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  • #222983
    onetoo
    Participant

    I was able to use an external program called VRCompanion by Ofisare to map the headset to the mouse. It’s a custom version of FreePie that works with the Meta OVR and SteamVR OpenVR runtime. I tried it with OpenTrack, but that didn’t work for the Meta runtime. Maybe Oculus runtime it uses is too out of date.

    I had to disable to VR controller mapping in VorpX for the app to work. I can use VRCompanion to map the rest of the kb+m to the VR controllers. My xbox gamepad worked but I get jerkiness when using it with the mouse based headtracking. It seems the two input types fight for dominance. I’m going try to map headtracking to Analog controls (ViGEm). I don’t expect that to work out too well, but I’ll give it a shot.

    #222830
    rbturcott
    Participant

    Hi,

    Using PC with Valve Index, no VR controllers or Xbox type controller. So trying to use keyboard and mouse.
    On starting Fallout NV, things seem to start and hook in. Steam VR starts and the game boots to the start menu but is displayed in a window to the left. In the centre is a panel with a couple of hints and to the right is some more help in another panel.
    Only Vorpx functions appear to respond to any keystrokes or mouse in the headset.
    Mouse disappears outside of any Vorpex function or panel.
    There is no way to do anything outside of Vorpx fuctions at this point. Game is displayed on my regular monitors, partially across two monitors. Alt-Tab works, sort of, to get out of VR, but mouse is gone, keyboard sort of works outside of VR. I have to log out or reboot to get mouse functionality back.

    Plugged in an Xbox controller to see if that would make a difference, but no luck.

    Note, I do not know if this is specific to the game, as this is the only game I’m using it for. It used to work years ago and I’m only just revistiing this game after quite some time.

    Any help would be appreciated.

    Thanks.

    #222765
    chtiblue
    Participant

    Ok I figured some things :)
    I don’t know why but this time all the resolutions appeared in game video settings.
    To free my view with the headset I had to crankd up headset sensitivity to 4.0 way more than usual.

    Only problem I still have is with Vorpx my Xbox controller isn’t properly working in game when it works perfect without Vorpx. With Vorpx interaction keys always switch to keyboard keys so it’s a pita to use inventory, open doors etc…
    If I override Xbox controller in Vorpx, it changes keys or doesn’t respond at all

    #222354
    sark666
    Participant

    My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.

    But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.

    I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.

    I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.

    I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.

    I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.

    I’m usually pretty good at working around quirks but I can’t resolve this.

    I also tried gamepad override, partial and off, no difference.

    If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.

    Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.

    Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.

    Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx

    I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.

    Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.

    I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.

    #221907
    djbert
    Participant

    I just wanted to drop some feedback on Cyberpunk in VR with Vorpx since I got working this week. It is awesome! I got the same feeling again like when I played Half-Life: Alyx for the first time with my Meta3; I was floored! Once you dial in the VR settings with Vorpx, it looks great and is smooth. I find myself just putting around and taking in the sights, as it really changes the perspective of the game; almost like it is brand new game you are playing for the first time. The immersion even gets to me a little bit. Like being high up in the game and looking around/down, I will get the heebie-jeebies for a bit lol. I wear my Astro A50 headphones with my meta3 and it is a great immersion bubble for the game. The sights and sounds really are great. And aiming with your head is growing on me as well, though I play with a xbox controller to get around. It works well imo once you practice the aiming mechanic with your head movements and the body movements with the controller.
    Some parting thoughts. I fired up Alyx again to compare the graphics between both and Alyx is way better than CP2077 by a long shot imo. To note I do have an RTX 5090, so I am sure that is factor. However, to be fair of course, Alyx is a purpose-built VR game, and it is nowhere as open-ended like CP2077. But if CP2077 was as CLEAR and SMOOOTH as Alyx in VR at least, man CP2077 would be the game of the decade for VR play. Well, if anyone actually knows how to tweak CP2077 to have the same clarity and smoothness as Alyx on a meta3, I am all ears lol.

    #221664
    DrBoria
    Participant

    Hi, thanks for this mode.
    Can you please help me to find an issue.
    I’m launching in dx9 mode, with xbox elite 2 controller and quest 3 via virtual desktop.
    It switches a lot in game into mouse / xbox layout but works OK for 3-5 minutes in game.
    But after 3-5 mins it stucks on some frame and do not move in vr after it.
    But at the pc everything works fine

    #221238
    Django9898
    Participant

    Just leave everything input related at default, should be ‘Gamepad’ in case of CP2077. Do not tinker with these settings.

