for some reason Z3D doesnt work for me :/
maybe because i have a htc vive ?
anyway, i created a new profile based on hellblade senua sacrifice and i have Z3D working now, i shared in cloud under metro exodus Z3D (steph09)
i changed r_base_fov from 60 to 80 (i dont even know if it’s the right settings i was just testing) and my graphics were all messed up, could not see a thing.
i’m playing at 1920*1440.
i heard this game uses vertical FoV ?
https://www.vgassist.com/question/how-do-you-change-the-metro-exodus-fov-on-pc/
dellrifter22 thank you for sharing your findings :)
i’m pretty sure that guy on the video lied and just did it for clickbait, it would not be the first time i see this.
disgusting behavior.
i bet he doesnt have the game running in G3D at all and not even Z3D.
i also tried all the official metro profiles, the game hooks but yeah no Z3D/G3D, i tried to remove AA from config file, i tried to run the game in windowed mod, i tried to change fov (which breaks the graphics).
the only hope now is getting an official vorpx profile for this game.
meanwhile i will play the game in Z3D thanks to you man :D better than nothing for sure ! after all i’m still having a blast playing dishonored 2 in Z3D :p
So despite the video claim, I am not having luck getting G3D with any of the Metro profiles. Not Z3D even. Sure they are selectable options in the menu, but they have no impact on the flat image.
After testing dozens of profiles, I found that a few Unreal 4 games and Star Wars Battlefront 2 can grant Z3D for Exodus. It’s better than nothing, but not the excellent G3D experience of the other Metro games.
if anyone here has been able to play in actual geometry 3D, or if Ralf has any tips regarding settings for the Metro engine, please let me know. Thanks.
I have got Metro Exodus.
What profile would you think could work?
It seems that the game freezes on start if I just use vorpx desktop viewer .
Any help please?
Assuming it’s running on Source engine, you could try the Titanfall profiles.
Where is it, on origin? Maybe I’ll check it out. Kinda got my eye on the new Metro this weekend though.
Hi, first of all, im very happy with Vorpx, its been great this months playing qith it.
But i have some problems, with Last Light Redux, if I change anything in Graphic settings, the game closes, so i cant change anything from the game menu.
Another thing is, if I change from Geometry to Z3d, everything floats, so if you look up or down, objects move with your view.
Another thing, is in geometry, where you can play, if I zoom with the weapons, when I shoot, the shoot is off, Its the only game that I have play that this happens, so i dont know if this can be fix.
And last, thanks Ralf, you deserve a lot more recognition because VorpX is amazing.
This is going to sound lame, lol, cause I had such big plans! Prey! Deus Ex: Mankind Divided! And so many others (Dragon Age 2 and 3!). But I actually got stuck playing Skyrim. I decided I needed to get back and actually play through some of the other stories in the game (Dawnguard, etc.), and I have been playing this for weeks now. VorpX is so awesome.
Thanks for sharing this, raidouk3. I’ve had Metro 1 and 2 on my que for VorpX as well! I’ll get to them eventually (I played them flat, but how can I resist playing them in VorpX! lol). Are you looking forward to the third installment?
Hi fellow gamers, I have been enjoying a lot my purchase of Vorpx, and its always a pleasure to read what are you playing or tweaking, so why dont we share a little bit of what we are enjoying at the moment.
Im playing Metro Last LighT Redux, in full Vr, and its been a great time, I have little time to play, so Im progressing slowly.
So whatcha been playin?
I just wanted to followup and say that after doing some more testing I have one of two conclusions:
1. Everything is fine and I just had the wrong perception of where the camera should be for what I was looking at. If I’m expecting an object to be right in my face, but it’s really a couple a feet away, skewing my idea of perception. FOV was really the answer to everything where I thought there were depth issues, not extra high convergence.
2. I could just be a moron.
@Ralf
My apologies again for all the trouble. It looks like you were right on everything. I think my main issue was I had the wrong perception about where my brain was expecting the camera to be.
@zahncisten
Your game examples were very helpful. I couldn’t handle a screen strength of even 2.0 on Mass Effect 3 and Metro 2033 was utterly perfect out of the box at strength 1.0. Ironically, Mass Effect 3 has a “dollhouse” effect at ANY strength, but I think that has more to do with the game itself than VorpX.
TLDR: Ralf is right on everything, sorry for me being an idiot.
This seems to be affecting all vorpx games for me – tried dishonored skyrim and metro. I did try turning down supersample, and tried to launch with both steamvr and wmr for steamvr. I’ll try your suggestion to reinstall both tonight, maybe something borked in there. Curious have you played a game with vorpx recently?
Thanks for the info! Good to know someone has this working.
Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.
I have Dragon Age Origins, Mass Effect 3, and Metro 2033. I’ll test those in the next couple days when I get a chance. I’d like to ask more specifics if you don’t mind:
-What screen distance offset setting do you use?
-What aspect ratio do you use (4:3 / 16:9, etc.)?
-Any other tweaks you recommend for them, like custom FOV, etc?
-If you don’t mind sometime, pick a game you think has good depth, and temporarily decrease the screen distance value and look at something close to you. Does the depth seem lower at all?
I’ll assume you play with a screen depth of 3.0 or less for all them.
And hey, you don’t need to convince me VorpX is great software. It’s the entire basis of me wanting to upgrade my VR set. I just want to get this one aspect ironed out and I’m halfway to heaven.
Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
|
Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
|
Checked it last week when I saw the thread, but couldn’t replicate the issue.
If you haven’t done so already, trying again with 18.3.1 is worth a shot. It contains a fix for a obscure D3D11 crash issue that happend semi randomly with Fallout 76. With some luck your Metro Redux issue might be the same.