Archives

Homepage Forums Search Search Results for 'sk'

Viewing 15 results - 6,706 through 6,720 (of 6,822 total)
  • Author
    Search Results
  • #11195

    In reply to: Bioshock Infinite

    oogulus
    Participant

    okay, we need to get this figured out. This game is too damn good!

    So the whole “shutdown after logo screen error” is the same thing as the 30 sec timer error. Mine was the former, I then messed with something (I dont know what) which allowed me to click through the logo intros, and alas, I got kicked out (with no error message) to the desktop. We need geniuses on this stat.

    #11184
    entropy008
    Participant

    Ralf,

    I scoped out the changes you suggested and it appears that my GPU scaling was already active. I’ve tried using every resolution available and have encountered the same problem of the right eye looking too far to the right and the left looking too far to the left (like a gecko).

    I tried manually setting my desktop display to 1200×800 prior to starting the game as well as running it as such from the Options menu for the Fallout3 game launcher, to no avail.

    It is also worthy to note that the 1920×1080 display is now behaving in the same manner as the others.

    #11177

    In reply to: DCS world not working?

    Ralf
    Keymaster

    You could try to create a desktop shortcut (right click the vorpX tray icon, select ‘Create Desktop Shortcut’, browse to the game’s main .exe) and see whether that helps.

    A few games need special treatment to work with vorpX though, those only work when a profile is available. So you might be out of look here, at least until the game is supported.

    #11160

    In reply to: Battlefield 3 Support

    Ralf
    Keymaster

    So far we didn’t receive any reports of vorpX being detected as cheat, neither during the closed beta, nor after the public beta release. I can’t fully guarantee this though, so basically you do this on your risk at the moment.

    Now that vorpX is out we will contact Punkbuster, Steam etc. again to get vorpX officially whitelisted, which wasn’t possible until now. Until that happens, the above answer unfortunately is the best I can give you.

    Generally I’d say that there are so many image enhancement and other DX-hooks out there that aren’t actually cheats that Punkbuster and others would have a hard time if they classified all of these as cheating. But as said above, no guarantees.

    Using a Rift in BF3 multiplayer is more a handicap than a cheat btw.. That at least is my experience based on a short test. ;)

    Ralf
    Keymaster

    Hi Maichevski,

    I’ll look into the invert Y option. Seems to make sense to keep things consistent.

    MMB Remapping: Yes this will be possible with the next update. The original idea was to keep things simple, but this particular option is requested pretty often, so it will be included.

    jasonatokc
    Participant

    Ralf Any ETA on updates to Vorpx? Thanks for your hard work on such a tall order of a task.

    #11155
    Fred19
    Participant

    Skyrim is fantastic great with this..
    But i have a little bug that i can’t able to solve.
    The net or sand for example in the dungeon appear and desappear in each eye ..
    Can you solve this?

    #11151

    In reply to: Gone Home

    golem09
    Participant

    Since so many were curious (me among them), is said “screw it” and just bought the game to test. Unfortunately, it’s looking incompatible at this time. Here’s what I discovered in my brief testing.

    -If you launch the game through Steam with VorpX running, it launches and runs as expected without engaging VorpX.

    -If you navigate to the Steam Library folder where “Gone Home” is installed, there are two executables, “GoneHome.exe” and “GoneHome32.exe”.

    -If you create a Desktop Icon via VorpX for the “GoneHome32.exe” file, then the game will load, but you will only see a completely black screen instead of the menu, but you can hear the game’s audio.

    -If you enter the game during this black menu screen (enter key resumes your saved game), if will load the game (verified by the shifting sounds of rain when you move), but you still will have no visuals.

    @Ralf & @Muteboy: Feel free to move this thread to the other forum since this has become more of a troubleshoots/bug-report thread that a Hint & Tip thread. Thanks.

    Thanks a lot, I’ll not buy it yet then. Also curious about that “official oculus mode”, just like with Proteus.

    #11136

    In reply to: Gone Home

    BadServo
    Participant

    Since so many were curious (me among them), is said “screw it” and just bought the game to test. Unfortunately, it’s looking incompatible at this time. Here’s what I discovered in my brief testing.

