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  • #194358

    In reply to: loading profile error

    Ralf
    Keymaster

    First and foremost: use purchased games. Who knows how your cracks work and what they do. Some may for example use different .exe names than the legit game or call some other .exe that vorpX is unaware of. Both cases would prevent vorpX from working correctly since it would not be able to recognize a game. And there are almost certainly more potential issues a crack could cause that I’m unaware of.

    That said:

    Please try a full factory reset in the config app. There is no cloud profile required for Fallout 4.

    Apart from that in case of hooking issues most likely there is a conflict with some other program. In the vast majority of cases that is the problem. You can find more detailed information on the matter in the trouble shooting post on top of this sub forum.

    Also checking the ‘Alternative Hooking’ option in the config app is worth a shot. Caveat: even if it helps with a particular game, don’t forget to switch back. It’s not better per se, and some games definitely require the defauzlt method.

    #194353

    In reply to: loading profile error

    given
    Participant

    … and again. I`m using pimax 4k, installed pitool, steam vr, windows security is blocked in group policy.
    checked basic trouble shooting giude and unistalled msi afterburner and skype.
    So initially i had the first issues with gtaV, and after the removal of msi afterburner and skype vorpx loads gtaV defaul profile and started correctly in full vr mode.
    Now i am trying fallout 4 with the defaul profile (no cloud profile imported), and vorpx loads the game in 2D immersive screen mode…
    the first attempt I have made, was to copy the original profile and reassign the fallout4.exe
    -nothing’s happened-
    the second attempt was creating shortcut as described in trouble shooting giude
    -nothing’s happened-
    the same problem with ace combact 7 (using cloud profile)…
    just for info those are cracked games…

    thanks

    #190008
    dellrifter22
    Participant

    Wow, that would be great Ralf! Scalable HUD would make this much more functional. At the very least, a simple mod that can allow the HUD safe-zone lower than 90% as the in game settings permit. I tried looking for a value in the system.xml but couldn’t find one.

    @ forlaunchcast: I think the Reverb is prime for vorpX. It’s comfy and convenient to wear, impressive high fidelity screens, and more importantly, a modest FOV great for FullVR. My Pimax8k has awesome FOV, but realistically only few vorpX games can handle that, so you end up seeing the screen edges way too much. My Reverb isn’t perfect (right eye has a few dead pixels and a touch of mura), but overall I’m enjoying the crisp stable image, with quite acceptable brightness and color.

    If you get a chance, try running a resolution even higher than 2160p for any game, and you’ll discover how quality and clarity can still improve much beyond 4k. At 2880p, games begin to look as clear as looking at my 1080p monitor. ACOdyssey I’m running 16:9 5120×2880 (double my 2560×1440 monitor) and it looks fantastic. It comes at a framerate cost of course (averaging ~35fps which is my personal tolerance) that may not be acceptable to many, but the potential is there for future processing power to grasp.

    I’ve never tested if TVs allow this, but most monitors can imitate higher than native resolutions. Using Nvidia Control Panel you can create and test virtually any res or ratio you want, and if your display passes, you can use that for games. Anyway, sorry for the wordy response, just wanted you to know that that RDR2 begins to look good at 2160p, but man it starts looking great at 2880 if you can manage.

    @ calvincrack: I haven’t tried all Low yet myself, but it’s possible that low settings lean more on CPU and are not taking advantage of your monster GPU. See if a mix of medium to high settings do anything to even out performance.

    It’s a lengthy watch but if you’re interested, Digital Foundry goes through all the settings explaining performance impact. At the 25:38 marker a chart is displayed for the settings equivalent to the Xbox One X, which may provide a good balance.

    My take away was: reduce reflections,volumetric effects, and water physics. Medium SSAO, disable volumetric Ray, and dial back grass distance about half way.

    At 3200×2880 my 2080ti is targeting 35-45 fps, which is my personal sweetspot. I may experience hiccups in a random open field at times, but I have not felt any severe impact entering Valentine town for example.

