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Hello everybody,
since the latest update(s) the mouse does not control the camera anymore in Mass Effect 3 LE (using the ME1 LE profile).
Until now things worked fine, but now only the cursor is moved by the mouse, not the camera anymore. Mouse and keybord buttons still work and so does playing with the gamepad. I tried basically every setting I could find, nothing helps. When I use the VR controllers in Mouse/KB mode, the analog sticks stop working as well btw. I am playing on Pico 4 using Virtual Desktop and immersive screen mode.Is anybody having similar issues? I presume it is a bug introduced with one of the latest updates, the last time it worked was roughly a month ago, I did not play in the meantime.
Best,
TillHello, all!
I’m beating a dead horse a bit here, but has anyone figured out how to run Mass Effect 3: Legendary Edition? There’s an official profile for 1, but none for 2 or 3.
There are a few suggestions:
* Rename MassEffect3.exe to MassEffect1.exe – Doesn’t work, because the Legendary Edition launcher needs to launch these files by name. There are many existing threads on this, with no solution.
* Use the original ME2 and ME3 games – not helpful, since saves aren’t compatible, and I don’t have those games (I just have the LE editions).
* Wait for an official Vorpx profile to arrive – It’s been 5 years.I’d love to try and make custom profiles for ME2:LE and ME3:LE, but can’t, since those exe files names are already taken by Vorpx official profiles. I know this is a deliberate choice by Ralph, But I’m asking to please, please at least give us the option to mess around with this and get it working. If we mess up the profiles, that’s on – I’ll happily reset those, but it’s better than just not having the option.
Hi,
I think there’s a problem with how vorpx generates g3d when using AMD cards with latest drivers (as of april 22nd 2024).
I recently upgraded from a gtx 1070 to an RX7900GRE, and in the games “The surge” and “Mass Effect LE1” i get 4 or 5 fps even at fullhd. Z3D works without issues, but as soon as I change to g3d it slows down to a crawl.
I tried disabling vsync and all other stuff on adrenaline, nothing works.
The surge had better fps with the gtx 1070, which makes no sense. I know vorpx works better with nvidia drivers rather than amd drivers, but it’s not happening with other games’ profiles. Is there anything that can be done?
The right eye in Mass Effect Andromeda is rendered with errors in G3D.
squares at the edges of character, no light on forehead and artifacts in the background.
The left is rendered correctlyIt’s very different than the original kinda like the difference Resident Evil is doing with remakes so they’re not the same games, Mass Effect3 isn’t the same as the remake. Anyone had any joy geting Mass Effect Legendary Edition working with Vorpx cause it’s on steam sale again
I happened to have a GTX 1080Ti, RX 6750XT and a RX 6800XT for some time. And decided to test a few games with vorpX on the same system.
Most games work fine on all three, performing as you’d expect for the GPU.However there were a couple where the FPS tanks in geometry 3D for radeon cards. The ones I found are Mass Effect 1 and 2 of Legendary Edition, Mass Effect Andromeda and F1 2020.
The RX cards drop to 2-15 FPS in ME1/ME2 LE, and 30-40 FPS in ME Andromeda and F1 2020. Compared to 60-80 in ME1/ME2 LE and Andromeda, and 100+ in F1 2020 for the 1080Ti.
This considering the 6750XT and 6800XT are both more powerful than the 1080Ti.I scoured a bit in the forums and found a few complaining of poor performance on the 6000 series. That is actually how I decided to test F1 2020.
There doesn’t seem to be something obviously in common between these games. For example standalone version of ME2 doesn’t have this issue.
Also Z3D works close to native FPS, with RX cards preforming better as expected.I used DDU on every GPU swap, disabled all AMD features (active sync, boost, chill etc.), disabled AMD overlay, forced Vsync OFF globally. I tried lower game settings, different resolutions, fullscreen/borderless/windowed, OpenXR/SteamVR/Generic 3D Display, all sync options in vorpX.
I’m not sure what else to try.
Hello everyone,
I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).
I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.
I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.
The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.
Games I tested:
– Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
– Rocket League: Massive stutters when lots of things are moving on the screen
– Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in gameAny suggestions?
Thanks in advance,
Heon_X
