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  • phat4l
    Participant

    Hi all,

    I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.

    I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).

    Things I have tried without seeing much of a difference:

    • The regular version of VorpX
    • The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
    • The standalone Cyberpunk 2077 mod
    • Both OpenXR and SteamVR modes (little difference between them)
    • Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
    • Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)

    Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?

    Thanks,

    Alex

    #214488

    In reply to: Advice

    Sephael
    Participant

    I think you should also check headsets with a smaller resolution and see if it’s not a better choice than the Reverb G2.
    Real 3D in VR needs about double performances, as it will render twice (once for each eye). Meaning, if you get to run a game at 4k with steady 60 FPS, you will get round 30 fps in VR and it could be uncomfortable to watch as low fps could resulte as motion sickess for you.

    I would like to point 2 important things :
    First, resolution on your screen and it’s display in VR can look different; a 1080p on a 1080p screen can look clean, but inside the headset, it will look more blury and aliasez.
    1440p looks OK in the G2, and 4k is nice.
    Even with my 3090, i couldn’t run most games at 4K with high FPS and high graphics settings.

    Second, concerning Fallout 4, this game does not have DLSS; wich is bad for VR as it help having a higher frame rate without loosing too much quality. I couldn’t run Fallout 4 at decent display and graphics with my 3090, so in the end, i bought Fallout 4 VR.
    So if you want to run Fallout 4 in VR, be ready to reduce the graphic quality enough to get smooth FPS.
    The good news is, Fallout 4 will have a free update from Bethesda this year, so let’s hope that they will include DLSS.

    Is there any other games you would like to play with VorpX ?
    Outside of Fallout 4, the original Mass Effect trilogie is one of my favorite experience; i wouldn’t be able to play this games flat anymore.

    Tiggerdyret
    Participant

    Just watched this video about the possibilities of Asynchronous rendering for monitor gaming. Would be pretty sweet for getting a smoother experience with screen gaming in Vorpx. It might make 30-50 fps gaming a bit smoother in titles like Mass Effect. I’m assuming Vorpx doesn’t take advantage of this tech when you play in screen mode aside the asynchronous rendering of headtracking.

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212733

    In reply to: Z-Adaptive

    mr_spongeworthy
    Participant

    @TheLastStarfighter Z3D in-general has come a LONG way over the past five years or so. I also used to be absolutely unable to tolerate it in any title and could only use G3D. But vorpX and other solutions now offer some pretty good Z3D, sometimes extremely good. It is very game-engine dependent though. Definitely give it a try, and be willing to work a while with the settings. Title that come to mind off the top of my head that look fantastic in vorpX Z3D are Greedfall, Dragon Age Inquisition (and thus probably Mass Effect Andromeda, although I have not tried it yet), and The Witcher 3 with the first-person mod. Those titles are all excellent. (Witcher 3 could use a little more depth, but it’s OK, the other two have fantastic depth with surprisingly few Z3D artifacts.)

    #211078
    RiftWind
    Participant

    Hello!
    Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
    Im having some major issues, and wanted some advice or help – nothing so far has worked.

    Specs:
    Intel Core i7 7700k (4400mhz)
    AsusTek Z170-P motherboard
    16g DDR4 memory
    Nvidia Geforce RTX 2060, 6gb
    Vive Cosmos Elite (headset only, 1 base station)

    Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.

    Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.

    If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.

    If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).

    My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?

    Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD

    Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?

    It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?

    #211044
    Kuchi
    Participant

    Is it normal that I have no 3d effect in Mass Effect Andromeda?

    TheBalt
    Participant

    Hey everyone,

    So i used this mod a few years ago and the modauthor ended up ‘hiding’ it on Nexusmods, making it impossible to download. Someone else made a First Person Mod – but they dont show the weapons in your hand, this one does, so it really turns Andromeda into a pretty incredible First Person Shooter. I did some digging over the course of the last few days and found a link for it that works with Frosty Mod Manager. I tried getting it to work with the “EA Games” app version of Mass Effect Andromeda and was unsuccessful – I then downloaded the Steam version of the game and got it to work.

