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  • #17167

    In reply to: Problem cursor skyrim

    Darmo
    Participant

    I’m getting three cursors Skyrim, vorpX and the Desktop one, seems the desktop one moves out to the monitor and i click it jumps out to windows.

    windows 8.1
    Mods
    Customizable Camera 1.82
    Less Intrusive HUD II – 1.1
    SkyUI – 4.1
    Static Mesh Improvement Mod – 1.74
    The Joy of Perspective – 0.9.3
    Unofficial Skyrim Patch – 2.0.6

    #17120
    SetFocus
    Participant

    Hi!
    I see the other Skyrim DK2 video in youtube where working head tracking in game UI menu, how to set it?
    I use: (ALT+Mouse down, fov 120, and try ini edit)
    Interesting, I enter the menu [TAB] and select any item, item to big, I can’t see, headtracking not working, but when I press [DELETE] get vorpx menu, then working headtracking.
    Simle question: where enable the UI menu (not a system) hed tracking ?
    Thx.

    #17075
    Mythiasis
    Participant

    Trying some more troubleshooting today.

    Everything setup per VorpX DK2 instructions. Skyrim will not run while screen is in Portrait mode, only in Landscape (flipped). The 3D rendering is working though.

    It appears my only issues now are:

    VorpX menu will not come up after using it more than once.
    Need to get 360 controller to work. Not sure if it is a conflict with the DK2 kit or VorpX.

    #17074

    In reply to: Thief

    maxpower
    Participant

    Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.

    THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.

    Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.

    thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
    thanks very much :)

    #17052

    In reply to: Skyrim UI fix

    derkaderk
    Participant

    @Ralf. I’m using the vorpx UI scale down as well. but it only goes to 50% right? without tweaking the skyrim.ini I still can’t see all the menus.

    I agree that no UI in your face is better while playing, but if you make it transparant ingame its still ok I think. Kinda feels like some scifi visor overlay :P

    #17050
    jzer0
    Participant

    Hi,

    First just would like to thank Ralf and his efforts, OVR should be kissing your ass for expanding their product’s software library to such a degree.

    Now that I’ve kissed a little ass, would ask if there might be a solution to my skyrim problem with head tracking and geometry mode. Only in geometry mode I get this flickering on all of the ground and wall textures whenever there is movement. I have tried all of the following:

    – graphics drivers fully updated
    – rift extended mode, set to display only on this screen
    – various skyrim.ini configurations (deferredShadows, turn off shadows completely, etc)
    – happens on a clean skyrim install as well as when modded

    I also had this behavior when using Geometry mode with the old vorpx versions and skyrim on DK1. Setting to Adaptive or other modes gets rid of this completely. Unfortunately this also does not allow for the good positional tracking, 3d is not as good. Everything else is running great, good framerate, just can’t resolve this geo mode flickering, last hurdle to full playability.

    my rig:
    core i7 4960 3.6ghz oc to 4ghz
    32gb trident ram oc to 1.4ghz
    asus nvidia gtx titan

    side question: what determines which 3d modes are made available? is this hardcoded in the vorpx application somewhere or determined based on the target application’s directx implementation?

    #17036

    Topic: BSOD Issues

    DjacK
    Participant

    Hey all,

    I have looked for a topic on this but to no avail. I have these drivers working perfectly in Skyrim and Outlast. It looks great for a retro fit, I have no issues there. But I have had 3 BSOD’s now. 1 in Skyrim and 2 on Outlast. I have barely played these games for any amount of time, I only got the drivers last night and tested a little today. My system is fully stable and does not BSOD on any other games or programs, this has only started to happen with these drivers.

    My question is, is there a known issue that can cause these, and how can it be fixed? And, If and when it happens again, what would you need me to collect in terms of data to help resolve this issue?

    Im running a i5 4670K @ 4.4Ghz, RoG Maximus Ranger Vii, Avexir 2133C9 8GB RAM, MSI 780ti GPU 2x HyperX SSD’s on Windows 7 64.

    Many thanks

    #17024

    In reply to: Skyrim UI fix

    Ralf
    Keymaster

    Skyrim’s UI can also be scaled with vorpX (display page of the ingame menu or [ALT] + mousewheel).

    Personally I don’t really like that, immersion is far better without an UI in front of your face. But that’s just my opinion, of course.

    #17010
    claytont
    Participant

    I noticed that when I turned off “handle gamepad internally” it subsequently turned off head tracking with it. Is there a workaround for this bug as I much prefer to play on a controller instead of mouse/keyboard.

    #17000
    derkaderk
    Participant

    For those who like me struggled with the Skyrim UI on the Dk2..
    If you add these lines to your skyrim.ini (my documents/my games/skyrim/)

    [Interface]
    fSafeZoneX=300.0000
    fSafeZoneY=150.0000
    fSafeZoneXWide=300.0000
    fSafeZoneYWide=150.0000

    the interface/menus will be closer to the center so you can actually see it :) You can make it more transparant in the ingame settings so it’s not blocking your view so much.

    bcozier
    Participant

    if i set dk2 as primary monitor. new error your s\display doesnt support the selected resolution

    Ok make your vorpxd settings exactly like this:

    home.comcast.net/~sonofman2/vorpx1.jpg

    You can change the type of lens cups and IPD if you need.

    Make sure you have rift setup in extended display mode and is NOT the primary display in windows settings.

    Now reboot your computer. Run vorpX. Run the oculus DESK DEMO scene and then close it. Now run skyrim see if that works.

    someskunkfunk
    Participant

    Yes, at 100 fov I can get it looking great at max depth without having to change the vignette and scale as bcozier mentions but I also noticed when adjusting settings for Skyrim if I lowered the fov from 120-to 100 to get the scale of the hands right (larger) the scene no longer looks deep enough at max depth and then I have to mess around with the other settings to try and get it looking squared up again vs. being able to increase the depth (or is there a better way to adjust that?). I prefer to be able to get a 1 to 1 real life sense of scale & depth if possible so I first try to get a near object to life size by adjusting fov, then adjust the depth & aspect ratio until the rest of the scene looks to be the correct dimensions. So when I start increasing separation it looks more and more correct until it hits a wall at 5 and isn’t quite there yet like it would be perfect at “7” if I could raise it that high.

    #16982
    Mythiasis
    Participant

    Ok, flickering, mouse control and view problem was the 360 controller. Unplugged it and everything was normal. I was able to change fov to 120 and it looked much better. Somewhat playable now.

    Now, however, ingame the VorpX menu just flickers then goes away making looking around menus impossible.

    I need to try and configure keyboard bindings now to see if I can get Skyrim playable.

    #16981
    Mythiasis
    Participant

    By rotating the screen in the Nvidia console I get it to look somewhat right in The Forest; just need to tweak some things probably, but it is somewhat playable.

    Also, after doing so, Skyrim will actually render; however it gives me an odd view as both eyes show a view looking directly up and directly down simultaneously. Moving and looking around will not change the view. And some input seems to be constantly keeping the mouse centered when I try to change settings for VorpX.

    Progress, but still a ways to go.

    #16966
    bcozier
    Participant

    Thanks for this, I hope more people share stories about what games work best. Now I wish we get Modern Warfare 2 compatible with Vorpx too since I haven’t played that one yet.

    Be sure and let us know how you liked it too, so people may not think it’s just me :) It is incredible. The great thing too is that the game engine is very fast not as demanding as say skyrim, but has all modern day visuals. A really cool effect too is when you walk down the streets and the wind blows those paper or leaves in the air and it comes close you you…you feel like you can reach out and touch it. I will try to make a video of this later.

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