>> HUD & shader authoring :
Thank you I’ll try (I didn’t know that).
——————————————-
>> Main Eye :
It seems I didn’t explained clearly.
I have used “Main Eye” option with other games. My main eye is the right one, so I usually use “Right” or “Off”.
But with Call Of Pripyat :
– when I use “Right” -> it doesn’t work as intended : it align with my left eye (I have to close my right eye to aim).
– when I use “Left” -> it doesn’t work.
– when I use “Off” -> it’s not centered (I think it is with Metro Exodus, for example).
It wouldn’t bother me if my main eye was the left one (I would choose “Right” for this particular game and it would be Ok, but since my main eye is the right one, my only option is to close my main eye everytime I want to aim accurately).
I used the checkbox “Don’t optimize game settings” in VorpX config app with Metro 2033 original.
If you configure manually, you can check it.
There is also a checkbox in the Virtual Monitor tab “Add predefined resolution above 4k” than you can use (but be careful with Last Light Redux, this game is very demanding compared to Metro Exodus, at least in G3D). You can also add your custom resolutions.
Metro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.
Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.
If you don’t simply use DirectVR scan, you can :
– launch VorpX Desktop Viewer (with V24)
– choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
– launch game
Before the first launch :
– edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).
As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).
Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.
Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)
For Metro Exodus (if someone else read this post) :
https://www.vorpx.com/forums/topic/metro-exodus-enhanced/
You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.
Hi,
after trying to get Metro Exodus to work in a good looking fashion I wanted to try Metro Last Light Redux.
I started by resetting the game profile and launching the game via the desktop viewer.
I get the message that the settings have been changed and I need to restart the game. I do so but the message just stays the same.
I started the game and it works but the graphics quality is quite low.
So I tried to up the graphics fidelity settings in the vorpx Menu. Sadly vorpx states that my pc does not support the quality level and I should check the custom resolution page in the config app.
I am running the current? version 24.1.0 with the virtual monitor that should make what is stated in the custom resolution page obsolete or am I mistaken?
What am I missing? My PC should be plenty powerfull. 13700k, 4080 with 16gb vram.
Can anybody help me?
I’m not sure an RTX 3070 is a good graphic card to play Metro Exodus in VR.
I would recommand an RTX4090 if you want to get optimal result with a Reverb G2, or at least RTX4080.
Most other headsets (Quest 3, etc.) are more demanding and will get worse results with same graphic card.
It’s a very optimized game (at least Standard Edition), but it’s still probably the most beautiful one we can play smoothly in VR, even with an RTX4090.
It works for me.
Is it Standard Edition (V1.0.0.7) or Enhanced Edition ? Steam version or else ?
You should use VorpX V24. Virtual Monitor is very useful with Metro games (unless you have the same ratio and resolution on your VR headset and your physical monitor, but I doubt it).
There are a few subtleties because there are a lot of versions of this game, and a lot of ways to play this game with VorpX, but it should work. At worse, when a game doesn’t hook, remember you can always use VorpX Desktop Viewer without hooking (“Pause Watcher” or Exclude Game), but you won’t have 3D, etc.
But with Metro Exodus I recently tried VorpX with a lot of versions, and it was always working.
All informations are here :
Is Metro Exodus Enhanced working for anybody?
2020 Metro Exodus Gold edition on sale for 3 bucks, it won’t work no matter how often i try and launch it, pauses at the vorpx splash menu and goes no further, i updated Vorpx to it’s latest newer version, as it didn’t work with my older vorpx version or newer today helps neither. nothing works it just hangs on the vorpx metro splash screen. I tried all the alternatives hooking and nothing works also troubleshooted options still nothing.
rtx 3070
32gb ram
vorpx version 21.3.5
Concerning FOV in standard edition :
If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).
A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.
Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.
90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).
Enhanced Edition has this mod for FOV :
https://www.nexusmods.com/metroexodus/mods/62
You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).
And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…
Yes it works with “Metro Exodus Ennchanted” Cloud Profile.
But if you want to play with raytracing and Z3D, I think you should use this profile with Metro Exodus Standard Edition (just rename the executable anyway if you don’t use the official profile, there is a Steam command if you have the Steam version).
It will allow you to switch to G3D when you want (which worth it in Spiders and Cannibals Levels) simply by choosing DX11 and launching your old executable.
And Standard Edition is a lot more optimized and even beautiful, at least in Volga, Moscow and the train. So it’s better when it’s important…
Change FOV in user.cfg (90 is great for immersive screen and full VR G3D, you may prefer 75 to 82 in full VR Z3D).
Z3D isn’t really powerful with this profile but graphics are stunning (you can reach 5120×3840 resolution with RTX4090 and Reverb G2, with Clarity FX on the top, and Sharpness if you like, it’s very crisp).
The Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.
Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.
Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.
Hi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.
You can simply use this Steam command to rename game executable :
https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/
I used it on Metro Exodus Standard Edition in order to use a DX12/Raytracing cloud profile (“Ennchanted”).
It works !
Some technical questions again, with more experience on using Vorpx.
– What if any procedure is there to launch Vorpx? This might be a problem with my rig, but for example, I start my comp for gaming, I start Pimax tool first with the headset on and it connects and then I start Vorpx from the ‘start Vorpx’ shortcut. Everything is fine up to this point, but then I try to start either the desktop viewer or the virtual monitor and nothing happens. Usual remedy for this is to restart my computer all over and then it works.
– About performance. What is the ‘headset FPS’ that shows on the FPS counter? Im experiencing weird drops in it when playing Bioshock Infinite. The headset FPS drops to something like 20 or so (from steady 120). Weird thing is, I can fix this by going in to the game settings and graphics options and it goes back to normal. Maybe a glitch with the game, can’t remember experiencing this with Metro Last Light. Only happens maybe once or twice on a several hour gaming session.
This is ingenious! SQLite! Exactly! Why i did not think of this myself? Also some DBeaver easily does the management.
To Ralph: I see the reasoning, makes sense, but in my case “Metro Exodus” can not be renamed as it is from Steam, and while “Metro 2033” tolerated exe renaming – Exodus does not. Separate table, that contains backups of all default profiles can do. You just add “Restore” button and SELECT from profiles_backup WHERE some unique key. If you afraid that duplicating tables is not a good approach – consider removing a constraint on filenames. Checkbox “ACTIVE” on GUI may consider a desired profile to use if user has multiple. Please consider, I mean, why not?
I’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.
I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).
This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).
Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).
I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
And raytracing works with VorpX (and FOV seems narrower in UEVR).