Greetings! I just received my DK2 yesterday, I’m VERY impressed with Vorpx so far. A few minutes in Skyrim last night (really easy to get going once I had my IPD sorted), and it seems better than native support in Halflife. Amazing!
Anyways, I spent have the evening fiddling with windows on shifting display and spent some time finding better ways. I thought I’d share.
Some tips:
You can quickly move an active window to another montitor with Win+Shift+Left/right arrow.
You can also hover over the taskbar icon until the apps preview pops up, right click on the preview and select ‘move’, then tap an arrow key and the window will be locked to the cursor, dag it where you want.
Check out this app: , the instuctions are on that site, but the download link is broken – google for it and find a safe site to grab it from. IT will allow you to set up a hotkey to quick switch which is your primary monitor.
I’d love to hear any other tricks that people are using.
The console command should work in all cases normally, it’s an internal Skyrim function that even works without vorpX being active. The only reason why it possibly could fail is maybe a mod that overrides that setting or a somehow messed up Skyrim install.
In case you use an international keyboard, make sure to use the key below the [ESC] key to open the console, in some cases it does not show the [~] symbol.
If that doesn’t solve the problem, trying a fresh Skyrim install without any mods may be worth a try.
Hi,
I’ve been trying to get Skyrim to run in a good fov, every time I run it everything is just zoomed in although the game itself is running alright.
I’ve tried doing console(~) and fov 120 but when I hit enter nothing happens, I also tried changing the 3d fov enhancement setting in vorpx and also the zoom but wasn’t able to get it looking good.
If any one has some solutions or if I’m doing something wrong let me know.
Thanks. -just a followup here… I was sure I hit the [shift][space] every way imaginable. I ended up uninstalling/re-installing vorpX. After that, I got it working -but only by using the RIGHT [shift] key with [space]. For some reason, I still cannot get it to work with the LEFT [shift]. -Who knows, probably just a quirk with my system. Once the “positional tracking hint” popup went away, the [delete] key would open up the “in-game configuration menu” no problem. Skyrim is working now! Thanks again!
I’m getting three cursors Skyrim, vorpX and the Desktop one, seems the desktop one moves out to the monitor and i click it jumps out to windows.
windows 8.1
Mods
Customizable Camera 1.82
Less Intrusive HUD II – 1.1
SkyUI – 4.1
Static Mesh Improvement Mod – 1.74
The Joy of Perspective – 0.9.3
Unofficial Skyrim Patch – 2.0.6
Dear Ralf,
I’m sorry I have to disturb you again, but it’s still not working…
I know how the menu works, it’s working on every other game I tried (Skyrim, Bioshock, Bioshock Infinite…)
On my monitor I saw 2 images, so everything ok, but the del-Button is not working!
I also saw that there isn’t the usual Vorpx-Beta-Screen under the two images…
Hi!
I see the other Skyrim DK2 video in youtube where working head tracking in game UI menu, how to set it?
I use: (ALT+Mouse down, fov 120, and try ini edit)
Interesting, I enter the menu [TAB] and select any item, item to big, I can’t see, headtracking not working, but when I press [DELETE] get vorpx menu, then working headtracking.
Simle question: where enable the UI menu (not a system) hed tracking ?
Thx.
Well, that lasted about a minute. Skyrim crashed and on restarting I am back to controller conflict issues. I was able to disable the 360 controller in game and save it. Then restarted.
Even with VorpX taking over for the controller it and headtracking are fighting for control.
Doing a reboot of everything to start fresh.
Trying some more troubleshooting today.
Everything setup per VorpX DK2 instructions. Skyrim will not run while screen is in Portrait mode, only in Landscape (flipped). The 3D rendering is working though.
It appears my only issues now are:
VorpX menu will not come up after using it more than once.
Need to get 360 controller to work. Not sure if it is a conflict with the DK2 kit or VorpX.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
thanks very much :)
HAA HAAAAA!!! RALF YOU GLORIOUS BASTARD!!!!!! Ambient Occlusion was it!!!! Thanks so much, works like a dream now. You’ve made me the happiest boy in all of skyrim.
@Ralf. I’m using the vorpx UI scale down as well. but it only goes to 50% right? without tweaking the skyrim.ini I still can’t see all the menus.
I agree that no UI in your face is better while playing, but if you make it transparant ingame its still ok I think. Kinda feels like some scifi visor overlay :P
Hi,
First just would like to thank Ralf and his efforts, OVR should be kissing your ass for expanding their product’s software library to such a degree.
Now that I’ve kissed a little ass, would ask if there might be a solution to my skyrim problem with head tracking and geometry mode. Only in geometry mode I get this flickering on all of the ground and wall textures whenever there is movement. I have tried all of the following:
– graphics drivers fully updated
– rift extended mode, set to display only on this screen
– various skyrim.ini configurations (deferredShadows, turn off shadows completely, etc)
– happens on a clean skyrim install as well as when modded
I also had this behavior when using Geometry mode with the old vorpx versions and skyrim on DK1. Setting to Adaptive or other modes gets rid of this completely. Unfortunately this also does not allow for the good positional tracking, 3d is not as good. Everything else is running great, good framerate, just can’t resolve this geo mode flickering, last hurdle to full playability.
my rig:
core i7 4960 3.6ghz oc to 4ghz
32gb trident ram oc to 1.4ghz
asus nvidia gtx titan
side question: what determines which 3d modes are made available? is this hardcoded in the vorpx application somewhere or determined based on the target application’s directx implementation?
Hey all,
I have looked for a topic on this but to no avail. I have these drivers working perfectly in Skyrim and Outlast. It looks great for a retro fit, I have no issues there. But I have had 3 BSOD’s now. 1 in Skyrim and 2 on Outlast. I have barely played these games for any amount of time, I only got the drivers last night and tested a little today. My system is fully stable and does not BSOD on any other games or programs, this has only started to happen with these drivers.
My question is, is there a known issue that can cause these, and how can it be fixed? And, If and when it happens again, what would you need me to collect in terms of data to help resolve this issue?
Im running a i5 4670K @ 4.4Ghz, RoG Maximus Ranger Vii, Avexir 2133C9 8GB RAM, MSI 780ti GPU 2x HyperX SSD’s on Windows 7 64.
Many thanks
Skyrim’s UI can also be scaled with vorpX (display page of the ingame menu or [ALT] + mousewheel).
Personally I don’t really like that, immersion is far better without an UI in front of your face. But that’s just my opinion, of course.