    It is actually quite well done and makes for a pretty solid first person VR experience.

    Here is a short bit of gameplay so you can see if it might interest you:

    Here is the link for the mod:
    https://mega.nz/file/AHQn2QIB#iLT-eh5oAmBtPd1bm1UQZa9D2Eauv7fWbEkMprelALo

    And youll need Frosty Mod Manager to use it, its the option on the right, just click “Download” under “Mod Manager”:
    https://frostytoolsuite.com/downloads.html

    Place the files into whatever folder you like for the mod and the Mod Manager. Run the Mod Manager in Admin mode. If youre using Steam, I had to select the “New” option on the bottom right and direct it to the game’s .exe. Most people will have that under Program Files(x86) – Steam – Steamapps – Common – Mass Effect Andromeda. Choose the file named MassEffectAndromeda.exe

    Once youve selected that, it should populate on the Mod Manager’s main page, select the game and then on the bottom right of the Mod Manager choose “Select”

    Now that you have the Mod Manager attached to ME Andromeda, on the top left corner there is an option to “Add Mod(s)”; select that and then just select the Mod’s zip folder, wherever you installed it; it should be called “First Person Toggle 1.2-771-1-2-1564773598.zip”

    No need to unzip the file, the Mod Manager will handle that.

    Now that you have the mod populated in the Mod’s list, select it and press “Apply Mods”, it should be near the center of the Mod Manager’s screen. Once its “applied”, make sure the box is checked in and then, from the Mod Manager, press “Launch”, toward the top of the window. It will boot the game up and apply the mod.

    You can shift in and out of First Person by holding down on the Dpad of your controller.

    Go ahead and get it modded and running properly, then use Vorpx to turn it into a VR game.

    Hope you guys can enjoy, its alot of fun – I know the game gets a rough rap overall but the combat in First Person VR is realy quite exciting. I recommend playing the character with the “Charge” attack, but, make whatever you like – its just fun to be in VR and teleport like 40 feet at someone and get up in their grill with a shotgun.

    If you have any questions, feel free to ask. It -MIGHT- work with EA’s Game launcher or Origin, but I didnt have success with it. If you try to get it to work with those and it doesnt – You can get “EA Play” on Steam for 4.99 for a month and make sure the game is up and running for you for just 5 bucks. But Vorpx has an official profile for the game – and while I found Geometry 3d to be glitchy, the Zadaptive and Znormal options look great.

    Take care folks!

    VenerableJedi
    Participant

    Hey guys, sorry if this issue is as incredibly noob as it feels, but I can’t seem to find the answer on the old ME threads on these forums and I’m a complete newcomer to VorpX settings (and PCs, honestly) so not only don’t know *what* I need to change, I don’t know *where* the settings are (or if the term I should be using while asking is colour, or lighting, or saturation, or…)

    Basically, I’m launching the Mass Effect Legendary Edition and finding that once my headset (Oculus Quest 2) switches from showing what’s on the desktop, to running with VorpX in ‘immersive screen mode’, the colour and the lighting of the game completely blow out. I mean, Mass Effect games love their lens flares at the best of times, but this is next level: I take my headset off and look at what my monitor is showing and it’s all muted colour palettes and shadows with spots of light, and then I look back through my headset and the humans’ skin looks dark orange while the Asari are shining such a bright neon blue you can’t see where the edges of their models intersect with the white walls behind them. It runs wonderfully smooth, everything’s scaled correctly and the 3D effects look great, but the colours are just so blown out it almost hurts. It’s happening across each of the games, too.

    Since the Oculus is showing the ME:LE launch menu with a pretty direct 1:1 replication of what the monitor is showing in terms of colour, quality and lighting, I assume this means something’s going on from the VorpX side – but it seems no matter what settings I fiddle with in the in-game VorpX menu, it doesn’t resolve the issue.
    Has anyone come across a similar issue, or can point me to the settings I should be fixing up? Is this a resolution issue (there’s no blurriness or stretchiness, just the colour/lighting being off, but I’m not tech savvy enough to know if it’s related), is it something else, or is it just the way that these games port to 3D?

