Have you tried all of the ghostrunner profiles? I know with at least one of them someone used a unity profile on a unreal engine game and it isn’t very pretty, to say the least, and probably isn’t all too stable.
In any event you may have better luck switching your client to SteamVR from Oculus or vice versa.
I could not get any 3d effect from that user profile. It did load though. I also tried creating profiles based on all the Assassin’s Creeds that came out around that time and the suggested base profiles for unreal 4 dx 11 games. I couldn’t get any 3d from any of them. (Also, several of them would stop the game from loading.)
For what it’s worth, there was one profile that did seem to alter some shaders, but it didn’t do anything good and only had an effect in geometry 3d mode. (When activated, the game dropped do a few fps and several of the shaders for characters turned black or invisible.) I forget which game I based it on, but it was one of the assassin’s creed ones.
Im sorry i didnt find anything regarding this. Ive been trying get the Hellblade profile hooking with Amid Evil since both are Unreal Engine 4.
What steps are necessary here?
Id love to play Amid Evil in VR so much!
Also theres a darkplaces (Quake 1) profile that hooks but leaves my headset black. Id also really would like to play my heavily modded Quake and Quake 1.5 in Vorpx. Quake is my absolute favorite and Quakespasm VR isnt as atmospheric as Darkplaces. Would also prefer to use mouse and keyboard to stay fast.
Hope anyone might know something regarding this also.
The unity engine profiles do z3d but the effect is so weak you can hardly tell the difference. Some Unreal engine profiles try to reconstruct the 3d but it gets split down the middle of screen. So it’s kinda try the other profiles one by one.
I had a lot of trouble getting it to hook early on but the only things I think I changed was fullscreen to borderless and turned off antialiasing, so maybe it needs to be in a windowed mode.
Unreal engine, dx12 by default but dx11 can be activated with a command line switch or maybe in the steam launcher (I have the GOG version). RDR2 profile works for dx12, I tried Conan Exiles with dx11 and got G3D, but there was a lot of shader flickering. Probably a different profile would work better, but I haven’t had a chance to look any further.
Big fixing Week.. this Game of the Transformer Series comes with nice Unreal Graphics, shadows are disabled, you may turn them back on in the vorpX menu.
Great S3D in all modes, Cinema modes look best though.
– Optimized for Cinema Modes
– Full VR w. Headtracking available
– Scalable HUD
– Shadows are disabled on default
– Profile available at the cloud
Games only render what player sees obviously to save resources. When you hack fov with vorpx it only hacks camera fov, doesnt tell game engine fov should be wider so game just doesnt render past its original fov. Maybe old game rendering pipeline is tied to camera so they react better when vorpx hacks it.
So you should always look for ways to increase games fov via other ways. For modern games usually there are few methods:
And then there are specific fov mods for some games that people have coded, that dont just do it like vorpx, but make game fully aware fov is being increased. Generally I recommend searching games name in here https://www.pcgamingwiki.com or googling “gamename fov mod”
Wide fov and high res are 2 of the most important things to get right to enjoy games with vorpx.
FPS Shooter / Adventure/ Survival Game from 2013 with nice Unreal Graphics.
Shadows are partly disabled. If the rest doesnt look right for you, disable them in the ingam menu.
Note: The game desnt properly store its settings sometimes when changing gaphic setting, so be aware.
– Optimized for Cinema Modes
– Full VR w. Headtracking
– Increase FOV for FULL VR
– Lower mouse sensitivity on pointer flicker
– Profile available at the cloud
@IanM
Hi,
With which settings did you make it in
Jurassic World Evolution to generate real geometical 3D ??
Is this program Reshade with SuperDepth3D ???
Can you post your settings for Reshade SuperDepth3D here … ?? … I can only get flat 2D … with many other games it works great with Depth3D … with VorpX there is no profile, no 3D only 2D Flat …
I’m desperate, hope you can help me … Thank you for your efforts in advance.
@Ralf
Have tried a few Unreal 4 game profiles, but none of them generate G3D or Z3D with Jurassic World Evolution.
@IanM shows on his YouTube channel that it still works with G3D.
Here the link:
Awsome Horror sidescroller with huge Unreal 3 graphics. Bunch of difficult settings, please report back if something deosnt look right later in the game.
– Requires Alternate Hooking enabled
– Optimized for Cinema modes
– Scalable HUD
– Profile available at the cloud
Did you ever notice how beautiful vorpX cinema backgrounds look like ? This profile has one set up by default.
Just a guess, but worth to check wherher maybe something has changed in the Unreal Engine config, i.e. it might start in DX12 mode per default. That’s really just a guess though. Do you experience this with any supported game or just the Unreal Engine?
@ piperhawk:
Whenever you experience hooking issues that suddenly appear after a vorpX update your first suspect should be your AV program. There haven’t been any changes to the hooking mechanism.
Please try to exclude the vorpX program folder from your AV program. If you use anything else than Windows Defender, also consider uninstalling your AV program. Windows Defender will kick in instead.