    Head tracking at the moment seems to introduce unavoidable stutter reguardless of framerate, so best to use mouse rotation for turning. Hopefully experimenting a bit more with graphic settings can iron out your stability.

    #185695
    Ralf
    Keymaster

    I had some issue with crackling audio with the Rift S a while ago which could be resolved by reducing its volume below 100% and restarting Windows.

    If that doesn’t help and you suspect vorpX’s audio switching causes your problem, try to uncheck ‘Use built-in audio device’ in the vorpX config app. With this option disabled vorpX doesn’t touch anything audio related anymore.

    TheBalt
    Participant

    Hey guys,

    So i saw the thread about the first person mass effect Andromeda mod and decided it would be fun to try – but the vorpx profile is breaking the sound not just in the game, but my entire computer. Ive launched the game multiple times without Vorpx – no sound problems… I hook vorpx in and the audio is crackling and even after i CLOSE vorpx and ME Andromeda my audio is still crackling.

    Ive already done a full uninstall/reinstall of all my audio drivers to try to fix this so theyre as fresh as they can be… but yeah, its weird – it starts when i launch vorpx + Andromeda… but even after closing both, the crackling audio keeps going in apps like spotify or on youtube.

    does anyone have any ideas on how to get around this? Thanks for any help

    and just fyi – the modder put up his new FPS mod on nexus earlier, so its back up and ready to play

    Edit: I actually just tried closing vorpx from the tab bar and then the audio problems went away.. so killing vorpx entirely after launching ME:A fixes the audio for the overall pc. i was mistaken.. but i still need a way to make it work in game.

    TheBalt
    Participant

    Hey everyone,

    So ive been playing Kingdom Come on Vorpx for last few days and me and a bud were talking about getting a game that we can play together – and we are original Kotor 1 and 2 fans.

    Anyhow, considering id heard the game is actually quite good these days, and its free, we decided to try the MMO Star Wars : the Old Republic

    Anyhow… Vorpx let me hook the game up to it ONCE, I used the uploaded profile that was authored by Vorpx staff for Elder Scrolls Online (vorpx) and then attached the executable for Star Wars Old Republic, went thru patch process and boom – it worked, had Old Republic running really nicely in Rift… Able to control head movement and everything, game looked sharp and ran smooth… then, well, obviously i signed off eventually and now it wont hook to Vorpx again.

    So it just stopped hooking up to the game anymore.. No clue why. If anyone wants to give this a shot and figures it out, please let us all know! lol

    By the way I pulled the Elder Scroll Online profile because from my research it looks like the Old Republic and Elder Scrolls Online both were made with an engine called HeroEngine… and again, it totally worked – once. lol

    I dont know if maybe some settings hidden deep in AppData or something got ‘loaded’ from that initial boot up and are now stopping Vorpx from hooking or something, i just dont know what went wrong. I did a full fresh uninstall of the game and reinstalled, but that wouldnt get rid of those random AppData and files hidden in Windows if there was something that is stopping the game from hooking.

    Anyhow – Just wanted to make it clear, cause i did some research on this and everyone said it was impossible to get Old Republic to work – they were wrong, it does… but i just cant get it to work again.

    I imagine alot of you are alot smarter then me, so, thats the situation, if anyone was willing to take a crack at solving this little riddle thatd be fantastic :P lol

    Heres the site that claimed they were both made with HeroEngine, which is what made me decide to try the Elder Scrolls online Vorpx profile

    http://www.heroengine.com/he-games

    Thanks for your time!

    #177699
    morsify
    Participant

    I gave up on the dual boot idea – I believe I can only install vorpx once, plus I am always careful what I install for the reasons RJK mentions. I didn’t want to start installing two Oculus Homes, two vorpxs, etc.

    I’ve tried running things every way I can think of – shortcuts, admin, compatibility modes, disk version, steam version.

    Every time it is the same – the game runs in flat screen, but the same error appears when I try to use vorpx. I give up.