    Appreciate any help.

    #209545
    Ralf
    Keymaster

    Just a heads-up that there finally will be an official profile for Mass Effect 3 Legendary Edition in the next vorpX update that just works without any .exe renaming.

    #209492
    mr_spongeworthy
    Participant

    It will be really interesting to try those, especially if they work well in Immersive Screen mode, which is usually how I play CP.

    It would be so cool to see these types of gestures brought to other titles, as I think you mentioned may be possible? I would vote for older titles that run really well in VR (F03, FNV) getting the treatment first, but I understand that’s probably not best for your business model. Outer Worlds might be a good one. Or the Mass Effect trilogy if you can wedge in a first person mod (that would be impressive.)

    #209477
    ji3200
    Participant

    Thanks Mazzle~~~~ for telling me about N7 Digital version of Mass effect 3 work

    #209430
    eelbox
    Participant

    ERRATA CORRIGE

    **SORRY SORRY**

    In my Definite Solution I typed the points 3 and 7 wrong

    YOU HAVE TO RENAME MassEffect3.exe into MassEffect1.exe (not MassEffect31), or you’ll miss 3D reconstruction

    So, the right version of point 3 and 7 is:

    3) Open MassEffectLauncher.ahk from the MOD ZIP with Notepad.
    Find this line:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect3.exe” . Commandline . LanguageCommand . ME3Lang

    And replace it with:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect1.exe” . Commandline . LanguageCommand . ME3Lang

    7) Go to Me3 install fodler (Mass Effect Legendary Edition\Game\ME3\Binaries\Win64)
    Rename MassEffect3.exe into MassEffect1.exe

    #209428
    eelbox
    Participant

    Ok guys, I have now the DEFINITE SOLUTION.

    Why a Definite solution?
    Well, my first trick “did the job” but it has a HUGE problem: the launcher wasn’t passing to ME3 the proper command line, missing different languages! (you can only play the International version)

    They key of this new solution is to create you very own Launcher that execute MassEffect3 with a different EXE name.

    The definite solution is a little bit tricky but it works 100%

    1) Download the mod “Custom Launcher for Unlocking All Language Options” from NEXUS MOD: https://www.nexusmods.com/masseffectlegendaryedition/mods/46

    — that custom launcher has been made with Autohotkey. The author has been so cool to include the original AHK file that let you recompile the custom launcher with your edits. This has been VERY IMPORTANT! Dont forget to thank the mod author–

    2) Download and install Autohotkey: https://www.autohotkey.com

    3) Open MassEffectLauncher.ahk from the MOD ZIP with Notepad.
    Find this line:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect3.exe” . Commandline . LanguageCommand . ME3Lang

    And replace it with:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect31.exe” . Commandline . LanguageCommand . ME3Lang

    4) Save the modified MassEffectLauncher.ahk file

    5) Right click in MassEffectLauncher.ahk file and select “Compile Script” overwrite if it asks.
    MassEffectLauncher.exe should be recompiled with latest changes

    6) Go to Mass Effect Legendary Edition\Game\Launcher
    Rename original MassEffectLauncher.exe file
    Copy your now MassEffectLauncher.exe

    7) Go to Me3 install fodler (Mass Effect Legendary Edition\Game\ME3\Binaries\Win64)
    Rename MassEffect3.exe into MassEffect31.exe

    8) Use the new Launcher to start the game

    9) Enjoy VORPX!

    ^^

    eelbox
    Participant

    Ralf I agree witk Luka.

    I understand your explanation, but the case of MassEffect 3 LE point out that a solution is needed for cases where two versions of the same game exists, and both have the same EXE name and another hooking profile is needed.

    I can try giving some suggestions:
    – multiple official profiles are provided and users can choose witch one to activate

    – let users to temporally disable official profiles to avoid the “EXE already assigned” restriction. These override profiles are marked in red and only one can be activated. A warning is shown when game start: “You are not using an official profile, if you have problem delete this override profile”

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