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  • #214133

    In reply to: Portal RTX

    FrankHorigan
    Participant

    Portal RTX have DX12 probably. Its a little problem.
    And… Ralf, no Raif

    #213549
    ANENEMY
    Participant

    Thank you for the additional tips. Still trying to figure out why some games aren’t displaying properly. So far Need4Speed Hot Pursuit Remastered and Batman Arkham Origins worked first try.

    Dead Space, Alan Wake, Black Mesa, Left4Dead2, Portal 2 all have Black screen on hook-in. I’ve tried numerous profiles (official Vorpx and users’) to no avail. Even though the Vorpx version number appears, the del key doesn’t let me see the Vorpx-menu.

    I’ll also say, only Left4Dead2 & Black Mesa appear in my “restore” profile settings section of the Vorpx configuration window, even though I have run all these games already. Is that odd behavior or do some profiles get stored somewhere else? Do I need to do anything manually if I’m importing multiple profiles for the same game? (Or do they just automatically overwrite the last applied?)

    I appreciate any assistance though! Forgive my noob questions.. I’ve been tinkering but I only a couple hours a night, late. Hopefully I’ll be playing *something* by Halloween

    #213518
    ANENEMY
    Participant

    I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.

    I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.

    I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.

    The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.

    Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.

    Can anyone advise on why I maybe running into this issue?

    #212917
    Objectionne
    Participant

    Hello, I recently started using Vorpx. I’m using a Meta Quest 2 and connecting to my PC wirelessly via Air Link. I’m finding that after performing a DirectVR scan in any game I immediately begin seeing high latency afterwards. By high latency I mean that I the game begins stuttery and when I look around by moving my head I see black in the parts of the screen that hadn’t already been rendered and it takes about two or three seconds to catch up and render.

    I believe that this is high latency – in terms of the connection between PC and headset – because the FPS counter still shows 120fps even while experiencing this. The game I’ve tried are older, low spec games like Half-Life 2, Portal and Oblivion. My specs are:

    GeForce RTX 3060
    Ryzen 5600x
    32GB RAM

    I understand that DirectVR as well as using VR in general can hit performance but I’d still expect my PC to very comfortably be able to run games like Half-Life 2 and Oblivion and the FPS counter backs me up on that.

    Ordinarily I don’t have latency issues while using Air Link. I’m running on an 867Mbps local network with both the VR headset and PC close to the router and I’m able to play native VR games using Air Link with a fixed 200mbps bit rate and don’t have any issues with latency or image quality. This issue only occurs while using vorpx and only while using DirectVR.

    Does anybody have any ideas for what the issue could be and how I might resolve it? Thank you in advance.

    #212727
    cyb3rwolf
    Participant

    Ever make any progress on this?

    If not, I maybe had a thought and no clue if it would work this way or not. Maybe make a companion mod for portal 2 that would do it?

    #212297
    RJK_
    Participant

    Q.U.B.E Directors Cut (G3D)

    Ideal Game for VorpX, reminding abit on Portal somehow. You can play any mode, but FUll VR requires FOV Enhancement (VorpX Menu) set to around 1.00. (Note: PCGW FOV hacks dont seem to work on the current version)

    – Optimized for Cinema Modes
    – Full VR w Headtracking available
    – Full VR requires FOV Enhancement set to 1.00
    – Profile available at the cloud

    Hint: The game is currently 69% OFF Here

    .

    Kursory1
    Participant

    Basically I got the portal 2 sixense pack to work with vr controllers and am trying to use vorpx to track head movement, but what vorpx does is takes over the vr controllers so it cant recognize them. Im wondering if there is a way to just disable the controllers entirely in vorpx so that i could use them in portal 2?

    DanSheffo
    Participant

    Cheers for the reply. For portal 2, it’s not a demand issue – performance indicator even on 120hz at maxed out resolution gives 60-80% performance headroom on my system and doesn’t drop any frames. Closer to 90% if I drop everything to mins (72hz, lowest resolution).