    (I did start looking for a cracked version of GTA4, but I am always put off by the suspicious pop ups and fear of viruses).

    Not the end of the world, but I must admit, it was probably the one game I really bought Vorpx for, and after all that the only thing I’ve achieved is buying a pointless second copy of the game LOL

    Shifty
    Participant

    I’ve taken a few cracks at trying to get Rising Storm 2 Vietnam to work. The trouble with this one is that I can’t get Vorpx to inject. When I start up the game I can see a slight flicker in my HMD (vive) but then nothing happens. So looks like it’s trying but not succeeding.

    I read the Basic Troubleshooting post, and tried what was there. Still no injection. I found a post where someone got Rising Storm to work, and I used their profile and was able to get that working. So.. I think it’s not overlays or something blocking Vorpx. Is there something else I can try? Or maybe this game is just no compatible? Anyone have any insight?

    baggyg
    Participant

    @Lathander not sure if you are still playing. However if you get through that water bit and into “Atlantic Express” in non-vr mode (takes about 3 minutes), then the scan will work again. I got crashes throughout the water bit even after the glass cracked. In Atlantic Express game seems to be stable with VorpX again :-)

    bcozier
    Participant

    I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.

    All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.

    I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.

    You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.

    I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.

    I’ve only run into one issue.

    The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.

    However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.

    Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!

    #97278

    In reply to: Layers of Fear

    crysisheld
    Participant

    As long as the developer (one man project) insists on doing everything himself and not adding an option that you can add custom profiles I think this would never happen.

    I liked vorpX but as further updates which add new games only there to get new customers who don´t have VorpX already I hardly think Ralf will add such an option to his software.

    It´s all about the money you know. Even this stupid copy protection makes me mad as I bought it and when you re-install it on the same system it changes the code you have to send to him. That is ridiculous as the copy protection checks for changes in the reg – and everyone knows as soon as you install or uninstall something the registry has been altered… so I am no longer supporting this software and hope that the new Oculus will be as good that I don´t have to be dependent of VorpX anymore.

    Yeah that’s not true… vorpX adds new games as often as old games. The additions of features from when I bought it till now is 20 fold probably. Tell you the truth when Oculus decided to just dump direct mode and leave a lot of devs just kinda hanging and vorpX kind of had to be rebuilt to work without direct mode. Up until then things were crackin up in this beezy dude with all kinds of updates. I’m sure I’m over simplifying it but you get the idea. If your butt hurt be butt hurt at Oculus for jerking people around every other month about something new* or straight up lying about prices, lying about support, lying about games, lying about features… The truth is all games are a little different. It’s those little things that vorpx does for you 90% of the time. It’s those little things that take a lot of time to tune in and code and make work for each and every individual profile or game. Windows 10 also is having all kinds of issues I’m sure they are trying to get that handled too. If you haven’t noticed most people/devs are having issues with windows 10 (surprise-surprise) so that’s not really vorpx fault either.

    Even if vorpX bounced tomorrow Ive gotten my moneys worth that’s for damn sure. That’s not to say I wouldn’t love faster more plentiful updates but hell I’d also like to not be charged $700 for a cloth wrapped head set you cant clean and comes with a bunch of crap no one wants(forced games, controller, goofy as hell headphones, no vorpx like support so you cant play your fav games only mostly shit ones from oculus store)… I could go on and on about how much I don’t like oculus but the point is vorpx is pretty damn sweet.

    * the word new does NOT men something better, or true, or wanted…

    Dude, no offense! I never said that this is a bad software. I bought it becauese I needed it but! and here is what I mean the updates of the games supoorted by vorpx should grow faster. I don´t need new technical updates of Vorpx every week. But at least new profiles for new released games. It shouldb´t be too much word to add 3 or 4 games a month.

    #97274

    In reply to: Layers of Fear

    Karlor
    Participant

    As long as the developer (one man project) insists on doing everything himself and not adding an option that you can add custom profiles I think this would never happen.