    Everything except potentially the resolution and depending on the headset and your PC’s performance *maybe* the headset sync options is preconfigured as it should be.

    Ok, so i reinstalled the Mod, set all Game input settings to default and tried again but…
    Same problem…
    The Oculus Controllers are set in Voprx to “Gamepad” by default.
    The annoying thing is, when the control scheme is set to “Gamepad” most of the buttons do nothing…
    I can’t move anymore, and pressing any other Buttons except the Edgepeek trigger scheme does nothing…
    When i set the Xbox Control overright to “on” in vorpx, all the Buttons work again and i can move but the Steering is impossible because of the full right or left steering..

    #221202
    Ogrescar
    Participant

    Whether or not you get gyroscopic head motion depends on how the game in question supports mouse movement and the success of directvr scans to locate specific memory addresses. Not sure what settings you are looking for, an xbox controller is a gamepad and is treated as such.

    #221180
    Galen Everest
    Participant

    Greetings:
    May I have the necessary settings to apply an Xbox controller to VorpX? This way I can have gyroscopic head motion and Xbox controller support simultaneously.

    #221150
    Schmiticle
    Participant

    Hello, I recently downloaded Vorpx and was wanting to play Sekiro with the first person mod.
    I have the first person mod running and Vorpx loaded up but for some reason I CAN NOT GET THE XBOX GAMEPAD TO WORK. I have spent hours of trying to remap, trying different Vorpx profiles, fiddling with all the controller settings in the in-game menu, looking at prior forum posts to no avail
    It keeps telling me to disable the VR inputs when the game boots but there is no toggle for that? The K&m controls work fine, with head tracking and mouse control, so it shouldn’t be an issue with right stick/head track. Is there any fix for this?
    I’ve also had issues with the remapping feature, as the key mapping will not allow input (SOMETIMES) from the controller and seems to be reading it as if it’s K&m for example a became y and x became dpad up.
    Surely there is a standard workaround for this that I am just missing?

    #221102
    bjr84
    Participant

    Hi!

    (G)amepad works, launching game with no Vorpx.

    When using Vorpx, I can access in-game menu’s but player character doesn’t move and no buttons are responsive.

    I (T)ried all xbox override options – None, Partial, Full – and ch(A)nging controller to KB/Mouse, Gamepad, Auto, Off etc. I also tried removing headtracking and changing other settings and nothing, unfortunately.

    Any ad(V)ice?

    Thanks!

    j

    #220824
    QueenZoeanne
    Participant

    HI,

    I am trying to play Mass Effect Andromeda with PSvr2 headset, but ps5 standard controller.
    Sadly, Vorpx does not allow me to use the gamepad as a gamepad, it keeps overridding the keys with keyboard keybinds.
    I am unable to do anything, changing the Xbox gamepad override to anything (Off, partial, full) does nothing, even after reboots.

    Can anyone help?

    #220132
    AndyW
    Participant

    Some more information…

    If I don’t have VorpX running, then using an Xbox controller with Starfield woks as expected. However, if VorpX is running then, even when using an Xbox controller, Starfield input keeps switching back to keyboard/mouse.

    I’m guessing this is because VorpX is doing headtracking by emulating mouse input. In the VorpX Direct VR settings it says that head rotation is unavailable. Is that correct?

    #220122
    AndyW
    Participant

    I’m using VorpX 24.1.0 (for the native Starfield support) on Oculus Rift S. I have set VorpX to use the Rift controllers in Controller emulation mode.

    If, at the Starfield prompt ‘Press any button to start’ I press a button on a genuine Xbox controller, then Starfield recognises this and displays appropriate on-screen prompts for in-game actions (docking, boarding a docked ship, undocking etc).

    However, if at the ‘Press any button to start’ prompt I press a button on the Rift controller, Starfield acts as if I pressed a button on the keyboard.

    Is there any way of making sure that VorpX is making button presses on the Rift controller look to Starfield as if they are button presses on an Xbox controller? Thanks.

    #219707
    VikZila
    Participant

    New problem. It turned out the real issue was that the Xbox Controller for the game wasn’t enabled in steam. Now everything is great except for the sticks are drifting like crazy. It doesn’t happen anywhere else and neither it does it when im in the Vorpx menu. Any way to adjust the dead zone?

Viewing 15 results - 1 through 15 (of 459 total)

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