    Actually, maxing everything out makes things seem a bit smoother. I’ve discovered if I move my head slowly, the tracking mostly keeps up and portal 2 is playable (the main reason I got vorpx). Now I’ve figured out a way to manage it, it’s an absolute delight starting from the beginning – thank you for Vorpx, it’s ace.

    DanSheffo
    Participant

    Greetings! Just been trying vorpx for the first time with a Quest 2, not having much luck – there’s head tracking, but it’s not working as quest 2 head tracking usually does in other apps (including other PCVR apps – works perfectly in e.g. Half Life Alyx, Google Earth etc, and mods like Outer Wilds). Games tested: portal 2, dishonored (to test two different engines). Various setting changes I’ve read about tried including direct vr scanning (which improves things but doesn’t fix). It’s managing 6DOF tracking, but it’s very “swimmy” – it tilts off to random angles and is like I’m on a boat. I can see the Quest’s guardian boundary is also floating away from its usual locked position, so there may be something that’s stopping the guardian system from working correctly?

    I am unsure if this is the expected level of head tracking, or if there’s something I’m doing wrong, and the quest 2 should be able to lock its head tracking in the usual way while using vorpx? Thank you.

    DirtyTec
    Participant

    Guten Tag

    Ich besitze Windows 10 mit meiner HP reverb g2 Omnicept

    Ich bin sehr erfahren was Windows und PCs betrifft ich bin leidenschaftlicher gamer seid 17 Jahren.

    Ich Kämpfe schon seid zwei Wochen um ein vorpx Problem was ich leider nicht zu beheben schaffe.

    Und zwar ist es ein maus und ab und zu tastatur Bug, die Maus friert im Sekunden takt alle 1 bis 2 Sekunden an kurz ein zu frieren (frezze stutter)

    Aber hauptsächlich der Maus Fehler alle Sekunden macht das Spiele sehr anstrengend. In einigen Spielen war es auch mit dem Head tracking verbunden wenn ich mein Kopf bewege das es auch hakte. Letztes Spiel war hl 2 ep1 dort geht Head tracking ohne probleme aber maus fehler ist vorhanden. Brothers in arms, need for speed, days gone, medal of honor allied assault, also egal ob alte oder neue Spiele es liegt nicht an den Spielen.

    Mir ist aufgefallen wenn ich den PC frisch gestartet habe und manchmal nach einer halben stunde (30min) oder 1 stunde fängt der fehler an das ist auch merkwürdig.

    Das problem besteht auch wenn er mal startet nur im vorpx dekstop viewer.

    Fehler besteht im openxr sowie im steam vr API Modus auch im dekstop viewer.

    Ich habe auch alle möglichen windows Dienste probiert nach und nach zu beenden leider ohne erfolg.

    Ich habe versucht =

    -Avg Virenscanner deinstalliert
    -Windows defender verwendet und deaktiviert.
    -Alle möglichen Windows Dienste deaktiviert.
    -Gefroce experience deinstalliert
    -Neuer Windows Update.
    -Neue display driver
    -Wmr neu installiert (seid dem auch volume Bug der speichert die alte Lautstärke leider nicht mehr stellt sie immer auf 50%)
    -Vorpx gelöscht mit reg delete
    -Vorpx neu installiert.
    -Vorpx gelöscht ohne reg delete auf andere HDD ssd
    -Steamvr neu installiert.
    -Beobachtung task Manager nach Auffälligkeiten nichts gefunden.
    -Taskkill dwm.exe
    -Taskkill wudfhost.exe
    -Enable / disable pre accolation virtual display
    -Vorpx neu gestartet
    -Vropx vr driver Taskkill
    -Alle möglichen task Prioritäten im Wechsel von niedrig bis hoch ob vorpx oder wmr Tasks
    -CPU hyperthreading disable
    -Viele Einstellungen bei nvidea control panel.
    -Omnicept Tools beendet
    -usb Geräte entfernt auch Maus und Tastatur

    Ich habe das wmr tray Tool installiert und wenn ich den Fehler habe mit vorpx und mein Headset Restart mache funktioniert es wieder. Aber nur für eine 1 Stunde oder weniger.
    Das war vor einer Woche jetzt aktuell weiß ich nicht ob es mit einem Restart wieder für eine Stunde geht. Heute habe ich hl2ep1 mit Fehler gespielt aber ich habe es nach einer Stunde beendet ohne Restart.