    -If you launch the game through Steam with VorpX running, it launches and runs as expected without engaging VorpX.

    -If you navigate to the Steam Library folder where “Gone Home” is installed, there are two executables, “GoneHome.exe” and “GoneHome32.exe”.

    -If you create a Desktop Icon via VorpX for the “GoneHome32.exe” file, then the game will load, but you will only see a completely black screen instead of the menu, but you can hear the game’s audio.

    -If you enter the game during this black menu screen (enter key resumes your saved game), if will load the game (verified by the shifting sounds of rain when you move), but you still will have no visuals.

    @Ralf & @Muteboy: Feel free to move this thread to the other forum since this has become more of a troubleshoots/bug-report thread that a Hint & Tip thread. Thanks.

    #11118
    360FOV
    Participant

    “To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. ”

    I agree with this statement fully. After the consumer model arrives with higher resolution it will drastically multiply the enjoyment factor of most games that vorpx makes possible. Simply improving resolution will add great value to Vorpx without changing a single line of code.

    #11113
    entropy008
    Participant

    Searched through the forums but didn’t find anything regarding this.

    Hello all! I’ve got a problem: When running Vorpx for Fallout 3 or Skyrim at 1280×1024 (in the recommended 4:3/ 5:4 aspect ratio), I encounter different views in each eye. The left eye seems to aim more to the left while the right aims to the right.

    I’ve tried to tinker with some of the settings to no avail. I’ve also tried to google a solution/ pored through the forums and come up with nothing!

    I’ve run the Oculus SDK program to get my IPD down and am using that profile. All of the Oculus games are working fine so far, it’s only Vorpx’s integration with Fallout 3/ Skyrim that presents a problem at the moment.

    Also important to note – the 1920×1080 settings work fine, though I cannot see the entire game screen (have to hold the middle mouse button to view the edges).

    #11106
    Vang
    Participant

    Whilst I agree that it would be nice to be able to remap hotkeys, the specific problem you’re having can be avoided by toggling edge peek mode (by clicking the MMB rather than holding it down i.e click MMB to activate edge peek, mouse over the menu item you want and LMB click it then click MMB to deactivate edge peek).<br>
    Cheers,<br>
    DD

    Huh, good point, I’ll try that. I think another problem that still wouldn’t help is in Skyrim there are several “hidden hard keymappings” one of those is unfortunately MMB = use item when you bring up the inventory.

    Letting the user softmap the edge peek key is probably the only solution that would work for any given quirky gaming situation that may come up.

    Vang
    Participant

    Is anyone else running into problems with using MMB for edge peek?

    For example: In Skyrim, when I hold down MMB to scan over to a menu, I cannot Left Click any menu items until I let go of the MMB.

    This has the unfortunate effect that I have to “line up” a click, then blind click it as it zooms off the screen (let go of MMB and click LMB), then re-edge peek and pan back to the menu for the next click. Super PIA way to click through menus, obviously.

    I don’t believe there’s currently a way to remap MMB for edge peek, so I thought I’d mention it. I did a brief forum text search, and did not see this issue raised yet, so apologies if I’m restarting another thread I missed.

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11091

    In reply to: Bioshock Infinite

    Vang
    Participant

    Add my machine to the list of crashes with Bioshock Infinite at some random point in the startup menus before I actually get into the game world.

    Latest nVidia 327.23 drivers
    Twin Frozr MSI GTX 770 OC
    i5 3570K @ 3.4GHz
    8GB DDR3 RAM
    Windows 7 Pro 64-bit

    I do have MSI Afterburner and MSI Gaming App installed, but it doesn’t matter if I run those utilities (in any mode) or not run the utilities at all, B.I. crashes. I have not tried completely uninstalling the MSI utilities though. My reasoning is those utilities are installed and I can run Skyrim and Borderlands 2 just fine (all I’ve had time to test so far), so it’s unlikely to be the MSI utilities causing the crash. But of course, with troubleshooting, until you actually nail it down to a real cause, everything stays on the table as a suspect :-)

Viewing 15 results - 6,706 through 6,720 (of 6,822 total)

Spread the word. Share this post!