    I liked vorpX but as further updates which add new games only there to get new customers who don´t have VorpX already I hardly think Ralf will add such an option to his software.

    It´s all about the money you know. Even this stupid copy protection makes me mad as I bought it and when you re-install it on the same system it changes the code you have to send to him. That is ridiculous as the copy protection checks for changes in the reg – and everyone knows as soon as you install or uninstall something the registry has been altered… so I am no longer supporting this software and hope that the new Oculus will be as good that I don´t have to be dependent of VorpX anymore.

    Yeah that’s not true… vorpX adds new games as often as old games. The additions of features from when I bought it till now is 20 fold probably. Tell you the truth when Oculus decided to just dump direct mode and leave a lot of devs just kinda hanging and vorpX kind of had to be rebuilt to work without direct mode. Up until then things were crackin up in this beezy dude with all kinds of updates. I’m sure I’m over simplifying it but you get the idea. If your butt hurt be butt hurt at Oculus for jerking people around every other month about something new* or straight up lying about prices, lying about support, lying about games, lying about features… The truth is all games are a little different. It’s those little things that vorpx does for you 90% of the time. It’s those little things that take a lot of time to tune in and code and make work for each and every individual profile or game. Windows 10 also is having all kinds of issues I’m sure they are trying to get that handled too. If you haven’t noticed most people/devs are having issues with windows 10 (surprise-surprise) so that’s not really vorpx fault either.

    Even if vorpX bounced tomorrow Ive gotten my moneys worth that’s for damn sure. That’s not to say I wouldn’t love faster more plentiful updates but hell I’d also like to not be charged $700 for a cloth wrapped head set you cant clean and comes with a bunch of crap no one wants(forced games, controller, goofy as hell headphones, no vorpx like support so you cant play your fav games only mostly shit ones from oculus store)… I could go on and on about how much I don’t like oculus but the point is vorpx is pretty damn sweet.

    * the word new does NOT men something better, or true, or wanted…

    #81380
    rogerhe
    Participant

    I’ve bought Vorpx.com on

      januari 3rd

    (!) and e-mailed a request for an activation code on januari 4th. I repeated that yesterday and today, since no response was given to my earlier request.

    So far no answer, no ticketnumber, and above else no activation code.

    Is this normal ? Why does it have to take so long ? Why is no ticket number or any other sign of life given ? Why such a clumsy and old fashioned activation system ?

    Don’t you think this will give a good excuse to people who want to pirate the system ? (they get to download it and it will work right away)

    Is it still piracy if I’ve payed for the product, I’m not given an activation code and I’m forced to use some cracked tool in order to use what I’ve legally bought ?

    #81308

    In reply to: GTA V no head tracking

    shenstone1
    Participant

    First i would would like to apologise ralf for mentioning the crack version but it could be the underlying issue.

    If the people experiencing the error are using the cracked version, the .exe needs to be modified in order for the crack to work. When you start vorpx i believe some code is injected into the .exe when the game starts so that the game is compatible with oculus. If the .exe has been modified this may be causing an error with the injection process which may be the reason why the head tracking is not working.

    #17810
    BentoFox
    Participant

    I found out how to use Arma3 with the DK2 temporarily … :)

    – DISABLE VorpX (pause watcher or close the software)
    – Run OpenTrack
    – Set Arma3 to 948×1080 Pixels
    – Make Rift Primary Monitor
    – Restart Arma3

    … and you’re able to play Arma 3
    – without EXTREME ZOOM from VorpX
    – with a working mouse cursor (VorpX seems to fuck up mouse controls in 2/5 games I’ve tried)
    – without messed up HUD/GUI
    :D
    obviously you won’t have the 3D effect in the game then, it’ll be 2D … but with VorpX that doesn’t currently work either anyway, so we might just as well play the game without the bugs VorpX currently causes in Arma3

    Hope it helps anyone :)
    @ Ralf: Faster, Harder, Ralfer! *cracks whip*

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