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Topic: Failure to completely start
Hi,
Using PC with Valve Index, no VR controllers or Xbox type controller. So trying to use keyboard and mouse.
On starting Fallout NV, things seem to start and hook in. Steam VR starts and the game boots to the start menu but is displayed in a window to the left. In the centre is a panel with a couple of hints and to the right is some more help in another panel.
Only Vorpx functions appear to respond to any keystrokes or mouse in the headset.
Mouse disappears outside of any Vorpex function or panel.
There is no way to do anything outside of Vorpx fuctions at this point. Game is displayed on my regular monitors, partially across two monitors. Alt-Tab works, sort of, to get out of VR, but mouse is gone, keyboard sort of works outside of VR. I have to log out or reboot to get mouse functionality back.Plugged in an Xbox controller to see if that would make a difference, but no luck.
Note, I do not know if this is specific to the game, as this is the only game I’m using it for. It used to work years ago and I’m only just revistiing this game after quite some time.
Any help would be appreciated.
Thanks.
My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.
But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.
I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.
I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.
I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.
I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.
I’m usually pretty good at working around quirks but I can’t resolve this.
I also tried gamepad override, partial and off, no difference.
If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.
Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.
Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.
Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx
I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.
Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.
I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.
Greetings:
May I have the necessary settings to apply an Xbox controller to VorpX? This way I can have gyroscopic head motion and Xbox controller support simultaneously.Topic: Controller Issues Sekiro
Hello, I recently downloaded Vorpx and was wanting to play Sekiro with the first person mod.
I have the first person mod running and Vorpx loaded up but for some reason I CAN NOT GET THE XBOX GAMEPAD TO WORK. I have spent hours of trying to remap, trying different Vorpx profiles, fiddling with all the controller settings in the in-game menu, looking at prior forum posts to no avail
It keeps telling me to disable the VR inputs when the game boots but there is no toggle for that? The K&m controls work fine, with head tracking and mouse control, so it shouldn’t be an issue with right stick/head track. Is there any fix for this?
I’ve also had issues with the remapping feature, as the key mapping will not allow input (SOMETIMES) from the controller and seems to be reading it as if it’s K&m for example a became y and x became dpad up.
Surely there is a standard workaround for this that I am just missing?Topic: Gamepad Not working
Hi!
(G)amepad works, launching game with no Vorpx.
When using Vorpx, I can access in-game menu’s but player character doesn’t move and no buttons are responsive.
I (T)ried all xbox override options – None, Partial, Full – and ch(A)nging controller to KB/Mouse, Gamepad, Auto, Off etc. I also tried removing headtracking and changing other settings and nothing, unfortunately.
Any ad(V)ice?
Thanks!
j
HI,
I am trying to play Mass Effect Andromeda with PSvr2 headset, but ps5 standard controller.
Sadly, Vorpx does not allow me to use the gamepad as a gamepad, it keeps overridding the keys with keyboard keybinds.
I am unable to do anything, changing the Xbox gamepad override to anything (Off, partial, full) does nothing, even after reboots.Can anyone help?
I’m using VorpX 24.1.0 (for the native Starfield support) on Oculus Rift S. I have set VorpX to use the Rift controllers in Controller emulation mode.
If, at the Starfield prompt ‘Press any button to start’ I press a button on a genuine Xbox controller, then Starfield recognises this and displays appropriate on-screen prompts for in-game actions (docking, boarding a docked ship, undocking etc).
However, if at the ‘Press any button to start’ prompt I press a button on the Rift controller, Starfield acts as if I pressed a button on the keyboard.
Is there any way of making sure that VorpX is making button presses on the Rift controller look to Starfield as if they are button presses on an Xbox controller? Thanks.
