Hi fellow Vorpers, has anyone else managed to play Chernobylite using VorpX?
There is a video on YT which seems to show it working on a Rift-S using a Metro profile but I’ve tried them all with no luck.
Any ideas would be gratefully received!
Many thanks,
GP
Hello everyone, well I’ve tried to play games with vorpx but I can’t get it to work it not matter what game I try, don’t know if I’m doing something wrong, basically I select the profile (same has I see people do in YouTube for example,) but either I get a black screen or stuck on logo,
Gamed I’ve tried : rdr2 (steam) cyberpunk and Witcher 3 (GOG) metro exodus, resident evil village…etc
My laptop is:
Acer predator helios 500
CPU: Ryzen 2700
GPu: Vega 56
Ram: 32gb
Thanks in advanced
There is a G3D (geometry 3D) list on here somewhere.
There are a ton of games that support it. The upside is that it’s ‘real 3D’ (which is I assume what you mean?). So everything has proper depth and scale. The downside is it takes over 2x the power of your GPU to render everything twice. Also, depending on the engine, some graphical effects may need to be turned down or even off (eg. shadows are frequently a problem)
Z3D is still 3D… but it cheats and creates 3D from the games zmap. So there’s depth, but things tend to look a little like 2D popups in situations. And there’s usually a halo effect around certain objects as a result of how Z3D works. As well as other oddities eg. in Wreckfest, the road looks like it’s going ‘down’ in front of you. Some Z3D can work well. And some people can barely tell the difference between the two.
For me, nothing beats games like Rocket League, Titanfall 2, Metro etc in G3D. No issues with shadows and perfect depth and scale. Brilliant.
And yes… they should just work. No hours of setting up. You can, of course, play with settings to your heart’s content.
Hi team,
I’ve been using vorpx for a few years now across a variety of different machines and headsets and have never had any issue. Within the last couple of days I have been plagued by some oddball behaviour on games that have always been working fine for me.
Fallout New Vegas:
DirectVR scan causes freeze and crash to desktop.
Metro 2033 / Last Light Redux:
About 1 in 3 game startups won’t crash. Once in game, everything looks fine but DirectVR scan crashes to desktop.
Some other titles work perfectly fine (Mirror’s Edge / Dishonored) and DirectVR scan as intended. I use windows defender as my AV and have changed no settings on that side of things. I also added vorpx to its exclusions just in case some windows update made it overzealous.
I went the nuclear option and did a fresh install of win10 and the issues persists. I have also tried doing clean re-installs of vorpx inside and outside of the c: programs folder. No difference was discovered.
I’m using a valve index on a AMD 5950x, 64gb RAM and a RTX 3090 on Win10 64bit (21H1 OS Build 19043.1052)
I’m curious if anyone else has encountered similiar issues.
First start the game without vorpx and set DX11 for the old profile and DX12 for the CP2077 profile.
Disable also Nvidia Geforce Experience in-game overlay, too.
Borderless window or windowed is the best setting for this game, try to edit the
file user.cfg and profile.cfg.
https://www.pcgamingwiki.com/wiki/Metro_Exodus#Issues_unresolved
I just tried Metro Exodus standard with VorpX and still am unable to get the game to run on my HMD. The sound is happening with the HMD but the HMD screen is only showing Metro Exodus loading…while the monitor is showing the game. I have set the game to run in DX11 but no luck getting the game to show on the HMD.
I just re-installed VorpX after about a 3 year absence and am trying to get the Epic version of Metro Exodus Enhanced running with VorpX, but nothing is working on the HMD display. I believe it’s because there is no DX11 option in the Enhanced version.
If there is any way of getting Metro Exodus Enhanced running with VorpX, other then Ralf enabling D3D12 in the profile, any help would be appreciated. Thanks.
1st person:
– Cyberpunk 2077 (the parade!)
– Metro Last Light (feels like proper vr game)
3rd person Immersive Screen Mode with high custom resolutions:
– Shadow of the Tomb Raider (best graphics, great sound)
– Witcher 3 (nice atmosphere)
– Tomb Raider 2013 (best Lara)
Hey Raif… for some reason, I’m only able to get Exodus working with DIRECTX11. Did something change? Would love to get it working with DX12 for when the enhanced version comes out this week. What I’m seeing in 11 looks great, but can only imagine how much better it will be with all the new features.
