00 to depth…

    matteo39
    Participant

    when i put on geometry 3d, there is a halo (ghosting) effect in the game: with the z-normal does not occur. how to solve? tnk

    #127058
    dborosev
    Participant

    Oh Ralf, you know so well the little 3D snob monsters that you’ve created.
    Thanks to VorpX, I’ll likely never play another “flat” game again. Its like a drug that you can’t kick.

    Whats really tearing at me however, is gnawing hope that you can create a profile for MassEffect:Andromeda. Are you done that yet by the way?? (Just kidding!)
    Its the one game I’ve been dying for for so long, and the possibility of only being able to play in 2D would make me stab my eyes out and move to a mountain top. No pressure.

    Anyway, I’ll be a patient little addict, and hope for the best.
    Thanks for the suggestion tho on Doom. ;)

    #126695
    AerowynX
    Participant

    so it doesn’t seem to effect every single game but a lot it goes.. FOV has no effect, playing the 3D strength doesn’t fix it. Mods in games like skyrim don’t see to make any difference.. the last 3 I tried all had this issue skyrim, Contagion and Portal 2. The hands/guns are so massive they take basically the entire screen when aiming.. you can adjust them out of view a bit but they are still monstrous.. doesn’t see like there is anything you can do to resolve this.. in portal 2 you can actually make the weapon model invisible which is a workaround i guess

    #125752
    MaxSmalls
    Participant

    I’ve also noticed, though it may not be directly related… that if I play Mass Effect 3 Multiplayer now that the game is playable for more than a few minutes, around 3 to 5 games in, eventually the screen will go completely black and I have to remove the headset to keep going. If I hit Del key, the Vorp X menu still comes up but I have not found a way to make the video come back with any setting. So far the only way I know of to fix it is to restart the game completely. Another thing I noticed is when it gets to that point, the Vive seems to be running abnormally hot as well. However, Native VR titles do not seem to have that problem. @dborosev, I haven’t played much campaign play, have you run into any blank screens since the fixes, where the video just goes pitch black?

    #125385
    MaxSmalls
    Participant

    I was able to finish a couple of Mass Effect 3 Multiplayer rounds with no issues. Tried several classes and didn’t go cross eyed. I think you got it! Thanks for working on it!

    #125349
    Ralf
    Keymaster

    Not Vive only, it is (was) a shader issue. Finally fixed it today in both ME2 and ME3. You can download the fixed “Mass Effect 2 [vorpX]”, respectively “Mass Effect 3 [vorpX]” profiles from the cloud.

    The same issue occurs with some power effects (e.g. a barrier in ME2 or an energy bolt in ME3). I fixed a few, but almost certainly didn’t catch all of them. If you discover something like that, it would be great if you could provide a savegame together with a description how to replicate the effect.

    #124169
    Syndroid
    Participant

    thanks for the reply! unfortunately, this trick doesn’t work in games that don’t support positional tracking.

    as for the odd glitches that would happen; well, I can play third person games (like mass effect) only by not trying to move my head anyway, since headmovements causing the camera to orbit around the player model which is already odd enough ;)

    Mass Effect 3 looks amazing with the right 3D settings btw. Too bad the pitch lock isn’t effective in this one.

    #122227

    In reply to: Skyrim Special Edition

    reanor
    Participant

    Finally got it to run on Fallout 4 profile. I used Z-Adaptive, it seems to give best performance on my i5-6600 and GTX1080, 32GB RAM. There’s is no 3D whatsoever though, no 3D reconstruction, Like it works well on mass effect 3 for example. The biggest thing that irked me, was that I couldn’t get FOV to the point where I’d like it without being too much Zoomed in without having a bars around it as if it was in cinema mode. I think it would work wonders, if we could have a mode in game that does FOV to zoom the field of view out, and then use FOV setting in VorpX to zoom it back in to get rid of the frame around the screen. Can’t wait to see what Ralph will come up with when the native SSE profile is done.

    It’s also funny that a lot of guys seem to look for mods now, to get the graphics back to Pre-SE mode. I guess it’s all about the 64Bit client then and nobody really cares about their SSE’s improved graphics. I downloaded a MOD that removes most of the yellow ‘fog’ and the game looks pretty good. I have to try VR now, when I am LVL6. The last time I tried I was still in a cell, so that was probably not a good comparison for performance in SSE while running in VorpX.

    #111689
    dborosev
    Participant

    Hi,
    I’ve gotten mass effect 3 to work amazingly using VorpX. Its crazy good. I use flawless widescreen to get a better FOV also.
    The problem is that every time I get hit, the game puts up some sort of blood overlay, and splits the view between the eyes. Its enough to make your brain explode in pain. So it loses the 3d effect and you basically can’t see anything. I’m assuming this is VorpX, not flawless widescreen. Any suggestions?

    #110565
    R3volve
    Participant

    100% worth it for me.
    The only game I use it for is Skyrim, this alone was worth the money.
    My fiancee used it for her Mass Effect playthrough and she really liked it.
    I tried it with BF4, but it doesn’t support geometry 3D, so that was pointless.

    Honestly I prefer VorpX to a lot of the native VR games. They want you to jerk your head all around and injure yourself to enjoy their new gaming gimmick, whereas with VorpX I retain all my normal controls. If I want to look around all I have to do is move my mouse. If something catches my fancy and I turn my head to look at it, that works too, but I don’t have to injure my neck to control my game.

    Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

Viewing 15 results - 166 through 180 (of 207 total)

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