    Meine Vermutung liegt am wmr portal wenn alles komplett neu gestartet wird geht es für eine kleine Zeit. Aber das macht kein Spaß.

    Eine Idee von mir

    Hat vorpx vielleicht ein Problem mit meinem Arbeitsspeicher?

    Aber was ich denke das es am Windows mixed reality Portal liegt :(

    PC specs:

    ASUS ROG STRIX Z490-E Gaming | Intel Z490
    Intel Core i9-10900K
    NVIDIA GeForce RTX 3090 24GB GDDR6x | ZOTAC GAMING Trinity
    (128GB) DDR4-3200 Corsair Vengeance LPX
    1 TB M.2 Samsung 860 EVO Windows 10
    250 GB Samsung 860 EVO
    4TB Seagate Barracuda | HDD | 5.400U/min
    4TB Seagate Barracuda | HDD | 5.400U/min
    Corsair Hydro Series H115i RGB Pro XT | 280mm/2x 140mm
    Seasonic PRIME | 850W

    #210677

    In reply to: wmr and openxr issues

    Minabe
    Participant

    Best thing you can try is to reinstall everything, from vorpX to the WMR Portal to even Windows. I had that same error and reinstalling everything fixed it (with mixed, never reliable results) until reboot, ultimately i changed my WMR for a Quest 2 and everything worked perfectly out of the box and i couldn’t be happier, truly a world of difference and my recommendation for your case.

    #210527
    Ralf
    Keymaster

    Not sure if that’s related to your issue, but with some luck it is: SteamVR is only the second best option for Windows Mixed Reality headsets. Instead select OpenXR on the General page of the vorpX config app.

    Caveat: unfortunately SteamVR tries to make itself your system’s OpenXR runtime each time it starts. That’s complete nonsense for WMR headsets, which have native OpenXR support. If the WMR portal complains on launch that it’s not set OpenXR runtime hit the ‘Repair’ button to make sure OpenXR works natively. SteamVR shouldn’t run at all when using vorpX in OpenXR mode with your G2.

    #210484

    In reply to: wmr and openxr issues

    Ralf
    Keymaster

    Works fine for me. Just checked with a Reverb G2.

    Please double check whether Windows Mixed Reality is your OpenXR runtime. The WMR portal will complain on launch if it’s not. Unfortunately SteamVR tries to make itself the system’s OpenXR runtime on each launch, which is complete nonsense for Oculus and WMR devices since both have native OpenXR support.

    If you have an RTX card, also make sure that all raytracing is disabled in the game options. Otherwise the game would crash when loading a race. Not sure whether raytracing was added later or whether I missed that when doing the profile.

    Last but not least: if for some reason you have installed the WMR developer preview runtime, try switching back to the release version.

    #210297
    VRified Games
    Participant

    As the title says 😂

    I’m running in 4:3, have run directvr and fov etc is fine.

    All working except weapon hide, not a deal breaker by any means but any help or advice would be appreaciated

    #210052
    Ralf
    Keymaster

    Yep, in games where vorpX can cache the scan result, you have to empty the cache before running a new scan.

    One other thing: some antivirus programs may monitor memory access, which may cause issues for the FOV apply in Portal 2. If you happen to use anything else than Windows Defender, disabling the AV might be worth a shot.

Viewing 15 results - 16 through 30 (of 324 total)

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