Hi ralf !
there is an update on metro exodus, they implement a better DLSS (2.1), and new ray tracing lightning, coming on may.
i obviously don’t know the amount of work to make it work in directX12 but still, is it in any plan of yours ?
My metro exodus is long time paid, never played :)) and i’m gladly waiting from the start to play it on vorpx … it will be worth it !
i’m patient, just wanted to know if it’s coming.
the fps gain with dlss is just fucking awesome in some games (2080Ti owner)
Thanks a lot for the work, we don’t say it enough :)
Thanks for the prompt response Ralf – this makes perfect sense. The bottleneck here being the encoding, data transfer and decoding process. The spacewarp being more pronounced the longer this process takes the quest and hence why it would be worse in more graphically intense games.
Alas this makes me quite disappointed. Most of my VR gaming is through Vorpx and coming from a CV1 the Quest 2 is a downgrade in overall experience for graphically intense games although a step up for less graphically intense games. The Q2 really is a jack of all trades headset and although it can do everything, it definitely is a step back in some ways and full vr vorpx is one of those step backs it seems :(.
I would consider another VR headset but the biggest things holding me back are
1) Controller and headset scripting. Using autooculus touch and python scripting it is very easy for me (a coding rookie) to script motion based actions into vorpx games. So for example in Metro Exodus, squeezing my grip button plus raising my right controller to 20 degrees brings up my characters gun and letting go of the grip button drops the gun to the low position. Also headset tracking for real life crouching and jumping translating to Vorpx jumping/crouching.
Ralf have you considered adding such actions to Vorpx? I’ve seen head crouching but I couldn’t get it to work. These actions go a long way to making Vorpx games more engaging and immersive, now that I have experienced them I cannot go back.
2) VR Cables. Proprietary cables are infuriating. I had to replace my CV1 because the cable was toast and it cost 150-200 dollars for a used one. One of the big draws of the quest is that if my pulley system kinks and wrecks my USB 3.0 cable then I just need to spend 15 bucks on a new one. Plus I can have one cable routed full time through my pulley system and one routed to my chair for flight sims.
Here’s hoping the Q2 pro or Q3 comes with a displayport so the Quest line can truly live up to all of its potential.
Greetings,
Fore reference, I have an RTX 3080 and I7-10700k.
While using my Quest 2 with vorpx I have turned off Spacewarp in oculus debug tool and have disabled Async reprojection in vorpx and yet I still seem to be getting a timewarp effect in full vr mode. This is happening in Metro Exodus and The Outer Worlds, and to a slightly lesser extent in Titanfall 2.
The black sides and top are sliding into position when I turn my head quickly. I have a rock solid 90 FPS (confirmed by Vorpx FPS and Oculus Debug performance window). For reference, the game settings I am using for my vorpx session garner 250+FPS when not using Vorpx so I am extremely confident I am getting over 90 FPS at all times.
This is happening both using Airlink and Oculus Link via cable.
Is there a setting in Vorpx I am missing to truly disable timewarp? Vorpx says I am getting full 90 FPS so I am very confused at this point.
Thanks,
Erised
Yeah, it connected with no issue on my end, but alas, doesn’t matter anymore lol. Air Link really is amazing. I’m currently playing Metro Exodus and the game is really stable and has proper colors vs VD.
I had the exact same problem with Metro Exodus (topic is called Metro Exodus benchmark, just little scrolling down this forum). Manually changing fron DX12 to DX12 and restarting the game, VorpX attached sucxesfully and also changed the settings properly.
So i think there’s definitely something going on with the autosettings for this game.
Thank you for the quick response. It works now, but i sadly have no idea what exactly was the problem.
I added the epic web helper to the excluded programs, but that didnt change anything. I reinstalled Metro Exodus and that didn’t work either. Because it always crashed i got an error window popping up when i launch the game which asked me if i want to start in save mode. I tried that also but no luck.
I also tried to start the game from the folder, without the epic launcher even up. And that didnt work either.
Then i enabled the “dont optimize game settings” and also started the game in save mode at the same time from the folder. And suddenly it worked.
After that i unchecked the “dont optimize game settings” again and started it again. And it worked without save mode.
I now can just start the game from the epic launcher no problem with vorpX optimizing the games settings and it just works as intended. NO IDEA why. I just tried different things, no idea what exactly solved the problem.
Well maybe this helps someone with the same problem. Even though its a little random, im glad it works :D